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Fix findGround (off by 2 units)
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@ -116,7 +116,7 @@ void ActorTracer::findGround(btCollisionObject *actor, const Ogre::Vector3 &star
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mFraction = newTraceCallback.m_closestHitFraction;
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mPlaneNormal = Ogre::Vector3(tracehitnormal.x(), tracehitnormal.y(), tracehitnormal.z());
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mEndPos = (end-start)*mFraction + start;
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mEndPos[2] -= 1.0f;
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mEndPos[2] += 1.0f;
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}
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else
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{
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