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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-07 03:54:40 +00:00
OpenMW/libs
scrawl f4b5662562 Make sure not to add duplicate viewports (Fixes #1832)
Wasn't a problem while testing reload() on linux. Maybe an implementation difference with Ogre's D3D rendersystem?
2014-08-19 19:47:46 +02:00
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openengine Make sure not to add duplicate viewports (Fixes #1832) 2014-08-19 19:47:46 +02:00
platform remove our stdint.h version that uses boost and force usage of system stdint.h 2014-03-05 17:08:58 +01:00