Petr Mikheev
55a9ab4f52
Add obj.parentContainer
in Lua. Refactor ContainerStore::mPtr, ContainerStore::mActor.
2023-08-27 23:45:19 +02:00
Petr Mikheev
842e154d8a
Fix incorrect validation in obj:moveInto
2023-08-19 13:08:30 +02:00
Petr Mikheev
1a53e9db5d
[Lua] Accept GameObject as destination in obj:moveInto.
2023-08-08 22:56:42 +02:00
elsid
c9c32d9a0d
Cleanup includes
2023-07-29 00:16:43 +02:00
psi29a
3032b340a2
Merge branch 'teleporting' into 'master'
...
A few Lua changes related to teleporting
See merge request OpenMW/openmw!3246
2023-07-27 09:32:28 +00:00
Petr Mikheev
f99582e671
[Lua] Fix removing from inventory
2023-07-25 23:34:25 +02:00
Petr Mikheev
4016e8b383
Lua engine handler onTeleported
2023-07-19 10:42:58 +02:00
elsid
f6fce5ee15
Cleanup includes
2023-07-08 11:28:56 +02:00
Petr Mikheev
d830ae37b1
Add special cell for objects created via Lua scripts and not yet added into the world
2023-07-04 17:15:14 +02:00
Petr Mikheev
39fc832fde
Fix #7441 : Objects that are removed and disabled in the same frame via lua remain in the world but become uninteractable
2023-06-28 21:43:30 +02:00
psi29a
68415a952e
Merge branch 'lua_quat' into 'master'
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Breaking change in Lua API: change obj.rotation from Euler angles to Quaternion
See merge request OpenMW/openmw!3123
2023-06-20 09:59:06 +00:00
Zackhasacat
f4980c178d
Lua: Add functions to resolve inventories
2023-06-19 18:15:42 +00:00
Petr Mikheev
790ddcf32e
Fix #7420 (Local scripts on items cause the game to crash when activated)
2023-06-12 21:25:48 +02:00
Petr Mikheev
3b43cc2aea
Lua: change obj.rotation from Euler angles to Quaternion
2023-06-12 00:16:42 +02:00
psi29a
3fcf9dc1d2
Merge branch 'set_scale' into 'master'
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Allow Lua to set and get GameObject's in game scale
See merge request OpenMW/openmw!3114
2023-06-10 08:48:14 +00:00
Tobias Tribble
0e6155c529
Added delayed action
2023-06-08 23:50:54 -05:00
Tobias Tribble
41a2c82f93
Added scale property and setScale function
2023-06-07 19:23:36 -05:00
Petr Mikheev
3b5849add8
Move content files functions to core.contentFiles
and add obj.contentFile
2023-06-07 20:57:48 +02:00
Kindi
dfafac72e9
add startingPosition and startingRotation lua property to gameobject
2023-06-04 14:35:33 +08:00
elsid
9012207e32
Make WorldModel a front-end for PtrRegistry
2023-05-31 21:44:27 +02:00
elsid
ce91784085
Move Ptr registry into a separate type
...
There is no dependency on the rest of the WorldModel state.
2023-05-28 13:04:17 +02:00
elsid
183202cd65
Remove WorldModel::getCellByPosition function
...
It's used in a single place. Move the code there.
2023-05-27 15:49:36 +02:00
glassmancody.info
06676fd623
lua - fix bounding box in active grid
2023-05-19 14:29:01 -07:00
psi29a
1ce35fa9e7
Merge branch 'lua-bounding-box' into 'master'
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Expose game object's bounding box in lua api
See merge request OpenMW/openmw!3009
2023-05-19 09:33:44 +00:00
glassmancody.info
a7b7f99d72
Expose game object's bounding box in lua api
2023-05-18 11:10:10 -07:00
Petr Mikheev
7113638848
Fix animation of teleported non-teleporting doors.
2023-05-13 20:59:55 +02:00
Petr Mikheev
2725a9d7f4
Add option "onGround=true/false" in Lua teleporting
2023-05-13 20:59:55 +02:00
Petr Mikheev
e53f907a53
Set CharacterController::mSmoothedSpeed to zero after teleporting.
2023-05-13 15:26:39 +02:00
Petr Mikheev
86fce41a39
Keep refnum when moving objects to/from inventory ( #6148 )
2023-05-07 17:19:44 +02:00
Tobias Tribble
43544e7d30
Fixed teleport function to use rotation flags
2023-05-03 18:29:50 -05:00
psi29a
cdc753df70
Merge branch 'lua_refactoring' into 'master'
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MWLua refactoring
See merge request OpenMW/openmw!2956
2023-05-02 19:48:21 +00:00
Zackhasacat
c4246159af
Fix gameObject.teleport function, previously would not work with items in inventories
2023-04-27 19:37:38 +00:00
psi29a
0cf9fe0e2e
Merge branch 'lua_casting_error' into 'master'
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Fix crash on sol::object type mismatch in invalid Lua script
See merge request OpenMW/openmw!2975
2023-04-25 22:19:45 +00:00
Petr Mikheev
4562b8c06b
Add headers for all .cpp
files in mwlua; move packages initilaization from LuaManager to luabindings.cpp
2023-04-25 23:24:51 +02:00
Zackhasacat
f6fb05d1ca
Add functionality for lua to view and modify ownership data for GameObjects
2023-04-25 21:20:43 +00:00
Petr Mikheev
c362b2efa6
Use LuaUtil::cast for casting sol::object to prevent crashing on type mismatch in Lua scripts.
2023-04-25 22:11:04 +02:00
florent.teppe
53cc9f3614
functions return reference instead of ptr
...
because the function can never return an nullptr, we return a reference.
2023-04-20 15:55:40 +02:00
psi29a
2a6e301925
Merge branch 'activation' into 'master'
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Allow Lua scripts to extend or override standard activation mechanics
See merge request OpenMW/openmw!2935
2023-04-20 11:29:21 +00:00
Petr Mikheev
0cebaec360
Fix bug: world.createObject(id):moveTo(inventory) produces disabled objects that are visible in inventory, but can not be droped to the ground.
2023-04-17 19:07:44 +02:00
Petr Mikheev
60a8d08e66
Refactor teleporting in Lua; fix a bug in worldmodel.cpp
2023-04-17 19:07:30 +02:00
Petr Mikheev
61d207bd78
Allow Lua scripts to extend or override standard activation mechanics
2023-04-16 23:50:27 +02:00
psi29a
76cba95a44
Merge branch 'lua' into 'master'
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LuaManager refactoring
See merge request OpenMW/openmw!2852
2023-03-26 11:12:51 +00:00
Petr Mikheev
7ef759c78b
Refactor mwlua/eventqueue and extract some code out of LuaManager
2023-03-26 03:38:40 +02:00
elsid
b7fdca0fe6
Use serialized ESM::RefId for Lua records
2023-03-25 18:19:46 +01:00
elsid
069d4255b9
Make ESM::RefId to be fixed size cheap to copy
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Use std::variant. Store refId strings in unordered_set and use pointer to an
item there. Inserts to unordered_set do not invalidate pointers to values so the
pointer is always valid. Elements are not removed. Assume there is finite number
of string refIds.
2023-03-19 17:20:43 +01:00
Petr Mikheev
0b385d5db9
Create MWWorld::SafePtr
2023-03-13 23:44:00 +01:00
Petr Mikheev
c294898246
Lua commands to create/move/remove objects; consistent handling of disabled objects ( #6726 , #6893 )
2023-01-22 00:08:21 +01:00
florent.teppe
3780033837
Reverts Cell name to a string
2023-01-21 18:39:42 +01:00
Petr Mikheev
4b8b3a9187
Raise an error if initData in obj:addScript has incorrect type.
2023-01-04 21:40:35 +01:00
Petr Mikheev
b248c3e173
Allow passing initData
to the :addSript call ( #7091 )
2022-12-31 22:08:17 +01:00