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Fix animation of teleported non-teleporting doors.

This commit is contained in:
Petr Mikheev 2023-05-13 20:39:00 +02:00
parent ce7f6f31c9
commit 7113638848

View File

@ -102,6 +102,11 @@ namespace MWLua
world->rotateObject(newPtr, rot, MWBase::RotationFlag_none);
if (placeOnGround)
world->adjustPosition(newPtr, true);
if (cls.isDoor())
{ // Change "original position and rotation" because without it teleported animated doors don't work
// properly.
newPtr.getCellRef().setPosition(newPtr.getRefData().getPosition());
}
if (!newPtr.getRefData().isEnabled())
world->enable(newPtr);
}