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Fix animation of teleported non-teleporting doors.
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@ -102,6 +102,11 @@ namespace MWLua
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world->rotateObject(newPtr, rot, MWBase::RotationFlag_none);
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if (placeOnGround)
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world->adjustPosition(newPtr, true);
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if (cls.isDoor())
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{ // Change "original position and rotation" because without it teleported animated doors don't work
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// properly.
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newPtr.getCellRef().setPosition(newPtr.getRefData().getPosition());
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}
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if (!newPtr.getRefData().isEnabled())
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world->enable(newPtr);
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}
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