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Added scale property and setScale function
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@ -157,6 +157,8 @@ namespace MWLua
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});
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objectT["position"] = sol::readonly_property(
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[](const ObjectT& o) -> osg::Vec3f { return o.ptr().getRefData().getPosition().asVec3(); });
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objectT["scale"]
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= sol::readonly_property([](const ObjectT& o) -> float { return o.ptr().getCellRef().getScale(); });
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objectT["rotation"] = sol::readonly_property(
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[](const ObjectT& o) -> osg::Vec3f { return o.ptr().getRefData().getPosition().asRotationVec3(); });
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objectT["startingPosition"] = sol::readonly_property(
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@ -278,6 +280,9 @@ namespace MWLua
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if constexpr (std::is_same_v<ObjectT, GObject>)
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{ // Only for global scripts
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objectT["setScale"] = [](const GObject& object, float scale) {
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MWBase::Environment::get().getWorld()->scaleObject(object.ptr(), scale);
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};
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objectT["addScript"] = [context](const GObject& object, std::string_view path, sol::object initData) {
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const LuaUtil::ScriptsConfiguration& cfg = context.mLua->getConfiguration();
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std::optional<int> scriptId = cfg.findId(path);
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@ -110,6 +110,7 @@
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-- @field #string id A unique id of this object (not record id), can be used as a key in a table.
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-- @field #boolean enabled Whether the object is enabled or disabled. Global scripts can set the value. Items in containers or inventories can't be disabled.
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-- @field openmw.util#Vector3 position Object position.
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-- @field #number scale Object scale.
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-- @field openmw.util#Vector3 rotation Object rotation (ZXY order).
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-- @field openmw.util#Vector3 startingPosition The object original position
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-- @field openmw.util#Vector3 startingRotation The object original rotation
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@ -168,6 +169,13 @@
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-- @param self
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-- @param #string scriptPath Path to the script in OpenMW virtual filesystem.
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---
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-- Sets the object's scale.
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-- Can be called only from a global script.
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-- @function [parent=#GameObject] setScale
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-- @param self
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-- @param #number scale Scale desired in game.
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---
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-- Moves object to given cell and position.
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-- Can be called only from a global script.
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