Evil Eye
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aab0473c28
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Only prevent recasting by the actor who cast the spell
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2022-01-03 21:05:14 +01:00 |
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Evil Eye
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97ab7cf457
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Fix demoralize and rally being swapped
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2022-01-03 19:17:56 +01:00 |
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Evil Eye
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dc946d0a47
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Fix Dagoth Ur's Fire Shield not being visible
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2021-12-27 22:30:25 +01:00 |
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Evil Eye
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debdcf2953
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Don't touch base stats when turning into a werewolf
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2021-12-27 00:47:33 +01:00 |
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psi29a
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01ac96e900
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Merge branch 'stats_gave_me_a_headache' into 'master'
Make Set- and ModStat behave as they should
Closes #2036
See merge request OpenMW/openmw!1410
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2021-12-26 19:47:09 +00:00 |
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Evil Eye
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c1f59b1221
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Automatically drop workaround when the format is next updated
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2021-12-24 23:17:50 +01:00 |
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Evil Eye
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55b066d2bd
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Preserve the original caster if classic reflected absorb spells behaviour is on
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2021-12-21 10:50:28 +01:00 |
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Evil Eye
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a2964f2244
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Don't consider underwater sneaking to be sneaking
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2021-12-18 15:16:37 +01:00 |
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psi29a
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6bd89cb6ef
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Merge branch 'im_walking_on_water_whoa_oh' into 'master'
Move target checking code so it applies to all sources
Closes #6486
See merge request OpenMW/openmw!1472
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2021-12-17 09:11:30 +00:00 |
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Evil Eye
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a204b4da96
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Change the legalities of opening unlocked objects
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2021-12-14 21:06:40 +01:00 |
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psi29a
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0f17f14cec
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Merge branch 'no_more_i_yield' into 'master'
Explicitely add the initial actor to the set of its allies
See merge request OpenMW/openmw!1474
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2021-12-11 16:36:54 +00:00 |
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Evil Eye
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ff9f010d99
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Explicitely add the initial actor to the set of its allies
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2021-12-11 15:30:57 +01:00 |
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elsid
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c9b8ba7b46
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Read navmesh tile data from database
When tile is not found in memory cache try to find it in the database.
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2021-12-11 00:22:04 +01:00 |
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Evil Eye
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9257c27fe1
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Move target checking code so it applies to all sources
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2021-12-10 18:51:37 +01:00 |
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Evil Eye
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4b67fe5351
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Actually remove effects before proclaiming they've been removed
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2021-12-08 17:18:08 +01:00 |
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Evil Eye
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99bfe024ef
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Cap temp disposition change properly
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2021-12-05 18:36:35 +01:00 |
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Evil Eye
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dca0fa0a41
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Remove teleportation effects after they've been applied
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2021-12-01 21:39:53 +00:00 |
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Evil Eye
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f1ec8db393
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Make Set- and ModStat behave as they should
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2021-11-30 19:39:15 +01:00 |
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psi29a
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7f2c0df3fd
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Merge branch 'follow_the_path_of_peace' into 'master'
Remove allies from combat when stopping combat
Closes #1930
See merge request OpenMW/openmw!1441
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2021-11-30 15:59:06 +00:00 |
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psi29a
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12167291a3
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Merge branch 'plz_no_particles' into 'master'
Hopefully fix #6353 once and for all
Closes #6353
See merge request OpenMW/openmw!1433
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2021-11-30 15:57:38 +00:00 |
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kuyondo
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01a9eaf4a8
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fix#6451
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2021-11-29 19:04:34 +08:00 |
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Evil Eye
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d6f06fbf9a
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Remove allies from combat when stopping combat
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2021-11-25 22:00:52 +01:00 |
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Evil Eye
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f18b8adfea
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Truncate instead of rounding to deal with negative values
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2021-11-23 17:00:53 +01:00 |
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psi29a
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53e14eb238
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Merge branch 'reset' into 'master'
AI reset argument
Closes #6177 and #1465
See merge request OpenMW/openmw!1405
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2021-11-21 09:39:55 +00:00 |
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Evil Eye
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3c57ffd81f
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Save repeat and duration
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2021-11-20 11:03:07 +01:00 |
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Evil Eye
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231da19aa4
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Load repeat flag and use reset argument
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2021-11-20 11:02:58 +01:00 |
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Petr Mikheev
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3941c42a71
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Use applyDeferredPreviewRotationToPlayer only after applying values from luaControls . Otherwise camera rotation is not smooth when movement is controlled from lua.
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2021-11-19 20:37:21 +01:00 |
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Alexei Kotov
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f210559a80
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Merge branch 'bound_rating' into 'master'
Improve AI rating of bound effects
Closes #3855
See merge request OpenMW/openmw!1366
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2021-11-11 14:30:41 +00:00 |
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Alexei Dobrohotov
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0d13b8cd3f
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Allow movement during blocking (bug #6327)
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2021-11-10 15:48:03 +03:00 |
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Evil Eye
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1a2fde04bb
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Clarify logic
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2021-11-08 17:28:54 +01:00 |
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Evil Eye
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11ed594910
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Improve AI rating of bound effects
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2021-11-07 22:13:27 +01:00 |
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Alexei Kotov
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0c11175da1
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Merge branch 'combat_aiming' into 'master'
Finish turning before attacking
Closes #3488
See merge request OpenMW/openmw!1358
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2021-11-07 11:25:05 +00:00 |
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psi29a
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627f816348
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Merge branch 'navigator_impl' into 'master'
Reduce the size of included code from detournavigator/ into the engine
See merge request OpenMW/openmw!1355
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2021-11-07 07:57:22 +00:00 |
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Langerz82
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303082f6b4
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Finish turning before attacking
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2021-11-06 17:44:29 +01:00 |
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Alexei Dobrohotov
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7a0c13fcf8
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Make better use of std::clamp
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2021-11-06 08:47:32 +03:00 |
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elsid
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9f808fbe3a
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Move findPath-like navigator functions into a separate header
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2021-11-06 00:34:06 +01:00 |
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Evil Eye
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92bdd44e58
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Allow creatures to use torches
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2021-10-31 20:25:37 +01:00 |
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Evil Eye
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3c40935ec1
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Fix regression #6375
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2021-10-31 11:57:33 +01:00 |
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Evil Eye
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4ec927829f
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Give each reflect and spell absorption effect a chance to apply
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2021-10-26 16:50:40 +02:00 |
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Evil Eye
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289e1544d2
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Don't wait a frame to recalculate magicka
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2021-10-25 16:54:50 +02:00 |
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psi29a
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217d17adeb
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Merge branch 'ugly_rounding' into 'master'
Prevent floating point issues accumulating
See merge request OpenMW/openmw!1306
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2021-10-23 08:39:26 +00:00 |
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Evil Eye
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b5c876299d
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Round to a power of two
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2021-10-23 09:29:16 +02:00 |
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Alexei Kotov
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156f2a471a
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Merge branch 'self_target' into 'master'
Apply on self effects on projectiles to the target instead
Closes #6321
See merge request OpenMW/openmw!1312
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2021-10-21 20:37:11 +00:00 |
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Evil Eye
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63fa6d3b7c
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Apply on self effects on projectiles to the target instead
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2021-10-21 17:28:36 +02:00 |
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Evil Eye
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31a7c83cc7
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Fix a regression involving default arguments
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2021-10-21 17:22:15 +02:00 |
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Evil Eye
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dd4d8b2649
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Prevent floating point issues accumulating
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2021-10-19 21:38:07 +02:00 |
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elsid
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1da9c75692
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Add missing initialization for Enchanting::mObjectType
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2021-10-18 22:11:48 +02:00 |
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unknown
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add6eb9c95
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Fix particles and magnitudes for (damage) over time effects
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2021-10-16 21:40:41 +02:00 |
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Evil Eye
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5805c0114a
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Don't hit the ground
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2021-10-14 17:40:03 +02:00 |
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Evil Eye
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bba80b07a2
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Check if the target is an actor
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2021-10-14 16:49:30 +02:00 |
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