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Don't hit the ground

This commit is contained in:
Evil Eye 2021-10-14 17:40:03 +02:00
parent bba80b07a2
commit 5805c0114a

@ -49,7 +49,7 @@ namespace MWMechanics
cast.mHitPosition = hitPosition;
cast.cast(object, false);
// Apply magic effects directly instead of waiting a frame to allow soul trap to work on one-hit kills
if(victim.getClass().isActor())
if(!victim.isEmpty() && victim.getClass().isActor())
MWBase::Environment::get().getMechanicsManager()->updateMagicEffects(victim);
return true;
}