Marc Zinnschlag
|
784c6fe0ff
|
some cleanup
|
2012-02-06 10:41:13 +01:00 |
|
Marc Zinnschlag
|
e1600d9a2a
|
fixed movable object cleanup for ordinary objects
|
2012-02-06 10:29:18 +01:00 |
|
Cris Mihalache
|
daa8fb15ce
|
Removed all physics-related code from Engine
|
2012-01-29 20:51:20 +02:00 |
|
Jason Hooks
|
1da519a914
|
Some cleanup
|
2012-01-29 00:42:55 -05:00 |
|
Jason Hooks
|
6de0847b86
|
Slightly better performance on animation
|
2012-01-25 01:21:30 -05:00 |
|
Yacoby
|
46b8d3a83e
|
Merge pull request #1 from corristo/terrain
|
2012-01-24 05:41:24 -08:00 |
|
Jacob Essex
|
5e3e6f9165
|
Fixed some minor bugs, a cells terrain can now be rendered as 4 Ogre::Terrain objects, possibly giving a speed increase
|
2012-01-24 13:29:31 +00:00 |
|
Marc Zinnschlag
|
4b6cd582a7
|
removed some redundant (and misplaced) functions
|
2012-01-24 10:45:40 +01:00 |
|
Jacob Essex
|
cd0df082df
|
Textures are now blended between cells and the texture blending functions are now more abstract
|
2012-01-23 17:19:54 +00:00 |
|
Marc Zinnschlag
|
16bc374921
|
animation updates were hooked up to the wrong update function
|
2012-01-23 14:33:06 +01:00 |
|
Jason Hooks
|
3a1d7b7864
|
Huge Water
|
2012-01-22 19:24:35 -05:00 |
|
Jason Hooks
|
e1aba44da6
|
Switching cells in exterior works
|
2012-01-22 16:38:10 -05:00 |
|
Jason Hooks
|
ec94ecacaf
|
Zinis branch merge
|
2012-01-22 15:02:38 -05:00 |
|
Nikolay Kasyanov
|
1b1ce48502
|
Now terrain manager donesn't try to load terrain for interiors
|
2012-01-22 20:20:12 +04:00 |
|
Jason Hooks
|
a0838369b2
|
Very basic exterior water
|
2012-01-21 20:05:08 -05:00 |
|
Jacob Essex
|
637302fc87
|
Added blended textures to the terrain
|
2012-01-21 17:59:12 +00:00 |
|
Jacob Essex
|
18108c02a7
|
Merge of corristo's terrain rendering and fixes so that the terrain is correctly positioned and rendered
|
2012-01-21 16:59:08 +00:00 |
|
Jason Hooks
|
84f45b1972
|
underwater view
|
2012-01-20 17:59:56 -05:00 |
|
Jason Hooks
|
2aad3a0bd8
|
Correct water levels
|
2012-01-19 23:29:07 -05:00 |
|
Jason Hooks
|
ff2bbc9fc5
|
Transparent water
|
2012-01-18 22:42:07 -05:00 |
|
Jason Hooks
|
bcf3e45ff6
|
Proper buffer designation
|
2012-01-18 22:00:03 -05:00 |
|
Marc Zinnschlag
|
9b910dda94
|
clean up
|
2012-01-17 15:10:53 +01:00 |
|
Jason Hooks
|
8798f7dd40
|
Bringing in some of Azathoth's work
|
2012-01-14 18:34:14 -05:00 |
|
Jason Hooks
|
e35aee0f89
|
Disjointed free part fix
|
2012-01-13 02:19:28 -05:00 |
|
Jason Hooks
|
41769f202c
|
Huge Performance Increase
|
2012-01-13 00:48:52 -05:00 |
|
Jason Hooks
|
d1793bc4bd
|
Animation files in the correct directory
|
2012-01-12 20:09:55 -05:00 |
|
Jason Hooks
|
0712bba49b
|
Changing a few things around with handleshapes
|
2012-01-12 16:03:07 -05:00 |
|
Jason Hooks
|
5e1cc07ee8
|
Fixed ancestor ghost crash
|
2012-01-10 02:00:04 -05:00 |
|
Jason Hooks
|
7fde576dd9
|
actor physics again
|
2012-01-07 23:21:19 -05:00 |
|
Jason Hooks
|
a615369189
|
Warning and different physics
|
2012-01-06 22:52:15 -05:00 |
|
Jason Hooks
|
295eb27c2d
|
Better Text Indices; Better file output
|
2012-01-06 18:23:41 -05:00 |
|
Jason Hooks
|
859ac1153e
|
Basic Text Indices Working
|
2012-01-06 02:27:10 -05:00 |
|
Jason Hooks
|
0715f9b6ab
|
Preparing to use text indices
|
2012-01-06 00:55:02 -05:00 |
|
Jason Hooks
|
595d0b1192
|
Cleanup; warnings
|
2012-01-05 21:45:17 -05:00 |
|
Jason Hooks
|
c2fa82326d
|
Animation with physics attempt
|
2012-01-04 23:48:25 -05:00 |
|
Jason Hooks
|
45c57721ff
|
Turning off hardware skinning2
|
2012-01-04 20:30:06 -05:00 |
|
Jason Hooks
|
1d2e77d947
|
Turning off hardware skinning
|
2012-01-04 19:47:06 -05:00 |
|
Jason Hooks
|
762727308e
|
Hardware skinning working (YESgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --all)
|
2012-01-02 23:06:10 -05:00 |
|
Jason Hooks
|
a4c6d948d4
|
Disabling normal updates
|
2012-01-01 20:51:26 -05:00 |
|
Jason Hooks
|
289b8f667e
|
Various npc heights
|
2012-01-01 17:28:46 -05:00 |
|
Jason Hooks
|
f7d26b2695
|
Scaling for wood elves
|
2012-01-01 00:05:21 -05:00 |
|
Jason Hooks
|
497d994525
|
female argonian fix
|
2011-12-31 02:41:26 -05:00 |
|
Jason Hooks
|
42e7ff9b13
|
Introducing loops; SkipAnim; Skeleton reset bug fixed
|
2011-12-28 21:52:05 -05:00 |
|
Jason Hooks
|
c8cca06b40
|
unlocking change and stop change
|
2011-12-28 17:34:47 -05:00 |
|
Jason Hooks
|
8c3127367a
|
Npc Optimization
|
2011-12-27 22:35:22 -05:00 |
|
Jason Hooks
|
cef2f5e927
|
Trying to get code to conform with older c++
|
2011-12-27 19:19:45 -05:00 |
|
Jason Hooks
|
c399f4f210
|
Fixing a few things
|
2011-12-27 17:12:47 -05:00 |
|
Jason Hooks
|
1a90f4241b
|
Npc Animation Working
|
2011-12-27 00:25:52 -05:00 |
|
Jason Hooks
|
a6b88b48ec
|
A different way
|
2011-12-27 00:20:14 -05:00 |
|
Jason Hooks
|
653d999ac4
|
Animation creatures
|
2011-12-26 19:23:46 -05:00 |
|