scrawl
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cc71e894e1
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Add WorkQueue class
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2015-06-10 18:15:31 +02:00 |
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scrawl
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9c9b83f8e2
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Changes to compile with osg-svn 3.3.8
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2015-06-07 23:51:54 +02:00 |
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scrawl
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5a7f2a4f1f
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Restore light attenuation settings
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2015-06-02 17:02:56 +02:00 |
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scrawl
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01944c33f5
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Basic water rendering
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2015-06-02 16:35:35 +02:00 |
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scrawl
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c85764b654
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Wireframe mode
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2015-06-01 17:02:44 +02:00 |
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scrawl
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fd50be0fb8
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Restore various gameplay
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2015-05-30 01:00:24 +02:00 |
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scrawl
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6231cd8557
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RigGeometry clone fix
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2015-05-30 00:59:34 +02:00 |
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scrawl
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a56d0e9cc3
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ControllerVisitor fix
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2015-05-29 23:39:52 +02:00 |
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scrawl
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668d365ef9
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MorphGeometry copy fix
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2015-05-29 21:47:43 +02:00 |
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scrawl
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5de24552a8
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Leak fix
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2015-05-26 19:12:29 +02:00 |
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scrawl
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3dcb167066
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Map rendering
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2015-05-26 16:40:44 +02:00 |
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scrawl
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da24e298ee
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Fix -Wreorder warnings
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2015-05-23 22:44:00 +02:00 |
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scrawl
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7882c3d7f0
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Fix incorrect rotation for meshes with BoneOffset
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2015-05-20 04:09:21 +02:00 |
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scrawl
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8d033f0558
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Fix UpdateRigBounds not being copied properly
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2015-05-20 03:12:42 +02:00 |
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scrawl
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8b768f4377
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Minor fix for behaviour with non-existing LightManager
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2015-05-18 21:06:42 +02:00 |
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scrawl
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b6cb73e6e8
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Fix deep copying of controllers
This fixes the cell loading crash.
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2015-05-14 15:07:58 +02:00 |
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scrawl
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65f0195c71
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Readded animated collision shape support
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2015-05-12 16:26:11 +02:00 |
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scrawl
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15bdb7db01
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transformBoundingSphere optimization
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2015-05-01 01:44:21 +02:00 |
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scrawl
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a98dc78cc5
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Bounds fix
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2015-04-30 15:46:16 +02:00 |
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scrawl
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83c6ba97c0
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Disable skinning updates for actors beyond the AI processing distance
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2015-04-30 00:10:24 +02:00 |
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scrawl
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63b69db617
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Port skeleton based bounding boxes to the new skinning system
Not sure if going to keep this, there's a noticable performance impact.
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2015-04-27 15:41:34 +02:00 |
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scrawl
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b4a06bd78d
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Improve skinning performance
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2015-04-25 19:32:07 +02:00 |
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scrawl
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09742d5b95
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Animation playback works, no movement accumulation yet
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2015-04-23 20:41:31 +02:00 |
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scrawl
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12f3198f68
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Node name lookups should be case insensitive
Concerns "AttachLight", "BoneOffset" and equipment part attachment points, that are all case insensitive in vanilla MW.
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2015-04-23 17:15:30 +02:00 |
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scrawl
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cd7808fc11
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Cleanup in preparation for animation port
Scrapped previous idea for multiple animation sources, better approach incoming.
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2015-04-22 23:16:08 +02:00 |
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scrawl
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8c810e3620
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Move rng to components
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2015-04-22 17:58:55 +02:00 |
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scrawl
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04accb7652
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Add LightController
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2015-04-22 17:37:39 +02:00 |
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scrawl
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5fbcf8a859
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Mesh filtering fix
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2015-04-22 16:59:23 +02:00 |
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scrawl
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a254877abe
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Clone fix
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2015-04-21 22:53:28 +02:00 |
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scrawl
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28643660d3
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Change triangle indices to unsigned
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2015-04-21 20:56:16 +02:00 |
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scrawl
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102eadf91c
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Add some comments
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2015-04-21 20:42:50 +02:00 |
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scrawl
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eaa4316ff8
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Move skinning code to SceneUtil
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2015-04-21 20:30:48 +02:00 |
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scrawl
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bd88758962
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Use the new skinning system in OpenMW
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2015-04-21 18:54:03 +02:00 |
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scrawl
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68f93294da
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Port EffectManager
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2015-04-19 17:55:56 +02:00 |
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scrawl
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f7d2a28930
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Port BoneOffset
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2015-04-19 14:25:36 +02:00 |
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scrawl
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edc5cad79e
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Port Animation::addEffect
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2015-04-19 01:57:52 +02:00 |
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scrawl
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8f6d4fb3e0
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Fix filtering bug
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2015-04-16 01:26:58 +02:00 |
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scrawl
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57fd18b161
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Fix frontface bug
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2015-04-15 22:43:53 +02:00 |
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scrawl
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c334a76a6f
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Fix skinning bug
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2015-04-15 22:38:43 +02:00 |
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scrawl
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c516e897ee
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Move Controller base classes to SceneUtil, add visitor to assign ControllerSources
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2015-04-14 17:51:46 +02:00 |
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scrawl
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de2c85e0f8
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Port nifloader to the more efficient StateSetController
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2015-04-14 16:41:06 +02:00 |
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scrawl
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5dd1ab24fe
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More efficient StateSetController, beginnings of sky rendering
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2015-04-14 15:58:16 +02:00 |
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scrawl
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987e923790
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LightManager optimization
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2015-04-12 19:44:48 +02:00 |
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scrawl
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61aaf0cf70
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Attach light lists to the object base nodes instead of each renderable
Apparently that is how Ogre worked (on the SceneNode) so let's roll with it for now. Have not tested yet what MW does.
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2015-04-12 18:03:36 +02:00 |
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scrawl
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c92592493e
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OpenMW: create a window and render the starting cell(s)
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2015-04-12 15:38:30 +02:00 |
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scrawl
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b0ea51a5c8
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Colour conversion utility
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2015-04-11 20:09:40 +02:00 |
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scrawl
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591a35b8d7
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*very* early version of the LightManager
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2015-04-10 23:16:17 +02:00 |
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scrawl
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5162e9c09e
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Add comment
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2015-03-29 19:39:22 +02:00 |
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scrawl
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a7272b73d0
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Add utility for assembling body parts / equipment
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2015-03-29 19:39:22 +02:00 |
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scrawl
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99e1720980
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Add SceneManager and clone utility
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2015-03-26 18:02:51 +01:00 |
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