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Fix incorrect rotation for meshes with BoneOffset
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@ -82,7 +82,7 @@ namespace SceneUtil
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trans = new osg::PositionAttitudeTransform;
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trans->setPosition(boneOffset->getMatrix().getTrans());
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// The BoneOffset rotation seems to be incorrect
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trans->setAttitude(osg::Quat(-90, osg::Vec3f(1,0,0)));
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trans->setAttitude(osg::Quat(osg::DegreesToRadians(-90.f), osg::Vec3f(1,0,0)));
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}
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if (attachNode.find("Left") != std::string::npos)
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