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OpenMW/components/sceneutil
2015-05-20 03:12:42 +02:00
..
attach.cpp Mesh filtering fix 2015-04-22 16:59:23 +02:00
attach.hpp
clone.cpp Fix deep copying of controllers 2015-05-14 15:07:58 +02:00
clone.hpp
controller.cpp Animation playback works, no movement accumulation yet 2015-04-23 20:41:31 +02:00
controller.hpp Animation playback works, no movement accumulation yet 2015-04-23 20:41:31 +02:00
lightcontroller.cpp Move rng to components 2015-04-22 17:58:55 +02:00
lightcontroller.hpp Add LightController 2015-04-22 17:37:39 +02:00
lightmanager.cpp Minor fix for behaviour with non-existing LightManager 2015-05-18 21:06:42 +02:00
lightmanager.hpp
riggeometry.cpp Fix UpdateRigBounds not being copied properly 2015-05-20 03:12:42 +02:00
riggeometry.hpp Disable skinning updates for actors beyond the AI processing distance 2015-04-30 00:10:24 +02:00
skeleton.cpp Disable skinning updates for actors beyond the AI processing distance 2015-04-30 00:10:24 +02:00
skeleton.hpp Disable skinning updates for actors beyond the AI processing distance 2015-04-30 00:10:24 +02:00
statesetupdater.cpp Move Controller base classes to SceneUtil, add visitor to assign ControllerSources 2015-04-14 17:51:46 +02:00
statesetupdater.hpp Move Controller base classes to SceneUtil, add visitor to assign ControllerSources 2015-04-14 17:51:46 +02:00
util.cpp transformBoundingSphere optimization 2015-05-01 01:44:21 +02:00
util.hpp
visitor.hpp Node name lookups should be case insensitive 2015-04-23 17:15:30 +02:00