marcin
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bed0280ba1
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Feature #391 Dummy AI package classes
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2012-11-15 22:33:50 +01:00 |
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marcin
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99ddc63e2c
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Feature #391 Dummy AI package classes
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2012-11-15 22:32:15 +01:00 |
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marcin
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515419ae0b
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Feature #391 Dummy AI package classes
|
2012-11-15 22:22:44 +01:00 |
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marcin
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4b939c7521
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Feature #391 Dummy AI package classes
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2012-11-15 22:15:20 +01:00 |
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marcin
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e6c8e1f0d7
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Feature #391 Dummy AI package classes
|
2012-11-14 18:42:04 +01:00 |
|
Marc Zinnschlag
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0ab4068fbd
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Merge remote-tracking branch 'scrawl/persuasion' into next
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2012-11-10 14:59:52 +01:00 |
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Marc Zinnschlag
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d15eb6cd17
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Merge remote-tracking branch 'greye/player-model' into next
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2012-11-10 12:36:01 +01:00 |
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greye
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b1ef0026a9
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race selection/inventory preview character model update
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2012-11-10 11:41:12 +04:00 |
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scrawl
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553ea08eae
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consider temporary disposition change when trading
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2012-11-10 00:42:31 +01:00 |
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scrawl
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33b4b29fbc
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persuasion mechanics, added reputation
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2012-11-10 00:29:36 +01:00 |
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scrawl
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ace9ee9c83
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persuasion dialog
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2012-11-09 20:18:38 +01:00 |
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scrawl
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f6a9029c4b
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bounty & disease disposition effect
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2012-11-09 18:33:11 +01:00 |
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Marc Zinnschlag
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be1334b202
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disease tests
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2012-11-09 18:16:29 +01:00 |
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Marc Zinnschlag
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0727d943b1
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Merge branch 'next' into bountydisease
Conflicts:
apps/openmw/mwmechanics/npcstats.cpp
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2012-11-09 18:04:44 +01:00 |
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scrawl
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d53a7ade1e
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method names, disposition uint->int
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2012-11-09 14:42:09 +01:00 |
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Marc Zinnschlag
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39ff2f06ce
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added bounty to NpcStats
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2012-11-09 14:31:38 +01:00 |
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scrawl
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b2afb1fd5c
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Merge branch 'next' of git://github.com/zinnschlag/openmw into MercantilImprovement
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwclass/npc.cpp
apps/openmw/mwdialogue/dialoguemanagerimp.cpp
apps/openmw/mwgui/spellbuyingwindow.cpp
apps/openmw/mwgui/trainingwindow.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
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2012-11-08 23:16:40 +01:00 |
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scrawl
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322faf13e4
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cleanup
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2012-11-08 22:37:59 +01:00 |
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scrawl
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bf4e855260
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fixed creatures
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2012-11-08 22:31:08 +01:00 |
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greye
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2a86432887
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store birthsign in MWWorld::Player
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2012-11-08 18:50:23 +04:00 |
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gugus
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0a883f4492
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The player can now barter with merchants
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2012-11-08 13:38:20 +01:00 |
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greye
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83e758ee50
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clean up interfaces
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2012-11-08 16:37:57 +04:00 |
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greye
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9dc9098fa7
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update MWBase::World interface since records contains own id
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2012-11-08 01:52:34 +04:00 |
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greye
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5b9621bca5
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store player record data in ESMStore
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2012-11-08 01:36:43 +04:00 |
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gugus
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bf98b95955
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bugfix
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2012-11-06 13:10:54 +01:00 |
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greye
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620184a009
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fix typos
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2012-11-06 14:44:56 +04:00 |
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greye
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b3ad872845
|
new interface in manualref, fix various typos
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2012-11-06 13:43:48 +04:00 |
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gugus
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2841d831a6
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Disposition is now updated everyframe
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2012-11-05 23:16:37 +01:00 |
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gugus
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9ebe9cb40c
|
Disposition is now calculated according to the Wiki. But: bouty and deacease are not implemented (for disposition at least), and there is still no temporary/permanent dispositons changes
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2012-11-05 19:55:06 +01:00 |
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greye
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86ad7a96f4
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applying new interface vol.2, inconsistent
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2012-11-05 21:19:22 +04:00 |
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greye
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bd1bb2e55d
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applying new interface vol.1, inconsistent
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2012-11-05 18:39:42 +04:00 |
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greye
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d205723a17
|
resolving m prefix/ESMStore movement
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2012-11-05 18:02:47 +04:00 |
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greye
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8691eac557
|
resolve Script::mData.mName -> mId, resolve moving ESMStore
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2012-11-05 17:41:36 +04:00 |
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greye
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2057f5619e
|
move ESMStore to MWWorld
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2012-11-05 17:18:01 +04:00 |
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greye
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3c2ce25f5f
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m prefix for mwworld/cellstore.hpp
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2012-11-05 16:07:59 +04:00 |
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gugus
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f72f898bd9
|
implement barterOffer. It's used for travel only.
I've started to implement disposition, but it's very basic for now.
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2012-11-05 11:07:43 +01:00 |
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Marc Zinnschlag
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d7add0b9e6
|
Issue #61: fixed alchemy skill
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2012-10-28 14:07:36 +01:00 |
|
Marc Zinnschlag
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c635447cea
|
Merge branch 'death'
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2012-10-27 13:34:20 +02:00 |
|
Marc Zinnschlag
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ed3641b214
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Issue #68: check for essential actors
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2012-10-27 13:33:54 +02:00 |
|
Marc Zinnschlag
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2e63ca5e0a
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Merge branch 'death'
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2012-10-27 11:33:26 +02:00 |
|
Marc Zinnschlag
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453f347ee8
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Issue #68: added getdeadcount script function
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2012-10-27 11:33:18 +02:00 |
|
Marc Zinnschlag
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f72c35fc17
|
Issue #68: tally deaths
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2012-10-27 11:15:52 +02:00 |
|
Marc Zinnschlag
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6b09b3ad61
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Issue #68: Play death animations
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2012-10-27 10:36:42 +02:00 |
|
Marc Zinnschlag
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21c24dedb6
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Issue #68: Stop player from dying (temporary workaround)
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2012-10-25 12:28:45 +02:00 |
|
Marc Zinnschlag
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0ab432b074
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Issue #68: fixed death detection
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2012-10-25 12:22:48 +02:00 |
|
Marc Zinnschlag
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9172c3ec4d
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Issue #68: stop NPCs from instantly dropping dead
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2012-10-23 13:54:36 +02:00 |
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scrawl
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234716daa6
|
finished spell creation
|
2012-10-23 11:42:38 +02:00 |
|
Marc Zinnschlag
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0547f11564
|
Issue #68: Remove dead actors from actor list
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2012-10-20 10:54:51 +02:00 |
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Marc Zinnschlag
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f2e25b8a47
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Issue #68: Keep dead actors out of the actor list for the current scene
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2012-10-20 10:49:48 +02:00 |
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Marc Zinnschlag
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3f6afb13f1
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Merge remote-tracking branch 'scrawl/alchemy'
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2012-10-19 20:09:45 +02:00 |
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