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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-10 06:39:49 +00:00
Commit Graph

195 Commits

Author SHA1 Message Date
marcin
bed0280ba1 Feature #391 Dummy AI package classes 2012-11-15 22:33:50 +01:00
marcin
99ddc63e2c Feature #391 Dummy AI package classes 2012-11-15 22:32:15 +01:00
marcin
515419ae0b Feature #391 Dummy AI package classes 2012-11-15 22:22:44 +01:00
marcin
4b939c7521 Feature #391 Dummy AI package classes 2012-11-15 22:15:20 +01:00
marcin
e6c8e1f0d7 Feature #391 Dummy AI package classes 2012-11-14 18:42:04 +01:00
Marc Zinnschlag
0ab4068fbd Merge remote-tracking branch 'scrawl/persuasion' into next 2012-11-10 14:59:52 +01:00
Marc Zinnschlag
d15eb6cd17 Merge remote-tracking branch 'greye/player-model' into next 2012-11-10 12:36:01 +01:00
greye
b1ef0026a9 race selection/inventory preview character model update 2012-11-10 11:41:12 +04:00
scrawl
553ea08eae consider temporary disposition change when trading 2012-11-10 00:42:31 +01:00
scrawl
33b4b29fbc persuasion mechanics, added reputation 2012-11-10 00:29:36 +01:00
scrawl
ace9ee9c83 persuasion dialog 2012-11-09 20:18:38 +01:00
scrawl
f6a9029c4b bounty & disease disposition effect 2012-11-09 18:33:11 +01:00
Marc Zinnschlag
be1334b202 disease tests 2012-11-09 18:16:29 +01:00
Marc Zinnschlag
0727d943b1 Merge branch 'next' into bountydisease
Conflicts:
	apps/openmw/mwmechanics/npcstats.cpp
2012-11-09 18:04:44 +01:00
scrawl
d53a7ade1e method names, disposition uint->int 2012-11-09 14:42:09 +01:00
Marc Zinnschlag
39ff2f06ce added bounty to NpcStats 2012-11-09 14:31:38 +01:00
scrawl
b2afb1fd5c Merge branch 'next' of git://github.com/zinnschlag/openmw into MercantilImprovement
Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwdialogue/dialoguemanagerimp.cpp
	apps/openmw/mwgui/spellbuyingwindow.cpp
	apps/openmw/mwgui/trainingwindow.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
2012-11-08 23:16:40 +01:00
scrawl
322faf13e4 cleanup 2012-11-08 22:37:59 +01:00
scrawl
bf4e855260 fixed creatures 2012-11-08 22:31:08 +01:00
greye
2a86432887 store birthsign in MWWorld::Player 2012-11-08 18:50:23 +04:00
gugus
0a883f4492 The player can now barter with merchants 2012-11-08 13:38:20 +01:00
greye
83e758ee50 clean up interfaces 2012-11-08 16:37:57 +04:00
greye
9dc9098fa7 update MWBase::World interface since records contains own id 2012-11-08 01:52:34 +04:00
greye
5b9621bca5 store player record data in ESMStore 2012-11-08 01:36:43 +04:00
gugus
bf98b95955 bugfix 2012-11-06 13:10:54 +01:00
greye
620184a009 fix typos 2012-11-06 14:44:56 +04:00
greye
b3ad872845 new interface in manualref, fix various typos 2012-11-06 13:43:48 +04:00
gugus
2841d831a6 Disposition is now updated everyframe 2012-11-05 23:16:37 +01:00
gugus
9ebe9cb40c Disposition is now calculated according to the Wiki. But: bouty and deacease are not implemented (for disposition at least), and there is still no temporary/permanent dispositons changes 2012-11-05 19:55:06 +01:00
greye
86ad7a96f4 applying new interface vol.2, inconsistent 2012-11-05 21:19:22 +04:00
greye
bd1bb2e55d applying new interface vol.1, inconsistent 2012-11-05 18:39:42 +04:00
greye
d205723a17 resolving m prefix/ESMStore movement 2012-11-05 18:02:47 +04:00
greye
8691eac557 resolve Script::mData.mName -> mId, resolve moving ESMStore 2012-11-05 17:41:36 +04:00
greye
2057f5619e move ESMStore to MWWorld 2012-11-05 17:18:01 +04:00
greye
3c2ce25f5f m prefix for mwworld/cellstore.hpp 2012-11-05 16:07:59 +04:00
gugus
f72f898bd9 implement barterOffer. It's used for travel only.
I've started to implement disposition, but it's very basic for now.
2012-11-05 11:07:43 +01:00
Marc Zinnschlag
d7add0b9e6 Issue #61: fixed alchemy skill 2012-10-28 14:07:36 +01:00
Marc Zinnschlag
c635447cea Merge branch 'death' 2012-10-27 13:34:20 +02:00
Marc Zinnschlag
ed3641b214 Issue #68: check for essential actors 2012-10-27 13:33:54 +02:00
Marc Zinnschlag
2e63ca5e0a Merge branch 'death' 2012-10-27 11:33:26 +02:00
Marc Zinnschlag
453f347ee8 Issue #68: added getdeadcount script function 2012-10-27 11:33:18 +02:00
Marc Zinnschlag
f72c35fc17 Issue #68: tally deaths 2012-10-27 11:15:52 +02:00
Marc Zinnschlag
6b09b3ad61 Issue #68: Play death animations 2012-10-27 10:36:42 +02:00
Marc Zinnschlag
21c24dedb6 Issue #68: Stop player from dying (temporary workaround) 2012-10-25 12:28:45 +02:00
Marc Zinnschlag
0ab432b074 Issue #68: fixed death detection 2012-10-25 12:22:48 +02:00
Marc Zinnschlag
9172c3ec4d Issue #68: stop NPCs from instantly dropping dead 2012-10-23 13:54:36 +02:00
scrawl
234716daa6 finished spell creation 2012-10-23 11:42:38 +02:00
Marc Zinnschlag
0547f11564 Issue #68: Remove dead actors from actor list 2012-10-20 10:54:51 +02:00
Marc Zinnschlag
f2e25b8a47 Issue #68: Keep dead actors out of the actor list for the current scene 2012-10-20 10:49:48 +02:00
Marc Zinnschlag
3f6afb13f1 Merge remote-tracking branch 'scrawl/alchemy' 2012-10-19 20:09:45 +02:00