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https://gitlab.com/OpenMW/openmw.git
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Merge remote-tracking branch 'greye/player-model' into next
This commit is contained in:
commit
d15eb6cd17
@ -62,7 +62,7 @@ namespace MWBase
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virtual void setPlayerName (const std::string& name) = 0;
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///< Set player name.
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virtual void setPlayerRace (const std::string& id, bool male) = 0;
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virtual void setPlayerRace (const std::string& id, bool male, const std::string &head, const std::string &hair) = 0;
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///< Set player race.
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virtual void setPlayerBirthsign (const std::string& id) = 0;
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|
@ -7,6 +7,7 @@
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#include "review.hpp"
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#include "dialogue.hpp"
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#include "mode.hpp"
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#include "inventorywindow.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/soundmanager.hpp"
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@ -459,9 +460,16 @@ void CharacterCreation::onRaceDialogBack()
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{
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if (mRaceDialog)
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{
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mPlayerRaceId = mRaceDialog->getRaceId();
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if (!mPlayerRaceId.empty())
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MWBase::Environment::get().getMechanicsManager()->setPlayerRace(mPlayerRaceId, mRaceDialog->getGender() == RaceDialog::GM_Male);
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const ESM::NPC &data = mRaceDialog->getResult();
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mPlayerRaceId = data.mId;
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if (!mPlayerRaceId.empty()) {
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MWBase::Environment::get().getMechanicsManager()->setPlayerRace(
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data.mId,
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data.isMale(),
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data.mHead,
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data.mHair
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);
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}
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mWM->removeDialog(mRaceDialog);
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mRaceDialog = 0;
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}
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@ -474,10 +482,18 @@ void CharacterCreation::onRaceDialogDone(WindowBase* parWindow)
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{
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if (mRaceDialog)
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{
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mPlayerRaceId = mRaceDialog->getRaceId();
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mWM->setValue("race", mPlayerRaceId);
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if (!mPlayerRaceId.empty())
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MWBase::Environment::get().getMechanicsManager()->setPlayerRace(mPlayerRaceId, mRaceDialog->getGender() == RaceDialog::GM_Male);
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const ESM::NPC &data = mRaceDialog->getResult();
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mPlayerRaceId = data.mRace;
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if (!mPlayerRaceId.empty()) {
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MWBase::Environment::get().getMechanicsManager()->setPlayerRace(
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data.mRace,
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data.isMale(),
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data.mHead,
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data.mHair
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);
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}
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mWM->getInventoryWindow()->rebuildAvatar();
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mWM->removeDialog(mRaceDialog);
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mRaceDialog = 0;
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}
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|
@ -28,6 +28,10 @@ namespace MWGui
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MWWorld::Ptr getAvatarSelectedItem(int x, int y);
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void rebuildAvatar() {
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mPreview.rebuild();
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}
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protected:
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MyGUI::Widget* mAvatar;
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MyGUI::ImageBox* mAvatarImage;
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|
@ -214,6 +214,29 @@ void RaceDialog::onSelectRace(MyGUI::ListBox* _sender, size_t _index)
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return;
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mCurrentRaceId = *raceId;
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ESM::NPC record = mPreview->getPrototype();
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record.mRace = mCurrentRaceId;
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record.setIsMale(mGenderIndex == 0);
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std::string prefix =
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"b_n_" + mCurrentRaceId + ((record.isMale()) ? "_m_" : "_f_");
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record.mHead = prefix + "head_01";
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record.mHair = prefix + "hair_01";
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const MWWorld::Store<ESM::BodyPart> &parts =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::BodyPart>();
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if (parts.search(record.mHair) == 0) {
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record.mHair = prefix + "hair01";
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}
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mFaceIndex = 0;
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mHairIndex = 0;
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mPreview->setPrototype(record);
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updateSkills();
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updateSpellPowers();
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}
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|
@ -34,6 +34,7 @@ namespace MWGui
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GM_Female
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};
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const ESM::NPC &getResult() const { return mPreview->getPrototype(); }
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const std::string &getRaceId() const { return mCurrentRaceId; }
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Gender getGender() const { return mGenderIndex == 0 ? GM_Male : GM_Female; }
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// getFace()
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|
@ -318,7 +318,7 @@ namespace MWMechanics
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mUpdatePlayer = true;
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}
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void MechanicsManager::setPlayerRace (const std::string& race, bool male)
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void MechanicsManager::setPlayerRace (const std::string& race, bool male, const std::string &head, const std::string &hair)
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{
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MWBase::World *world = MWBase::Environment::get().getWorld();
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@ -326,11 +326,9 @@ namespace MWMechanics
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*world->getPlayer().getPlayer().get<ESM::NPC>()->mBase;
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player.mRace = race;
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player.mFlags |= ESM::NPC::Female;
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if (male) {
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player.mFlags ^= ESM::NPC::Female;
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}
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player.mHead = head;
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player.mHair = hair;
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player.setIsMale(male);
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world->createRecord(player);
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|
@ -64,7 +64,7 @@ namespace MWMechanics
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virtual void setPlayerName (const std::string& name);
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///< Set player name.
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virtual void setPlayerRace (const std::string& id, bool male);
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virtual void setPlayerRace (const std::string& id, bool male, const std::string &head, const std::string &hair);
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///< Set player race.
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virtual void setPlayerBirthsign (const std::string& id);
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|
@ -48,8 +48,9 @@ namespace MWRender
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mNode->setVisible (false);
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mCamera->setPosition(mPosition);
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mCamera->lookAt(mLookAt);
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Ogre::Vector3 scale = mNode->getScale();
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mCamera->setPosition(mPosition * scale);
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mCamera->lookAt(mLookAt * scale);
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mCamera->setNearClipDistance (0.01);
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mCamera->setFarClipDistance (1000);
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@ -80,6 +81,22 @@ namespace MWRender
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delete mAnimation;
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}
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void CharacterPreview::rebuild()
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{
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assert(mAnimation);
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delete mAnimation;
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mAnimation = new NpcAnimation(mCharacter, mNode,
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MWWorld::Class::get(mCharacter).getInventoryStore (mCharacter), RV_PlayerPreview);
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mNode->setVisible (false);
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Ogre::Vector3 scale = mNode->getScale();
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mCamera->setPosition(mPosition * scale);
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mCamera->lookAt(mLookAt * scale);
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onSetup();
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}
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// --------------------------------------------------------------------------------------------------
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@ -128,8 +145,10 @@ namespace MWRender
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RaceSelectionPreview::RaceSelectionPreview()
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: CharacterPreview(MWBase::Environment::get().getWorld()->getPlayer().getPlayer(),
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512, 512, "CharacterHeadPreview", Ogre::Vector3(0, 120, -35), Ogre::Vector3(0,125,0))
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, mRef(&mBase)
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{
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mBase = *mCharacter.get<ESM::NPC>()->mBase;
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mCharacter = MWWorld::Ptr(&mRef, mCharacter.getCell());
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}
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void RaceSelectionPreview::update(float angle)
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@ -141,4 +160,11 @@ namespace MWRender
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mNode->setVisible (false);
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}
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void RaceSelectionPreview::setPrototype(const ESM::NPC &proto)
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{
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mBase = proto;
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mBase.mId = "player";
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rebuild();
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update(0);
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}
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}
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|
@ -4,6 +4,7 @@
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#include <OgreRenderTarget.h>
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#include <OgreMaterialManager.h>
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#include <components/esm/loadnpc.hpp>
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#include "externalrendering.hpp"
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@ -32,6 +33,7 @@ namespace MWRender
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virtual void setup (Ogre::SceneManager *sceneManager);
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virtual void onSetup();
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virtual void rebuild();
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protected:
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Ogre::TexturePtr mTexture;
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@ -77,10 +79,19 @@ namespace MWRender
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class RaceSelectionPreview : public CharacterPreview
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{
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ESM::NPC mBase;
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MWWorld::LiveCellRef<ESM::NPC> mRef;
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public:
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RaceSelectionPreview();
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void update(float angle);
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const ESM::NPC &getPrototype() const {
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return mBase;
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}
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void setPrototype(const ESM::NPC &proto);
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};
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}
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|
@ -17,44 +17,54 @@ using namespace NifOgre;
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namespace MWRender{
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NpcAnimation::~NpcAnimation()
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{
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removeEntities(head);
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removeEntities(hair);
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removeEntities(neck);
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removeEntities(chest);
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removeEntities(groin);
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removeEntities(skirt);
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removeEntities(rHand);
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removeEntities(lHand);
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removeEntities(rWrist);
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removeEntities(lWrist);
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removeEntities(rForearm);
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removeEntities(lForearm);
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removeEntities(rupperArm);
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removeEntities(lupperArm);
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removeEntities(rfoot);
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removeEntities(lfoot);
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removeEntities(rAnkle);
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removeEntities(lAnkle);
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removeEntities(rKnee);
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removeEntities(lKnee);
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removeEntities(rUpperLeg);
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removeEntities(lUpperLeg);
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removeEntities(rclavicle);
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removeEntities(lclavicle);
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removeEntities(tail);
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removeEntities(mHead);
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removeEntities(mHair);
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removeEntities(mNeck);
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removeEntities(mChest);
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removeEntities(mGroin);
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removeEntities(mSkirt);
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removeEntities(mHandL);
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removeEntities(mHandR);
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removeEntities(mWristL);
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removeEntities(mWristR);
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removeEntities(mForearmL);
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removeEntities(mForearmR);
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removeEntities(mUpperArmL);
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removeEntities(mUpperArmR);
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removeEntities(mFootL);
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removeEntities(mFootR);
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removeEntities(mAnkleL);
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removeEntities(mAnkleR);
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removeEntities(mKneeL);
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removeEntities(mKneeR);
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removeEntities(mUpperLegL);
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removeEntities(mUpperLegR);
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removeEntities(mClavicleL);
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removeEntities(mClavicleR);
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removeEntities(mTail);
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}
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NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node, MWWorld::InventoryStore& _inv, int visibilityFlags)
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: Animation(), mStateID(-1), mInv(_inv), timeToChange(0), mVisibilityFlags(visibilityFlags),
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robe(mInv.end()), helmet(mInv.end()), shirt(mInv.end()),
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cuirass(mInv.end()), greaves(mInv.end()),
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leftpauldron(mInv.end()), rightpauldron(mInv.end()),
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||||
boots(mInv.end()),
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leftglove(mInv.end()), rightglove(mInv.end()), skirtiter(mInv.end()),
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pants(mInv.end())
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||||
NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node, MWWorld::InventoryStore& inv, int visibilityFlags)
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||||
: Animation(),
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mStateID(-1),
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mInv(inv),
|
||||
mTimeToChange(0),
|
||||
mVisibilityFlags(visibilityFlags),
|
||||
mRobe(mInv.end()),
|
||||
mHelmet(mInv.end()),
|
||||
mShirt(mInv.end()),
|
||||
mCuirass(mInv.end()),
|
||||
mGreaves(mInv.end()),
|
||||
mPauldronL(mInv.end()),
|
||||
mPauldronR(mInv.end()),
|
||||
mBoots(mInv.end()),
|
||||
mPants(mInv.end()),
|
||||
mGloveL(mInv.end()),
|
||||
mGloveR(mInv.end()),
|
||||
mSkirtIter(mInv.end())
|
||||
{
|
||||
MWWorld::LiveCellRef<ESM::NPC> *ref = ptr.get<ESM::NPC>();
|
||||
mNpc = ptr.get<ESM::NPC>()->mBase;
|
||||
|
||||
for (int init = 0; init < 27; init++)
|
||||
{
|
||||
@ -64,24 +74,18 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node, MWWor
|
||||
|
||||
const MWWorld::ESMStore &store =
|
||||
MWBase::Environment::get().getWorld()->getStore();
|
||||
const ESM::Race *race = store.get<ESM::Race>().find(ref->mBase->mRace);
|
||||
const ESM::Race *race = store.get<ESM::Race>().find(mNpc->mRace);
|
||||
|
||||
std::string hairID = ref->mBase->mHair;
|
||||
std::string headID = ref->mBase->mHead;
|
||||
headModel = "meshes\\" + store.get<ESM::BodyPart>().find(headID)->mModel;
|
||||
hairModel = "meshes\\" + store.get<ESM::BodyPart>().find(hairID)->mModel;
|
||||
npcName = ref->mBase->mName;
|
||||
|
||||
isFemale = !!(ref->mBase->mFlags&ESM::NPC::Female);
|
||||
isBeast = !!(race->mData.mFlags&ESM::Race::Beast);
|
||||
|
||||
bodyRaceID = "b_n_"+ref->mBase->mRace;
|
||||
std::transform(bodyRaceID.begin(), bodyRaceID.end(), bodyRaceID.begin(), ::tolower);
|
||||
mHeadModel = "meshes\\" + store.get<ESM::BodyPart>().find(mNpc->mHead)->mModel;
|
||||
mHairModel = "meshes\\" + store.get<ESM::BodyPart>().find(mNpc->mHair)->mModel;
|
||||
|
||||
mBodyPrefix = "b_n_" + mNpc->mRace;
|
||||
std::transform(mBodyPrefix.begin(), mBodyPrefix.end(), mBodyPrefix.begin(), ::tolower);
|
||||
|
||||
mInsert = node;
|
||||
assert(mInsert);
|
||||
|
||||
bool isBeast = (race->mData.mFlags & ESM::Race::Beast) != 0;
|
||||
std::string smodel = (!isBeast ? "meshes\\base_anim.nif" : "meshes\\base_animkna.nif");
|
||||
|
||||
mEntityList = NifOgre::NIFLoader::createEntities(mInsert, &mTextKeys, smodel);
|
||||
@ -125,7 +129,7 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node, MWWor
|
||||
}
|
||||
|
||||
float scale = race->mData.mHeight.mMale;
|
||||
if (isFemale) {
|
||||
if (!mNpc->isMale()) {
|
||||
scale = race->mData.mHeight.mFemale;
|
||||
}
|
||||
mInsert->scale(scale, scale, scale);
|
||||
@ -141,18 +145,18 @@ void NpcAnimation::updateParts()
|
||||
MWWorld::ContainerStoreIterator *iter;
|
||||
int slot;
|
||||
} slotlist[] = {
|
||||
{ &robe, MWWorld::InventoryStore::Slot_Robe },
|
||||
{ &skirtiter, MWWorld::InventoryStore::Slot_Skirt },
|
||||
{ &helmet, MWWorld::InventoryStore::Slot_Helmet },
|
||||
{ &cuirass, MWWorld::InventoryStore::Slot_Cuirass },
|
||||
{ &greaves, MWWorld::InventoryStore::Slot_Greaves },
|
||||
{ &leftpauldron, MWWorld::InventoryStore::Slot_LeftPauldron },
|
||||
{ &rightpauldron, MWWorld::InventoryStore::Slot_RightPauldron },
|
||||
{ &boots, MWWorld::InventoryStore::Slot_Boots },
|
||||
{ &leftglove, MWWorld::InventoryStore::Slot_LeftGauntlet },
|
||||
{ &rightglove, MWWorld::InventoryStore::Slot_RightGauntlet },
|
||||
{ &shirt, MWWorld::InventoryStore::Slot_Shirt },
|
||||
{ &pants, MWWorld::InventoryStore::Slot_Pants },
|
||||
{ &mRobe, MWWorld::InventoryStore::Slot_Robe },
|
||||
{ &mSkirtIter, MWWorld::InventoryStore::Slot_Skirt },
|
||||
{ &mHelmet, MWWorld::InventoryStore::Slot_Helmet },
|
||||
{ &mCuirass, MWWorld::InventoryStore::Slot_Cuirass },
|
||||
{ &mGreaves, MWWorld::InventoryStore::Slot_Greaves },
|
||||
{ &mPauldronL, MWWorld::InventoryStore::Slot_LeftPauldron },
|
||||
{ &mPauldronR, MWWorld::InventoryStore::Slot_RightPauldron },
|
||||
{ &mBoots, MWWorld::InventoryStore::Slot_Boots },
|
||||
{ &mGloveL, MWWorld::InventoryStore::Slot_LeftGauntlet },
|
||||
{ &mGloveR, MWWorld::InventoryStore::Slot_RightGauntlet },
|
||||
{ &mShirt, MWWorld::InventoryStore::Slot_Shirt },
|
||||
{ &mPants, MWWorld::InventoryStore::Slot_Pants },
|
||||
};
|
||||
for(size_t i = 0;i < sizeof(slotlist)/sizeof(slotlist[0]);i++)
|
||||
{
|
||||
@ -167,9 +171,9 @@ void NpcAnimation::updateParts()
|
||||
|
||||
if(apparelChanged)
|
||||
{
|
||||
if(robe != mInv.end())
|
||||
if(mRobe != mInv.end())
|
||||
{
|
||||
MWWorld::Ptr ptr = *robe;
|
||||
MWWorld::Ptr ptr = *mRobe;
|
||||
|
||||
const ESM::Clothing *clothes = (ptr.get<ESM::Clothing>())->mBase;
|
||||
std::vector<ESM::PartReference> parts = clothes->mParts.mParts;
|
||||
@ -187,9 +191,9 @@ void NpcAnimation::updateParts()
|
||||
reserveIndividualPart(ESM::PRT_RPauldron, MWWorld::InventoryStore::Slot_Robe, 5);
|
||||
reserveIndividualPart(ESM::PRT_LPauldron, MWWorld::InventoryStore::Slot_Robe, 5);
|
||||
}
|
||||
if(skirtiter != mInv.end())
|
||||
if(mSkirtIter != mInv.end())
|
||||
{
|
||||
MWWorld::Ptr ptr = *skirtiter;
|
||||
MWWorld::Ptr ptr = *mSkirtIter;
|
||||
|
||||
const ESM::Clothing *clothes = (ptr.get<ESM::Clothing>())->mBase;
|
||||
std::vector<ESM::PartReference> parts = clothes->mParts.mParts;
|
||||
@ -199,103 +203,103 @@ void NpcAnimation::updateParts()
|
||||
reserveIndividualPart(ESM::PRT_LLeg, MWWorld::InventoryStore::Slot_Skirt, 4);
|
||||
}
|
||||
|
||||
if(helmet != mInv.end())
|
||||
if(mHelmet != mInv.end())
|
||||
{
|
||||
removeIndividualPart(ESM::PRT_Hair);
|
||||
const ESM::Armor *armor = (helmet->get<ESM::Armor>())->mBase;
|
||||
const ESM::Armor *armor = (mHelmet->get<ESM::Armor>())->mBase;
|
||||
std::vector<ESM::PartReference> parts = armor->mParts.mParts;
|
||||
addPartGroup(MWWorld::InventoryStore::Slot_Helmet, 3, parts);
|
||||
}
|
||||
if(cuirass != mInv.end())
|
||||
if(mCuirass != mInv.end())
|
||||
{
|
||||
const ESM::Armor *armor = (cuirass->get<ESM::Armor>())->mBase;
|
||||
const ESM::Armor *armor = (mCuirass->get<ESM::Armor>())->mBase;
|
||||
std::vector<ESM::PartReference> parts = armor->mParts.mParts;
|
||||
addPartGroup(MWWorld::InventoryStore::Slot_Cuirass, 3, parts);
|
||||
}
|
||||
if(greaves != mInv.end())
|
||||
if(mGreaves != mInv.end())
|
||||
{
|
||||
const ESM::Armor *armor = (greaves->get<ESM::Armor>())->mBase;
|
||||
const ESM::Armor *armor = (mGreaves->get<ESM::Armor>())->mBase;
|
||||
std::vector<ESM::PartReference> parts = armor->mParts.mParts;
|
||||
addPartGroup(MWWorld::InventoryStore::Slot_Greaves, 3, parts);
|
||||
}
|
||||
|
||||
if(leftpauldron != mInv.end())
|
||||
if(mPauldronL != mInv.end())
|
||||
{
|
||||
const ESM::Armor *armor = (leftpauldron->get<ESM::Armor>())->mBase;
|
||||
const ESM::Armor *armor = (mPauldronL->get<ESM::Armor>())->mBase;
|
||||
std::vector<ESM::PartReference> parts = armor->mParts.mParts;
|
||||
addPartGroup(MWWorld::InventoryStore::Slot_LeftPauldron, 3, parts);
|
||||
}
|
||||
if(rightpauldron != mInv.end())
|
||||
if(mPauldronR != mInv.end())
|
||||
{
|
||||
const ESM::Armor *armor = (rightpauldron->get<ESM::Armor>())->mBase;
|
||||
const ESM::Armor *armor = (mPauldronR->get<ESM::Armor>())->mBase;
|
||||
std::vector<ESM::PartReference> parts = armor->mParts.mParts;
|
||||
addPartGroup(MWWorld::InventoryStore::Slot_RightPauldron, 3, parts);
|
||||
}
|
||||
if(boots != mInv.end())
|
||||
if(mBoots != mInv.end())
|
||||
{
|
||||
if(boots->getTypeName() == typeid(ESM::Clothing).name())
|
||||
if(mBoots->getTypeName() == typeid(ESM::Clothing).name())
|
||||
{
|
||||
const ESM::Clothing *clothes = (boots->get<ESM::Clothing>())->mBase;
|
||||
const ESM::Clothing *clothes = (mBoots->get<ESM::Clothing>())->mBase;
|
||||
std::vector<ESM::PartReference> parts = clothes->mParts.mParts;
|
||||
addPartGroup(MWWorld::InventoryStore::Slot_Boots, 2, parts);
|
||||
}
|
||||
else if(boots->getTypeName() == typeid(ESM::Armor).name())
|
||||
else if(mBoots->getTypeName() == typeid(ESM::Armor).name())
|
||||
{
|
||||
const ESM::Armor *armor = (boots->get<ESM::Armor>())->mBase;
|
||||
const ESM::Armor *armor = (mBoots->get<ESM::Armor>())->mBase;
|
||||
std::vector<ESM::PartReference> parts = armor->mParts.mParts;
|
||||
addPartGroup(MWWorld::InventoryStore::Slot_Boots, 3, parts);
|
||||
}
|
||||
}
|
||||
if(leftglove != mInv.end())
|
||||
if(mGloveL != mInv.end())
|
||||
{
|
||||
if(leftglove->getTypeName() == typeid(ESM::Clothing).name())
|
||||
if(mGloveL->getTypeName() == typeid(ESM::Clothing).name())
|
||||
{
|
||||
const ESM::Clothing *clothes = (leftglove->get<ESM::Clothing>())->mBase;
|
||||
const ESM::Clothing *clothes = (mGloveL->get<ESM::Clothing>())->mBase;
|
||||
std::vector<ESM::PartReference> parts = clothes->mParts.mParts;
|
||||
addPartGroup(MWWorld::InventoryStore::Slot_LeftGauntlet, 2, parts);
|
||||
}
|
||||
else
|
||||
{
|
||||
const ESM::Armor *armor = (leftglove->get<ESM::Armor>())->mBase;
|
||||
const ESM::Armor *armor = (mGloveL->get<ESM::Armor>())->mBase;
|
||||
std::vector<ESM::PartReference> parts = armor->mParts.mParts;
|
||||
addPartGroup(MWWorld::InventoryStore::Slot_LeftGauntlet, 3, parts);
|
||||
}
|
||||
}
|
||||
if(rightglove != mInv.end())
|
||||
if(mGloveR != mInv.end())
|
||||
{
|
||||
if(rightglove->getTypeName() == typeid(ESM::Clothing).name())
|
||||
if(mGloveR->getTypeName() == typeid(ESM::Clothing).name())
|
||||
{
|
||||
const ESM::Clothing *clothes = (rightglove->get<ESM::Clothing>())->mBase;
|
||||
const ESM::Clothing *clothes = (mGloveR->get<ESM::Clothing>())->mBase;
|
||||
std::vector<ESM::PartReference> parts = clothes->mParts.mParts;
|
||||
addPartGroup(MWWorld::InventoryStore::Slot_RightGauntlet, 2, parts);
|
||||
}
|
||||
else
|
||||
{
|
||||
const ESM::Armor *armor = (rightglove->get<ESM::Armor>())->mBase;
|
||||
const ESM::Armor *armor = (mGloveR->get<ESM::Armor>())->mBase;
|
||||
std::vector<ESM::PartReference> parts = armor->mParts.mParts;
|
||||
addPartGroup(MWWorld::InventoryStore::Slot_RightGauntlet, 3, parts);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if(shirt != mInv.end())
|
||||
if(mShirt != mInv.end())
|
||||
{
|
||||
const ESM::Clothing *clothes = (shirt->get<ESM::Clothing>())->mBase;
|
||||
const ESM::Clothing *clothes = (mShirt->get<ESM::Clothing>())->mBase;
|
||||
std::vector<ESM::PartReference> parts = clothes->mParts.mParts;
|
||||
addPartGroup(MWWorld::InventoryStore::Slot_Shirt, 2, parts);
|
||||
}
|
||||
if(pants != mInv.end())
|
||||
if(mPants != mInv.end())
|
||||
{
|
||||
const ESM::Clothing *clothes = (pants->get<ESM::Clothing>())->mBase;
|
||||
const ESM::Clothing *clothes = (mPants->get<ESM::Clothing>())->mBase;
|
||||
std::vector<ESM::PartReference> parts = clothes->mParts.mParts;
|
||||
addPartGroup(MWWorld::InventoryStore::Slot_Pants, 2, parts);
|
||||
}
|
||||
}
|
||||
|
||||
if(mPartPriorities[ESM::PRT_Head] < 1)
|
||||
addOrReplaceIndividualPart(ESM::PRT_Head, -1,1, headModel);
|
||||
addOrReplaceIndividualPart(ESM::PRT_Head, -1,1, mHeadModel);
|
||||
if(mPartPriorities[ESM::PRT_Hair] < 1 && mPartPriorities[ESM::PRT_Head] <= 1)
|
||||
addOrReplaceIndividualPart(ESM::PRT_Hair, -1,1, hairModel);
|
||||
addOrReplaceIndividualPart(ESM::PRT_Hair, -1,1, mHairModel);
|
||||
|
||||
static const struct {
|
||||
ESM::PartReferenceType type;
|
||||
@ -329,20 +333,21 @@ void NpcAnimation::updateParts()
|
||||
if(mPartPriorities[PartTypeList[i].type] < 1)
|
||||
{
|
||||
const ESM::BodyPart *part = NULL;
|
||||
bool tryfemale = isFemale;
|
||||
int ni = 0;
|
||||
do {
|
||||
part = store.get<ESM::BodyPart>().search(bodyRaceID+(tryfemale?"_f_":"_m_")+PartTypeList[i].name[ni]);
|
||||
if(part) break;
|
||||
const MWWorld::Store<ESM::BodyPart> &partStore =
|
||||
store.get<ESM::BodyPart>();
|
||||
|
||||
ni ^= 1;
|
||||
if(ni == 0)
|
||||
{
|
||||
if(!tryfemale)
|
||||
break;
|
||||
tryfemale = false;
|
||||
if (!mNpc->isMale()) {
|
||||
part = partStore.search(mBodyPrefix + "_f_" + PartTypeList[i].name[0]);
|
||||
if (part == 0) {
|
||||
part = partStore.search(mBodyPrefix + "_f_" + PartTypeList[i].name[1]);
|
||||
}
|
||||
} while(1);
|
||||
}
|
||||
if (part == 0) {
|
||||
part = partStore.search(mBodyPrefix + "_m_" + PartTypeList[i].name[0]);
|
||||
}
|
||||
if (part == 0) {
|
||||
part = partStore.search(mBodyPrefix + "_m_" + PartTypeList[i].name[1]);
|
||||
}
|
||||
|
||||
if(part)
|
||||
addOrReplaceIndividualPart(PartTypeList[i].type, -1,1, "meshes\\"+part->mModel);
|
||||
@ -365,12 +370,12 @@ NifOgre::EntityList NpcAnimation::insertBoundedPart(const std::string &mesh, int
|
||||
|
||||
void NpcAnimation::runAnimation(float timepassed)
|
||||
{
|
||||
if(timeToChange > .2)
|
||||
if(mTimeToChange > .2)
|
||||
{
|
||||
timeToChange = 0;
|
||||
mTimeToChange = 0;
|
||||
updateParts();
|
||||
}
|
||||
timeToChange += timepassed;
|
||||
mTimeToChange += timepassed;
|
||||
|
||||
Animation::runAnimation(timepassed);
|
||||
}
|
||||
@ -395,61 +400,61 @@ void NpcAnimation::removeIndividualPart(int type)
|
||||
mPartslots[type] = -1;
|
||||
|
||||
if(type == ESM::PRT_Head) //0
|
||||
removeEntities(head);
|
||||
removeEntities(mHead);
|
||||
else if(type == ESM::PRT_Hair) //1
|
||||
removeEntities(hair);
|
||||
removeEntities(mHair);
|
||||
else if(type == ESM::PRT_Neck) //2
|
||||
removeEntities(neck);
|
||||
removeEntities(mNeck);
|
||||
else if(type == ESM::PRT_Cuirass)//3
|
||||
removeEntities(chest);
|
||||
removeEntities(mChest);
|
||||
else if(type == ESM::PRT_Groin)//4
|
||||
removeEntities(groin);
|
||||
removeEntities(mGroin);
|
||||
else if(type == ESM::PRT_Skirt)//5
|
||||
removeEntities(skirt);
|
||||
removeEntities(mSkirt);
|
||||
else if(type == ESM::PRT_RHand)//6
|
||||
removeEntities(rHand);
|
||||
removeEntities(mHandR);
|
||||
else if(type == ESM::PRT_LHand)//7
|
||||
removeEntities(lHand);
|
||||
removeEntities(mHandL);
|
||||
else if(type == ESM::PRT_RWrist)//8
|
||||
removeEntities(rWrist);
|
||||
removeEntities(mWristR);
|
||||
else if(type == ESM::PRT_LWrist) //9
|
||||
removeEntities(lWrist);
|
||||
removeEntities(mWristL);
|
||||
else if(type == ESM::PRT_Shield) //10
|
||||
{
|
||||
}
|
||||
else if(type == ESM::PRT_RForearm) //11
|
||||
removeEntities(rForearm);
|
||||
removeEntities(mForearmR);
|
||||
else if(type == ESM::PRT_LForearm) //12
|
||||
removeEntities(lForearm);
|
||||
removeEntities(mForearmL);
|
||||
else if(type == ESM::PRT_RUpperarm) //13
|
||||
removeEntities(rupperArm);
|
||||
removeEntities(mUpperArmR);
|
||||
else if(type == ESM::PRT_LUpperarm) //14
|
||||
removeEntities(lupperArm);
|
||||
removeEntities(mUpperArmL);
|
||||
else if(type == ESM::PRT_RFoot) //15
|
||||
removeEntities(rfoot);
|
||||
removeEntities(mFootR);
|
||||
else if(type == ESM::PRT_LFoot) //16
|
||||
removeEntities(lfoot);
|
||||
removeEntities(mFootL);
|
||||
else if(type == ESM::PRT_RAnkle) //17
|
||||
removeEntities(rAnkle);
|
||||
removeEntities(mAnkleR);
|
||||
else if(type == ESM::PRT_LAnkle) //18
|
||||
removeEntities(lAnkle);
|
||||
removeEntities(mAnkleL);
|
||||
else if(type == ESM::PRT_RKnee) //19
|
||||
removeEntities(rKnee);
|
||||
removeEntities(mKneeR);
|
||||
else if(type == ESM::PRT_LKnee) //20
|
||||
removeEntities(lKnee);
|
||||
removeEntities(mKneeL);
|
||||
else if(type == ESM::PRT_RLeg) //21
|
||||
removeEntities(rUpperLeg);
|
||||
removeEntities(mUpperLegR);
|
||||
else if(type == ESM::PRT_LLeg) //22
|
||||
removeEntities(lUpperLeg);
|
||||
removeEntities(mUpperLegL);
|
||||
else if(type == ESM::PRT_RPauldron) //23
|
||||
removeEntities(rclavicle);
|
||||
removeEntities(mClavicleR);
|
||||
else if(type == ESM::PRT_LPauldron) //24
|
||||
removeEntities(lclavicle);
|
||||
removeEntities(mClavicleL);
|
||||
else if(type == ESM::PRT_Weapon) //25
|
||||
{
|
||||
}
|
||||
else if(type == ESM::PRT_Tail) //26
|
||||
removeEntities(tail);
|
||||
removeEntities(mTail);
|
||||
}
|
||||
|
||||
void NpcAnimation::reserveIndividualPart(int type, int group, int priority)
|
||||
@ -482,83 +487,83 @@ bool NpcAnimation::addOrReplaceIndividualPart(int type, int group, int priority,
|
||||
switch(type)
|
||||
{
|
||||
case ESM::PRT_Head: //0
|
||||
head = insertBoundedPart(mesh, group, "Head");
|
||||
mHead = insertBoundedPart(mesh, group, "Head");
|
||||
break;
|
||||
case ESM::PRT_Hair: //1
|
||||
hair = insertBoundedPart(mesh, group, "Head");
|
||||
mHair = insertBoundedPart(mesh, group, "Head");
|
||||
break;
|
||||
case ESM::PRT_Neck: //2
|
||||
neck = insertBoundedPart(mesh, group, "Neck");
|
||||
mNeck = insertBoundedPart(mesh, group, "Neck");
|
||||
break;
|
||||
case ESM::PRT_Cuirass: //3
|
||||
chest = insertBoundedPart(mesh, group, "Chest");
|
||||
mChest = insertBoundedPart(mesh, group, "Chest");
|
||||
break;
|
||||
case ESM::PRT_Groin: //4
|
||||
groin = insertBoundedPart(mesh, group, "Groin");
|
||||
mGroin = insertBoundedPart(mesh, group, "Groin");
|
||||
break;
|
||||
case ESM::PRT_Skirt: //5
|
||||
skirt = insertBoundedPart(mesh, group, "Groin");
|
||||
mSkirt = insertBoundedPart(mesh, group, "Groin");
|
||||
break;
|
||||
case ESM::PRT_RHand: //6
|
||||
rHand = insertBoundedPart(mesh, group, "Right Hand");
|
||||
mHandR = insertBoundedPart(mesh, group, "Right Hand");
|
||||
break;
|
||||
case ESM::PRT_LHand: //7
|
||||
lHand = insertBoundedPart(mesh, group, "Left Hand");
|
||||
mHandL = insertBoundedPart(mesh, group, "Left Hand");
|
||||
break;
|
||||
case ESM::PRT_RWrist: //8
|
||||
rWrist = insertBoundedPart(mesh, group, "Right Wrist");
|
||||
mWristR = insertBoundedPart(mesh, group, "Right Wrist");
|
||||
break;
|
||||
case ESM::PRT_LWrist: //9
|
||||
lWrist = insertBoundedPart(mesh, group, "Left Wrist");
|
||||
mWristL = insertBoundedPart(mesh, group, "Left Wrist");
|
||||
break;
|
||||
case ESM::PRT_Shield: //10
|
||||
break;
|
||||
case ESM::PRT_RForearm: //11
|
||||
rForearm = insertBoundedPart(mesh, group, "Right Forearm");
|
||||
mForearmR = insertBoundedPart(mesh, group, "Right Forearm");
|
||||
break;
|
||||
case ESM::PRT_LForearm: //12
|
||||
lForearm = insertBoundedPart(mesh, group, "Left Forearm");
|
||||
mForearmL = insertBoundedPart(mesh, group, "Left Forearm");
|
||||
break;
|
||||
case ESM::PRT_RUpperarm: //13
|
||||
rupperArm = insertBoundedPart(mesh, group, "Right Upper Arm");
|
||||
mUpperArmR = insertBoundedPart(mesh, group, "Right Upper Arm");
|
||||
break;
|
||||
case ESM::PRT_LUpperarm: //14
|
||||
lupperArm = insertBoundedPart(mesh, group, "Left Upper Arm");
|
||||
mUpperArmL = insertBoundedPart(mesh, group, "Left Upper Arm");
|
||||
break;
|
||||
case ESM::PRT_RFoot: //15
|
||||
rfoot = insertBoundedPart(mesh, group, "Right Foot");
|
||||
mFootR = insertBoundedPart(mesh, group, "Right Foot");
|
||||
break;
|
||||
case ESM::PRT_LFoot: //16
|
||||
lfoot = insertBoundedPart(mesh, group, "Left Foot");
|
||||
mFootL = insertBoundedPart(mesh, group, "Left Foot");
|
||||
break;
|
||||
case ESM::PRT_RAnkle: //17
|
||||
rAnkle = insertBoundedPart(mesh, group, "Right Ankle");
|
||||
mAnkleR = insertBoundedPart(mesh, group, "Right Ankle");
|
||||
break;
|
||||
case ESM::PRT_LAnkle: //18
|
||||
lAnkle = insertBoundedPart(mesh, group, "Left Ankle");
|
||||
mAnkleL = insertBoundedPart(mesh, group, "Left Ankle");
|
||||
break;
|
||||
case ESM::PRT_RKnee: //19
|
||||
rKnee = insertBoundedPart(mesh, group, "Right Knee");
|
||||
mKneeR = insertBoundedPart(mesh, group, "Right Knee");
|
||||
break;
|
||||
case ESM::PRT_LKnee: //20
|
||||
lKnee = insertBoundedPart(mesh, group, "Left Knee");
|
||||
mKneeL = insertBoundedPart(mesh, group, "Left Knee");
|
||||
break;
|
||||
case ESM::PRT_RLeg: //21
|
||||
rUpperLeg = insertBoundedPart(mesh, group, "Right Upper Leg");
|
||||
mUpperLegR = insertBoundedPart(mesh, group, "Right Upper Leg");
|
||||
break;
|
||||
case ESM::PRT_LLeg: //22
|
||||
lUpperLeg = insertBoundedPart(mesh, group, "Left Upper Leg");
|
||||
mUpperLegL = insertBoundedPart(mesh, group, "Left Upper Leg");
|
||||
break;
|
||||
case ESM::PRT_RPauldron: //23
|
||||
rclavicle = insertBoundedPart(mesh , group, "Right Clavicle");
|
||||
mClavicleR = insertBoundedPart(mesh , group, "Right Clavicle");
|
||||
break;
|
||||
case ESM::PRT_LPauldron: //24
|
||||
lclavicle = insertBoundedPart(mesh, group, "Left Clavicle");
|
||||
mClavicleL = insertBoundedPart(mesh, group, "Left Clavicle");
|
||||
break;
|
||||
case ESM::PRT_Weapon: //25
|
||||
break;
|
||||
case ESM::PRT_Tail: //26
|
||||
tail = insertBoundedPart(mesh, group, "Tail");
|
||||
mTail = insertBoundedPart(mesh, group, "Tail");
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
@ -570,14 +575,14 @@ void NpcAnimation::addPartGroup(int group, int priority, std::vector<ESM::PartRe
|
||||
{
|
||||
ESM::PartReference &part = parts[i];
|
||||
|
||||
const MWWorld::Store<ESM::BodyPart> &parts =
|
||||
const MWWorld::Store<ESM::BodyPart> &partStore =
|
||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::BodyPart>();
|
||||
|
||||
const ESM::BodyPart *bodypart = 0;
|
||||
if(isFemale)
|
||||
bodypart = parts.search(part.mFemale);
|
||||
if(!mNpc->isMale())
|
||||
bodypart = partStore.search(part.mFemale);
|
||||
if(!bodypart)
|
||||
bodypart = parts.search(part.mMale);
|
||||
bodypart = partStore.search(part.mMale);
|
||||
|
||||
if(bodypart)
|
||||
addOrReplaceIndividualPart(part.mPart, group, priority,"meshes\\" + bodypart->mModel);
|
||||
|
@ -8,6 +8,11 @@
|
||||
#include "../mwclass/npc.hpp"
|
||||
#include "../mwworld/containerstore.hpp"
|
||||
|
||||
namespace ESM
|
||||
{
|
||||
struct NPC;
|
||||
}
|
||||
|
||||
namespace MWRender{
|
||||
|
||||
class NpcAnimation: public Animation{
|
||||
@ -19,57 +24,57 @@ private:
|
||||
int mPartPriorities[27];
|
||||
|
||||
//Bounded Parts
|
||||
NifOgre::EntityList lclavicle;
|
||||
NifOgre::EntityList rclavicle;
|
||||
NifOgre::EntityList rupperArm;
|
||||
NifOgre::EntityList lupperArm;
|
||||
NifOgre::EntityList rUpperLeg;
|
||||
NifOgre::EntityList lUpperLeg;
|
||||
NifOgre::EntityList lForearm;
|
||||
NifOgre::EntityList rForearm;
|
||||
NifOgre::EntityList lWrist;
|
||||
NifOgre::EntityList rWrist;
|
||||
NifOgre::EntityList rKnee;
|
||||
NifOgre::EntityList lKnee;
|
||||
NifOgre::EntityList neck;
|
||||
NifOgre::EntityList rAnkle;
|
||||
NifOgre::EntityList lAnkle;
|
||||
NifOgre::EntityList groin;
|
||||
NifOgre::EntityList skirt;
|
||||
NifOgre::EntityList lfoot;
|
||||
NifOgre::EntityList rfoot;
|
||||
NifOgre::EntityList hair;
|
||||
NifOgre::EntityList rHand;
|
||||
NifOgre::EntityList lHand;
|
||||
NifOgre::EntityList head;
|
||||
NifOgre::EntityList chest;
|
||||
NifOgre::EntityList tail;
|
||||
NifOgre::EntityList mClavicleL;
|
||||
NifOgre::EntityList mClavicleR;
|
||||
NifOgre::EntityList mUpperArmL;
|
||||
NifOgre::EntityList mUpperArmR;
|
||||
NifOgre::EntityList mUpperLegL;
|
||||
NifOgre::EntityList mUpperLegR;
|
||||
NifOgre::EntityList mForearmL;
|
||||
NifOgre::EntityList mForearmR;
|
||||
NifOgre::EntityList mWristL;
|
||||
NifOgre::EntityList mWristR;
|
||||
NifOgre::EntityList mKneeR;
|
||||
NifOgre::EntityList mKneeL;
|
||||
NifOgre::EntityList mNeck;
|
||||
NifOgre::EntityList mAnkleL;
|
||||
NifOgre::EntityList mAnkleR;
|
||||
NifOgre::EntityList mGroin;
|
||||
NifOgre::EntityList mSkirt;
|
||||
NifOgre::EntityList mFootL;
|
||||
NifOgre::EntityList mFootR;
|
||||
NifOgre::EntityList mHair;
|
||||
NifOgre::EntityList mHandL;
|
||||
NifOgre::EntityList mHandR;
|
||||
NifOgre::EntityList mHead;
|
||||
NifOgre::EntityList mChest;
|
||||
NifOgre::EntityList mTail;
|
||||
|
||||
bool isBeast;
|
||||
bool isFemale;
|
||||
std::string headModel;
|
||||
std::string hairModel;
|
||||
std::string npcName;
|
||||
std::string bodyRaceID;
|
||||
float timeToChange;
|
||||
MWWorld::ContainerStoreIterator robe;
|
||||
MWWorld::ContainerStoreIterator helmet;
|
||||
MWWorld::ContainerStoreIterator shirt;
|
||||
MWWorld::ContainerStoreIterator cuirass;
|
||||
MWWorld::ContainerStoreIterator greaves;
|
||||
MWWorld::ContainerStoreIterator leftpauldron;
|
||||
MWWorld::ContainerStoreIterator rightpauldron;
|
||||
MWWorld::ContainerStoreIterator boots;
|
||||
MWWorld::ContainerStoreIterator pants;
|
||||
MWWorld::ContainerStoreIterator leftglove;
|
||||
MWWorld::ContainerStoreIterator rightglove;
|
||||
MWWorld::ContainerStoreIterator skirtiter;
|
||||
const ESM::NPC *mNpc;
|
||||
std::string mHeadModel;
|
||||
std::string mHairModel;
|
||||
std::string mBodyPrefix;
|
||||
|
||||
|
||||
float mTimeToChange;
|
||||
MWWorld::ContainerStoreIterator mRobe;
|
||||
MWWorld::ContainerStoreIterator mHelmet;
|
||||
MWWorld::ContainerStoreIterator mShirt;
|
||||
MWWorld::ContainerStoreIterator mCuirass;
|
||||
MWWorld::ContainerStoreIterator mGreaves;
|
||||
MWWorld::ContainerStoreIterator mPauldronL;
|
||||
MWWorld::ContainerStoreIterator mPauldronR;
|
||||
MWWorld::ContainerStoreIterator mBoots;
|
||||
MWWorld::ContainerStoreIterator mPants;
|
||||
MWWorld::ContainerStoreIterator mGloveL;
|
||||
MWWorld::ContainerStoreIterator mGloveR;
|
||||
MWWorld::ContainerStoreIterator mSkirtIter;
|
||||
|
||||
int mVisibilityFlags;
|
||||
|
||||
public:
|
||||
NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node,
|
||||
MWWorld::InventoryStore& _inv, int visibilityFlags);
|
||||
MWWorld::InventoryStore& inv, int visibilityFlags);
|
||||
virtual ~NpcAnimation();
|
||||
NifOgre::EntityList insertBoundedPart(const std::string &mesh, int group, const std::string &bonename);
|
||||
virtual void runAnimation(float timepassed);
|
||||
|
@ -18,6 +18,7 @@ namespace MWRender
|
||||
: mCamera(camera),
|
||||
mPlayerNode(node),
|
||||
mCameraNode(mPlayerNode->createChildSceneNode()),
|
||||
mAnimation(0),
|
||||
mFirstPersonView(true),
|
||||
mPreviewMode(false),
|
||||
mFreeLook(true),
|
||||
@ -309,6 +310,9 @@ namespace MWRender
|
||||
|
||||
void Player::setAnimation(NpcAnimation *anim)
|
||||
{
|
||||
if (mAnimation) {
|
||||
delete mAnimation;
|
||||
}
|
||||
mAnimation = anim;
|
||||
}
|
||||
|
||||
|
@ -801,7 +801,21 @@ namespace MWWorld
|
||||
|
||||
const ESM::NPC *World::createRecord(const ESM::NPC &record)
|
||||
{
|
||||
return mStore.insert(record);
|
||||
bool update = false;
|
||||
if (StringUtils::ciEqual(record.mId, "player")) {
|
||||
const ESM::NPC *player =
|
||||
mPlayer->getPlayer().get<ESM::NPC>()->mBase;
|
||||
|
||||
update = record.isMale() != player->isMale() ||
|
||||
!StringUtils::ciEqual(record.mRace, player->mRace) ||
|
||||
!StringUtils::ciEqual(record.mHead, player->mHead) ||
|
||||
!StringUtils::ciEqual(record.mHair, player->mHair);
|
||||
}
|
||||
const ESM::NPC *ret = mStore.insert(record);
|
||||
if (update) {
|
||||
mRendering->renderPlayer(mPlayer->getPlayer());
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
void World::playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName, int mode,
|
||||
|
@ -117,6 +117,17 @@ struct NPC
|
||||
// Implementation moved to load_impl.cpp
|
||||
void load(ESMReader &esm);
|
||||
void save(ESMWriter &esm);
|
||||
|
||||
bool isMale() const {
|
||||
return (mFlags & Female) == 0;
|
||||
}
|
||||
|
||||
void setIsMale(bool value) {
|
||||
mFlags |= Female;
|
||||
if (value) {
|
||||
mFlags ^= Female;
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
Loading…
x
Reference in New Issue
Block a user