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cleanup
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@ -407,12 +407,12 @@ namespace MWMechanics
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MWMechanics::CreatureStats playerStats = MWWorld::Class::get(playerPtr).getCreatureStats(playerPtr);
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int clampedDisposition = std::min(disposition(ptr),100);
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float a = std::min<float>(playerSkill.getSkill(ESM::Skill::Mercantile).getModified(), 100);
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float b = std::min<float>(0.1 * playerStats.getAttribute(ESM::Attribute::Luck).getModified(), 10);
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float c = std::min<float>(0.2 * playerStats.getAttribute(ESM::Attribute::Personality).getModified(), 10);
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float d = std::min<float>(sellerSkill.getSkill(ESM::Skill::Mercantile).getModified(), 100);
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float e = std::min<float>(0.1 * sellerStats.getAttribute(ESM::Attribute::Luck).getModified(), 10);
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float f = std::min<float>(0.2 * sellerStats.getAttribute(ESM::Attribute::Personality).getModified(), 10);
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float a = std::min(playerSkill.getSkill(ESM::Skill::Mercantile).getModified(), 100.f);
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float b = std::min(0.1f * playerStats.getAttribute(ESM::Attribute::Luck).getModified(), 10.f);
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float c = std::min(0.2f * playerStats.getAttribute(ESM::Attribute::Personality).getModified(), 10.f);
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float d = std::min(sellerSkill.getSkill(ESM::Skill::Mercantile).getModified(), 100.f);
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float e = std::min(0.1f * sellerStats.getAttribute(ESM::Attribute::Luck).getModified(), 10.f);
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float f = std::min(0.2f * sellerStats.getAttribute(ESM::Attribute::Personality).getModified(), 10.f);
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float pcTerm = (clampedDisposition - 50 + a + b + c) * playerStats.getFatigueTerm();
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float npcTerm = (d + e + f) * sellerStats.getFatigueTerm();
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