Nikolay Kasyanov
b21a6291f7
Merge branch 'master' into pgrd-rendering
...
Conflicts:
apps/openmw/mwrender/renderingmanager.hpp
apps/openmw/mwscript/docs/vmformat.txt
apps/openmw/mwscript/miscextensions.cpp
apps/openmw/mwworld/world.hpp
2012-03-30 02:50:30 +04:00
Nikolay Kasyanov
aab79599a9
Merge branch 'openal' into pgrd-rendering
2012-03-30 02:43:40 +04:00
Nikolay Kasyanov
b6aa8925f4
(Temporary) workaround for broken OpenAL implementations that doesn't return meaningful max counts of sources
2012-03-30 00:12:38 +04:00
Marc Zinnschlag
647c0e4df3
Merge remote branch 'scrawl/renderingdistance'
2012-03-29 21:27:25 +02:00
Marc Zinnschlag
eec135c040
Merge remote branch 'scrawl/water'
2012-03-29 21:20:16 +02:00
scrawl
79c2a2e465
implemented toggleWater (twa); formatting again
2012-03-29 18:33:08 +02:00
Marc Zinnschlag
10b4c1d904
silenced a warning
2012-03-29 18:04:52 +02:00
Marc Zinnschlag
ea79d9b7c3
Merge remote branch 'scrawl/renderingdistance'
2012-03-29 18:02:30 +02:00
scrawl
e22ae7c840
bounds fix (again)
2012-03-29 17:30:13 +02:00
scrawl
19c801f538
disabled rendering distance for now
2012-03-29 16:56:30 +02:00
scrawl
f45c650975
bounds fix
2012-03-29 16:47:59 +02:00
scrawl
2f096e131d
throw exception if water level is attempted to be modified in exterior
2012-03-29 16:23:02 +02:00
scrawl
5a19d4ec45
implement water script functions and save water height in CellStore
2012-03-29 15:50:15 +02:00
scrawl
f497813043
formatting, added Water::setHeight
2012-03-29 15:49:24 +02:00
Nikolay Kasyanov
c3357c4396
Merge branch 'master' into pgrd-rendering
...
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/renderingmanager.hpp
apps/openmw/mwscript/docs/vmformat.txt
2012-03-29 13:27:13 +04:00
Nikolay Kasyanov
0897a2a4cb
Merge branch 'master' into openal
2012-03-29 13:09:54 +04:00
scrawl
39b3afb98f
use camera height instead of player height for underwater check
2012-03-29 05:03:34 +02:00
scrawl
42c5d515e6
fixed interior water level
2012-03-29 04:50:40 +02:00
Nikolay Kasyanov
20f976ddc7
probably openal initialization fix
2012-03-29 03:02:26 +04:00
Pieter van der Kloet
4488be33ce
Added missing slash to launcher CMakeLists.txt
2012-03-29 00:12:34 +02:00
scrawl
cb72e812f9
Merge branch 'master' into renderingdistance
2012-03-28 21:47:26 +02:00
Marc Zinnschlag
a0c5ccf974
Merge remote branch 'lgro/valgrind'
2012-03-28 21:46:47 +02:00
Marc Zinnschlag
f2075c7f4f
temporarily silence warnigns in OGRE headers
2012-03-28 21:40:06 +02:00
scrawl
e6303fc3f4
Merge branch 'master' into water
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.hpp
2012-03-28 21:37:20 +02:00
Lukasz Gromanowski
f86d53636d
Issue #225 : Correction to commit fa4c4b8
.
...
Correction to commit fa4c4b8
- memeber mChanged should be
set to true, otherwise the map won't display if the game
is started in (0, 0) cell.
2012-03-28 21:36:38 +02:00
scrawl
8bbb02a1bd
ogre 1.8 fixes
2012-03-28 21:30:59 +02:00
Marc Zinnschlag
34d9ad0cbd
Merge remote branch 'chris/sound' into next
2012-03-28 18:14:35 +02:00
Marc Zinnschlag
2b2eb34f8f
Merge remote branch 'corristo/master' into next
2012-03-28 18:07:21 +02:00
Chris Robinson
bedf56a237
Merge remote branch 'zini/next' into sound
2012-03-28 06:27:34 -07:00
Chris Robinson
be337ef7cc
Return SoundPtr objects from playSound[3D]
...
Note that each Sound object currently contains "precious" resources even after
the sound is stopped. The reference should be reliquished as soon as it's no
longer needed (the SoundManager will make sure the sound continues to play
until it's finished).
2012-03-28 06:08:25 -07:00
Chris Robinson
293f33914e
Use a deque fpr OpenAL's free sources
2012-03-28 05:35:51 -07:00
Chris Robinson
a3291ef360
Add a sound method to update the volume
2012-03-28 05:19:35 -07:00
Chris Robinson
7008bd2fe1
Store some sound properties in the Sound class
2012-03-28 04:58:47 -07:00
Chris Robinson
c072babd17
Better handle bad OpenAL source counts
2012-03-28 04:56:40 -07:00
Chris Robinson
089c340935
Switch the map so the SoundPtr is used as a key
2012-03-28 04:37:00 -07:00
Nikolay Kasyanov
66b31d3d43
Bug #229 (Fixed): On OS X Launcher cannot launch game if path to binary contains spaces
2012-03-28 12:04:42 +04:00
Lukasz Gromanowski
fa4c4b8f21
Issue #225 : Initialize members in class constructor.
2012-03-27 23:07:25 +02:00
Marc Zinnschlag
6c8be7205a
build fix
2012-03-27 20:13:48 +02:00
Marc Zinnschlag
a996cfed71
Merge remote branch 'ace/win-fixes' into next
2012-03-27 20:11:46 +02:00
Chris Robinson
c6c06f1140
Return SoundPtr objects from the playSound and streamSound methods
2012-03-27 05:59:09 -07:00
Chris Robinson
f0db2ab82f
Split stopSound3D into separate functions to deal with stopping all sounds on an object
2012-03-27 03:20:50 -07:00
Chris Robinson
033faba9c4
Make a function parameter const
2012-03-27 03:00:04 -07:00
Chris Robinson
c2611d035c
Use a pair to match the MWWorld::Ptr object and sound ID, instead of nested maps
2012-03-27 02:50:45 -07:00
Marc Zinnschlag
9863195f09
Merge remote branch 'lgro/valgrind' into next
2012-03-27 11:14:09 +02:00
Marc Zinnschlag
e56731d25e
Merge remote branch 'scrawl/deletefix' into next
2012-03-27 11:10:15 +02:00
scrawl
bb09c2189a
lower rendering distance for small objects (reduce batch count)
2012-03-27 00:45:25 +02:00
Alexander "Ace" Olofsson
55f1053b4f
Windows fixes for compiling and linking
2012-03-27 00:36:53 +02:00
Lukasz Gromanowski
be94da1527
Issue #225 : Initialize class members in constructor.
2012-03-27 00:34:06 +02:00
Lukasz Gromanowski
6d6ed909bf
Issue #225 : Deallocate memory used by actors animations.
2012-03-27 00:31:15 +02:00
scrawl
bf421d2873
use vector instead of array
2012-03-27 00:18:09 +02:00