mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-25 15:35:23 +00:00
Merge remote branch 'scrawl/water'
This commit is contained in:
commit
eec135c040
@ -200,6 +200,7 @@ if(APPLE)
|
||||
"Plugin_ParticleFX")
|
||||
endif(APPLE)
|
||||
|
||||
add_subdirectory( files/)
|
||||
add_subdirectory( files/mygui )
|
||||
|
||||
# Specify build paths
|
||||
|
@ -15,7 +15,7 @@ source_group(game FILES ${GAME} ${GAME_HEADER})
|
||||
|
||||
add_openmw_dir (mwrender
|
||||
renderingmanager debugging sky player animation npcanimation creatureanimation actors objects
|
||||
renderinginterface localmap
|
||||
renderinginterface localmap water
|
||||
)
|
||||
|
||||
add_openmw_dir (mwinput
|
||||
|
@ -315,7 +315,11 @@ void OMW::Engine::go()
|
||||
|
||||
// This has to be added BEFORE MyGUI is initialized, as it needs
|
||||
// to find core.xml here.
|
||||
|
||||
//addResourcesDirectory(mResDir);
|
||||
|
||||
addResourcesDirectory(mResDir / "mygui");
|
||||
addResourcesDirectory(mResDir / "water");
|
||||
|
||||
// Create the window
|
||||
mOgre->createWindow("OpenMW");
|
||||
|
@ -53,6 +53,10 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
|
||||
//mSkyManager = 0;
|
||||
mSkyManager = new SkyManager(mMwRoot, mRendering.getCamera(), &environment);
|
||||
|
||||
|
||||
mWater = 0;
|
||||
|
||||
|
||||
mPlayer = new MWRender::Player (mRendering.getCamera(), playerNode);
|
||||
mSun = 0;
|
||||
|
||||
@ -88,11 +92,26 @@ OEngine::Render::Fader* RenderingManager::getFader()
|
||||
return mRendering.getFader();
|
||||
}
|
||||
|
||||
void RenderingManager::removeCell (MWWorld::Ptr::CellStore *store){
|
||||
void RenderingManager::removeCell (MWWorld::Ptr::CellStore *store)
|
||||
{
|
||||
mObjects.removeCell(store);
|
||||
mActors.removeCell(store);
|
||||
}
|
||||
|
||||
void RenderingManager::removeWater ()
|
||||
{
|
||||
if(mWater){
|
||||
delete mWater;
|
||||
mWater = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void RenderingManager::toggleWater()
|
||||
{
|
||||
if (mWater)
|
||||
mWater->toggle();
|
||||
}
|
||||
|
||||
void RenderingManager::cellAdded (MWWorld::Ptr::CellStore *store)
|
||||
{
|
||||
mObjects.buildStaticGeometry (*store);
|
||||
@ -142,6 +161,27 @@ void RenderingManager::update (float duration){
|
||||
mRendering.update(duration);
|
||||
|
||||
mLocalMap->updatePlayer( mRendering.getCamera()->getRealPosition(), mRendering.getCamera()->getRealDirection() );
|
||||
|
||||
checkUnderwater();
|
||||
}
|
||||
void RenderingManager::waterAdded (MWWorld::Ptr::CellStore *store){
|
||||
if(store->cell->data.flags & store->cell->HasWater){
|
||||
if(mWater == 0)
|
||||
mWater = new MWRender::Water(mRendering.getCamera(), store->cell);
|
||||
else
|
||||
mWater->changeCell(store->cell);
|
||||
//else
|
||||
|
||||
}
|
||||
else
|
||||
removeWater();
|
||||
|
||||
}
|
||||
|
||||
void RenderingManager::setWaterHeight(const float height)
|
||||
{
|
||||
if (mWater)
|
||||
mWater->setHeight(height);
|
||||
}
|
||||
|
||||
void RenderingManager::skyEnable ()
|
||||
@ -286,6 +326,11 @@ void RenderingManager::toggleLight()
|
||||
|
||||
setAmbientMode();
|
||||
}
|
||||
void RenderingManager::checkUnderwater(){
|
||||
if(mWater){
|
||||
mWater->checkUnderwater( mRendering.getCamera()->getRealPosition().y );
|
||||
}
|
||||
}
|
||||
|
||||
void RenderingManager::playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName,
|
||||
int mode, int number)
|
||||
|
@ -24,6 +24,7 @@
|
||||
#include "objects.hpp"
|
||||
#include "actors.hpp"
|
||||
#include "player.hpp"
|
||||
#include "water.hpp"
|
||||
#include "localmap.hpp"
|
||||
|
||||
namespace Ogre
|
||||
@ -59,6 +60,8 @@ class RenderingManager: private RenderingInterface {
|
||||
RenderingManager(OEngine::Render::OgreRenderer& _rend, const boost::filesystem::path& resDir, OEngine::Physic::PhysicEngine* engine, MWWorld::Environment& environment);
|
||||
virtual ~RenderingManager();
|
||||
|
||||
|
||||
|
||||
virtual MWRender::Player& getPlayer(); /// \todo move this to private again as soon as
|
||||
/// MWWorld::Player has been rewritten to not need access
|
||||
/// to internal details of the rendering system anymore
|
||||
@ -75,7 +78,10 @@ class RenderingManager: private RenderingInterface {
|
||||
/// \todo this function should be removed later. Instead the rendering subsystems should track
|
||||
/// when rebatching is needed and update automatically at the end of each frame.
|
||||
void cellAdded (MWWorld::Ptr::CellStore *store);
|
||||
void waterAdded(MWWorld::Ptr::CellStore *store);
|
||||
|
||||
void removeWater();
|
||||
|
||||
void preCellChange (MWWorld::Ptr::CellStore* store);
|
||||
///< this event is fired immediately before changing cell
|
||||
|
||||
@ -86,6 +92,10 @@ class RenderingManager: private RenderingInterface {
|
||||
void scaleObject (const MWWorld::Ptr& ptr, const Ogre::Vector3& scale);
|
||||
void rotateObject (const MWWorld::Ptr& ptr, const::Ogre::Quaternion& orientation);
|
||||
|
||||
void checkUnderwater();
|
||||
void setWaterHeight(const float height);
|
||||
void toggleWater();
|
||||
|
||||
/// \param store Cell the object was in previously (\a ptr has already been updated to the new cell).
|
||||
void moveObjectToCell (const MWWorld::Ptr& ptr, const Ogre::Vector3& position, MWWorld::Ptr::CellStore *store);
|
||||
|
||||
@ -133,7 +143,9 @@ class RenderingManager: private RenderingInterface {
|
||||
void setAmbientMode();
|
||||
|
||||
SkyManager* mSkyManager;
|
||||
|
||||
|
||||
MWRender::Water *mWater;
|
||||
|
||||
OEngine::Render::OgreRenderer &mRendering;
|
||||
|
||||
MWRender::Objects mObjects;
|
||||
|
95
apps/openmw/mwrender/water.cpp
Normal file
95
apps/openmw/mwrender/water.cpp
Normal file
@ -0,0 +1,95 @@
|
||||
#include "water.hpp"
|
||||
|
||||
namespace MWRender
|
||||
{
|
||||
|
||||
Water::Water (Ogre::Camera *camera, const ESM::Cell* cell) :
|
||||
mCamera (camera), mViewport (camera->getViewport()), mSceneManager (camera->getSceneManager()),
|
||||
mIsUnderwater(false)
|
||||
{
|
||||
try
|
||||
{
|
||||
Ogre::CompositorManager::getSingleton().addCompositor(mViewport, "Water", -1);
|
||||
Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", false);
|
||||
} catch(...) {}
|
||||
|
||||
mTop = cell->water;
|
||||
|
||||
mIsUnderwater = false;
|
||||
|
||||
mWaterPlane = Ogre::Plane(Ogre::Vector3::UNIT_Y, 0);
|
||||
|
||||
Ogre::MeshManager::getSingleton().createPlane("water", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, mWaterPlane, CELL_SIZE*5, CELL_SIZE * 5, 10, 10, true, 1, 3,5, Ogre::Vector3::UNIT_Z);
|
||||
|
||||
mWater = mSceneManager->createEntity("water");
|
||||
|
||||
mWater->setMaterialName("Examples/Water0");
|
||||
|
||||
mWaterNode = mSceneManager->getRootSceneNode()->createChildSceneNode();
|
||||
mWaterNode->setPosition(0, mTop, 0);
|
||||
|
||||
if(!(cell->data.flags & cell->Interior))
|
||||
{
|
||||
mWaterNode->setPosition(getSceneNodeCoordinates(cell->data.gridX, cell->data.gridY));
|
||||
}
|
||||
mWaterNode->attachObject(mWater);
|
||||
}
|
||||
|
||||
|
||||
Water::~Water()
|
||||
{
|
||||
Ogre::MeshManager::getSingleton().remove("water");
|
||||
|
||||
mWaterNode->detachObject(mWater);
|
||||
mSceneManager->destroyEntity(mWater);
|
||||
mSceneManager->destroySceneNode(mWaterNode);
|
||||
|
||||
Ogre::CompositorManager::getSingleton().removeCompositorChain(mViewport);
|
||||
}
|
||||
|
||||
void Water::changeCell(const ESM::Cell* cell)
|
||||
{
|
||||
mTop = cell->water;
|
||||
|
||||
if(!(cell->data.flags & cell->Interior))
|
||||
mWaterNode->setPosition(getSceneNodeCoordinates(cell->data.gridX, cell->data.gridY));
|
||||
else
|
||||
setHeight(mTop);
|
||||
}
|
||||
|
||||
void Water::setHeight(const float height)
|
||||
{
|
||||
mTop = height;
|
||||
mWaterNode->setPosition(0, height, 0);
|
||||
}
|
||||
|
||||
void Water::toggle()
|
||||
{
|
||||
mWater->setVisible(!mWater->getVisible());
|
||||
}
|
||||
|
||||
void Water::checkUnderwater(float y)
|
||||
{
|
||||
if ((mIsUnderwater && y > mTop) || !mWater->isVisible())
|
||||
{
|
||||
try {
|
||||
Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", false);
|
||||
} catch(...) {}
|
||||
mIsUnderwater = false;
|
||||
}
|
||||
|
||||
if (!mIsUnderwater && y < mTop && mWater->isVisible())
|
||||
{
|
||||
try {
|
||||
Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", true);
|
||||
} catch(...) {}
|
||||
mIsUnderwater = true;
|
||||
}
|
||||
}
|
||||
|
||||
Ogre::Vector3 Water::getSceneNodeCoordinates(int gridX, int gridY)
|
||||
{
|
||||
return Ogre::Vector3(gridX * CELL_SIZE + (CELL_SIZE / 2), mTop, -gridY * CELL_SIZE - (CELL_SIZE / 2));
|
||||
}
|
||||
|
||||
} // namespace
|
40
apps/openmw/mwrender/water.hpp
Normal file
40
apps/openmw/mwrender/water.hpp
Normal file
@ -0,0 +1,40 @@
|
||||
#ifndef GAME_MWRENDER_WATER_H
|
||||
#define GAME_MWRENDER_WATER_H
|
||||
|
||||
#include <Ogre.h>
|
||||
#include <components/esm/loadcell.hpp>
|
||||
|
||||
namespace MWRender {
|
||||
|
||||
/// Water rendering
|
||||
class Water : Ogre::RenderTargetListener, Ogre::Camera::Listener
|
||||
{
|
||||
static const int CELL_SIZE = 8192;
|
||||
Ogre::Camera *mCamera;
|
||||
Ogre::SceneManager *mSceneManager;
|
||||
Ogre::Viewport *mViewport;
|
||||
|
||||
Ogre::Plane mWaterPlane;
|
||||
Ogre::SceneNode *mWaterNode;
|
||||
Ogre::Entity *mWater;
|
||||
|
||||
bool mIsUnderwater;
|
||||
int mTop;
|
||||
|
||||
Ogre::Vector3 getSceneNodeCoordinates(int gridX, int gridY);
|
||||
|
||||
public:
|
||||
Water (Ogre::Camera *camera, const ESM::Cell* cell);
|
||||
~Water();
|
||||
|
||||
void toggle();
|
||||
|
||||
void checkUnderwater(float y);
|
||||
void changeCell(const ESM::Cell* cell);
|
||||
void setHeight(const float height);
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
@ -133,11 +133,70 @@ namespace MWScript
|
||||
}
|
||||
};
|
||||
|
||||
class OpGetWaterLevel : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
InterpreterContext& context
|
||||
= static_cast<InterpreterContext&> (runtime.getContext());
|
||||
|
||||
const ESM::Cell *cell = context.getWorld().getPlayer().getPlayer().getCell()->cell;
|
||||
runtime.push (cell->water);
|
||||
}
|
||||
};
|
||||
|
||||
class OpSetWaterLevel : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
InterpreterContext& context
|
||||
= static_cast<InterpreterContext&> (runtime.getContext());
|
||||
|
||||
Interpreter::Type_Float level = runtime[0].mFloat;
|
||||
|
||||
MWWorld::Ptr::CellStore *cell = context.getWorld().getPlayer().getPlayer().getCell();
|
||||
|
||||
if (!(cell->cell->data.flags & ESM::Cell::Interior))
|
||||
throw std::runtime_error("Can't set water level in exterior cell");
|
||||
|
||||
cell->mWaterLevel = level;
|
||||
context.getEnvironment().mWorld->setWaterHeight(cell->mWaterLevel);
|
||||
}
|
||||
};
|
||||
|
||||
class OpModWaterLevel : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
InterpreterContext& context
|
||||
= static_cast<InterpreterContext&> (runtime.getContext());
|
||||
|
||||
Interpreter::Type_Float level = runtime[0].mFloat;
|
||||
|
||||
MWWorld::Ptr::CellStore *cell = context.getWorld().getPlayer().getPlayer().getCell();
|
||||
|
||||
if (!(cell->cell->data.flags & ESM::Cell::Interior))
|
||||
throw std::runtime_error("Can't set water level in exterior cell");
|
||||
|
||||
cell->mWaterLevel +=level;
|
||||
context.getEnvironment().mWorld->setWaterHeight(cell->mWaterLevel);
|
||||
}
|
||||
};
|
||||
|
||||
const int opcodeCellChanged = 0x2000000;
|
||||
const int opcodeCOC = 0x2000026;
|
||||
const int opcodeCOE = 0x200008e;
|
||||
const int opcodeGetInterior = 0x2000131;
|
||||
const int opcodeGetPCCell = 0x2000136;
|
||||
const int opcodeGetWaterLevel = 0x2000141;
|
||||
const int opcodeSetWaterLevel = 0x2000142;
|
||||
const int opcodeModWaterLevel = 0x2000143;
|
||||
|
||||
void registerExtensions (Compiler::Extensions& extensions)
|
||||
{
|
||||
@ -146,8 +205,11 @@ namespace MWScript
|
||||
extensions.registerInstruction ("centeroncell", "S", opcodeCOC);
|
||||
extensions.registerInstruction ("coe", "ll", opcodeCOE);
|
||||
extensions.registerInstruction ("centeronexterior", "ll", opcodeCOE);
|
||||
extensions.registerInstruction ("setwaterlevel", "f", opcodeSetWaterLevel);
|
||||
extensions.registerInstruction ("modwaterlevel", "f", opcodeModWaterLevel);
|
||||
extensions.registerFunction ("getinterior", 'l', "", opcodeGetInterior);
|
||||
extensions.registerFunction ("getpccell", 'l', "c", opcodeGetPCCell);
|
||||
extensions.registerFunction ("getwaterlevel", 'f', "", opcodeGetWaterLevel);
|
||||
}
|
||||
|
||||
void installOpcodes (Interpreter::Interpreter& interpreter)
|
||||
@ -157,6 +219,9 @@ namespace MWScript
|
||||
interpreter.installSegment5 (opcodeCOE, new OpCOE);
|
||||
interpreter.installSegment5 (opcodeGetInterior, new OpGetInterior);
|
||||
interpreter.installSegment5 (opcodeGetPCCell, new OpGetPCCell);
|
||||
interpreter.installSegment5 (opcodeGetWaterLevel, new OpGetWaterLevel);
|
||||
interpreter.installSegment5 (opcodeSetWaterLevel, new OpSetWaterLevel);
|
||||
interpreter.installSegment5 (opcodeModWaterLevel, new OpModWaterLevel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -123,4 +123,8 @@ op 0x200013d: FadeOut
|
||||
op 0x200013e: FadeTo
|
||||
op 0x200013f: GetCurrentWeather
|
||||
op 0x2000140: ChangeWeather
|
||||
opcodes 0x2000141-0x3ffffff unused
|
||||
op 0x2000141: GetWaterLevel
|
||||
op 0x2000142: SetWaterLevel
|
||||
op 0x2000143: ModWaterLevel
|
||||
op 0x2000144: ToggleWater, twa
|
||||
opcodes 0x2000145-0x3ffffff unused
|
||||
|
@ -175,6 +175,19 @@ namespace MWScript
|
||||
}
|
||||
};
|
||||
|
||||
class OpToggleWater : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
InterpreterContext& context =
|
||||
static_cast<InterpreterContext&> (runtime.getContext());
|
||||
|
||||
context.getWorld().toggleWater();
|
||||
}
|
||||
};
|
||||
|
||||
const int opcodeXBox = 0x200000c;
|
||||
const int opcodeOnActivate = 0x200000d;
|
||||
const int opcodeActivate = 0x2000075;
|
||||
@ -187,6 +200,7 @@ namespace MWScript
|
||||
const int opcodeFadeIn = 0x200013c;
|
||||
const int opcodeFadeOut = 0x200013d;
|
||||
const int opcodeFadeTo = 0x200013e;
|
||||
const int opcodeToggleWater = 0x2000144;
|
||||
|
||||
void registerExtensions (Compiler::Extensions& extensions)
|
||||
{
|
||||
@ -204,6 +218,8 @@ namespace MWScript
|
||||
extensions.registerInstruction ("fadein", "f", opcodeFadeIn);
|
||||
extensions.registerInstruction ("fadeout", "f", opcodeFadeOut);
|
||||
extensions.registerInstruction ("fadeto", "ff", opcodeFadeTo);
|
||||
extensions.registerInstruction ("togglewater", "", opcodeToggleWater);
|
||||
extensions.registerInstruction ("twa", "", opcodeToggleWater);
|
||||
}
|
||||
|
||||
void installOpcodes (Interpreter::Interpreter& interpreter)
|
||||
@ -220,6 +236,7 @@ namespace MWScript
|
||||
interpreter.installSegment5 (opcodeFadeIn, new OpFadeIn);
|
||||
interpreter.installSegment5 (opcodeFadeOut, new OpFadeOut);
|
||||
interpreter.installSegment5 (opcodeFadeTo, new OpFadeTo);
|
||||
interpreter.installSegment5 (opcodeToggleWater, new OpToggleWater);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -54,9 +54,11 @@ void insertCellRefList(MWRender::RenderingManager& rendering, MWWorld::Environme
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
|
||||
void Scene::update (float duration){
|
||||
mRendering.update (duration);
|
||||
}
|
||||
|
||||
void Scene::unloadCell (CellStoreCollection::iterator iter)
|
||||
{
|
||||
std::cout << "Unloading cell\n";
|
||||
@ -79,6 +81,7 @@ namespace MWWorld
|
||||
mPhysics->removeObject (node->getName());
|
||||
}
|
||||
}
|
||||
|
||||
mRendering.removeCell(*iter);
|
||||
//mPhysics->removeObject("Unnamed_43");
|
||||
|
||||
@ -87,6 +90,7 @@ namespace MWWorld
|
||||
mEnvironment.mSoundManager->stopSound (*iter);
|
||||
mActiveCells.erase(*iter);
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
@ -101,7 +105,7 @@ namespace MWWorld
|
||||
mActiveCells.insert(cell);
|
||||
if(result.second){
|
||||
insertCell(*cell, mEnvironment);
|
||||
mRendering.cellAdded (cell);
|
||||
mRendering.cellAdded(cell);
|
||||
mRendering.configureAmbient(*cell);
|
||||
mRendering.requestMap(cell);
|
||||
mRendering.configureAmbient(*cell);
|
||||
@ -192,6 +196,7 @@ namespace MWWorld
|
||||
|
||||
mCurrentCell = *iter;
|
||||
|
||||
|
||||
// adjust player
|
||||
playerCellChange (mWorld->getExterior(X, Y), position, adjustPlayerPos);
|
||||
|
||||
@ -199,6 +204,7 @@ namespace MWWorld
|
||||
mWorld->adjustSky();
|
||||
|
||||
mCellChanged = true;
|
||||
mRendering.waterAdded(mCurrentCell);
|
||||
}
|
||||
|
||||
//We need the ogre renderer and a scene node.
|
||||
@ -238,6 +244,7 @@ namespace MWWorld
|
||||
Ptr::CellStore *cell = mWorld->getInterior(cellName);
|
||||
|
||||
loadCell (cell);
|
||||
|
||||
|
||||
// adjust player
|
||||
mCurrentCell = cell;
|
||||
@ -250,6 +257,8 @@ namespace MWWorld
|
||||
mWorld->adjustSky();
|
||||
|
||||
mCellChanged = true;
|
||||
|
||||
mRendering.waterAdded(cell);
|
||||
}
|
||||
|
||||
void Scene::changeToExteriorCell (const ESM::Position& position)
|
||||
|
@ -531,9 +531,10 @@ namespace MWWorld
|
||||
ptr.getRefData().getPosition().pos[0] = x;
|
||||
ptr.getRefData().getPosition().pos[1] = y;
|
||||
ptr.getRefData().getPosition().pos[2] = z;
|
||||
|
||||
if (ptr==mPlayer->getPlayer())
|
||||
{
|
||||
//std::cout << "X:" << ptr.getRefData().getPosition().pos[0] << " Z: " << ptr.getRefData().getPosition().pos[1] << "\n";
|
||||
|
||||
Ptr::CellStore *currentCell = mWorldScene->getCurrentCell();
|
||||
if (currentCell)
|
||||
{
|
||||
@ -754,4 +755,15 @@ namespace MWWorld
|
||||
{
|
||||
return mRendering->getFader();
|
||||
}
|
||||
|
||||
void World::setWaterHeight(const float height)
|
||||
{
|
||||
mRendering->setWaterHeight(height);
|
||||
}
|
||||
|
||||
void World::toggleWater()
|
||||
{
|
||||
mRendering->toggleWater();
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -112,6 +112,9 @@ namespace MWWorld
|
||||
Ptr::CellStore *getExterior (int x, int y);
|
||||
|
||||
Ptr::CellStore *getInterior (const std::string& name);
|
||||
|
||||
void setWaterHeight(const float height);
|
||||
void toggleWater();
|
||||
|
||||
void adjustSky();
|
||||
|
||||
|
@ -22,8 +22,7 @@ void Cell::load(ESMReader &esm)
|
||||
{
|
||||
// Interior cells
|
||||
|
||||
if (esm.isNextSub("INTV") || esm.isNextSub("WHGT"))
|
||||
esm.getHT(water);
|
||||
esm.getHNT(water, "WHGT", 4);
|
||||
|
||||
// Quasi-exterior cells have a region (which determines the
|
||||
// weather), pure interior cells have ambient lighting
|
||||
|
@ -114,7 +114,7 @@ struct Cell
|
||||
ESM_Context context; // File position
|
||||
DATAstruct data;
|
||||
AMBIstruct ambi;
|
||||
int water; // Water level
|
||||
float water; // Water level
|
||||
int mapColor;
|
||||
|
||||
void load(ESMReader &esm);
|
||||
|
@ -95,12 +95,17 @@ namespace ESMS
|
||||
State_Unloaded, State_Preloaded, State_Loaded
|
||||
};
|
||||
|
||||
CellStore (const ESM::Cell *cell_) : cell (cell_), mState (State_Unloaded) {}
|
||||
CellStore (const ESM::Cell *cell_) : cell (cell_), mState (State_Unloaded)
|
||||
{
|
||||
mWaterLevel = cell->water;
|
||||
}
|
||||
|
||||
const ESM::Cell *cell;
|
||||
State mState;
|
||||
std::vector<std::string> mIds;
|
||||
|
||||
float mWaterLevel;
|
||||
|
||||
// Lists for each individual object type
|
||||
CellRefList<Activator, D> activators;
|
||||
CellRefList<Potion, D> potions;
|
||||
|
13
files/CMakeLists.txt
Normal file
13
files/CMakeLists.txt
Normal file
@ -0,0 +1,13 @@
|
||||
project(resources)
|
||||
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/caustic_0.png "${OpenMW_BINARY_DIR}/resources/water/caustic_0.png" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/Example_Fresnel.cg "${OpenMW_BINARY_DIR}/resources/water/Example_Fresnel.cg" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/Example_FresnelPS.asm "${OpenMW_BINARY_DIR}/resources/water/Example_FresnelPS.asm" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/GlassFP.cg "${OpenMW_BINARY_DIR}/resources/water/GlassFP.cg" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/GlassVP.cg "${OpenMW_BINARY_DIR}/resources/water/GlassVP.cg" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/perlinvolume.dds "${OpenMW_BINARY_DIR}/resources/water/perlinvolume.dds" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/Water02.jpg "${OpenMW_BINARY_DIR}/resources/water/Water02.jpg" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/water.compositor "${OpenMW_BINARY_DIR}/resources/water/water.compositor" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/waves2.dds "${OpenMW_BINARY_DIR}/resources/water/waves2.dds" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/Examples-Water.material "${OpenMW_BINARY_DIR}/resources/water/Examples-Water.material" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/WaterNormal1.tga "${OpenMW_BINARY_DIR}/resources/water/WaterNormal1.tga" COPYONLY)
|
116
files/water/Example_Fresnel.cg
Normal file
116
files/water/Example_Fresnel.cg
Normal file
@ -0,0 +1,116 @@
|
||||
// Vertex program for fresnel reflections / refractions
|
||||
void main_vp(
|
||||
float4 pos : POSITION,
|
||||
float4 normal : NORMAL,
|
||||
float2 tex : TEXCOORD0,
|
||||
|
||||
out float4 oPos : POSITION,
|
||||
out float3 noiseCoord : TEXCOORD0,
|
||||
out float4 projectionCoord : TEXCOORD1,
|
||||
out float3 oEyeDir : TEXCOORD2,
|
||||
out float3 oNormal : TEXCOORD3,
|
||||
|
||||
uniform float4x4 worldViewProjMatrix,
|
||||
uniform float3 eyePosition, // object space
|
||||
uniform float timeVal,
|
||||
uniform float scale, // the amount to scale the noise texture by
|
||||
uniform float scroll, // the amount by which to scroll the noise
|
||||
uniform float noise // the noise perturb as a factor of the time
|
||||
)
|
||||
{
|
||||
oPos = mul(worldViewProjMatrix, pos);
|
||||
// Projective texture coordinates, adjust for mapping
|
||||
float4x4 scalemat = float4x4(0.5, 0, 0, 0.5,
|
||||
0,-0.5, 0, 0.5,
|
||||
0, 0, 0.5, 0.5,
|
||||
0, 0, 0, 1);
|
||||
projectionCoord = mul(scalemat, oPos);
|
||||
// Noise map coords
|
||||
noiseCoord.xy = (tex + (timeVal * scroll)) * scale;
|
||||
noiseCoord.z = noise * timeVal;
|
||||
|
||||
oEyeDir = normalize(pos.xyz - eyePosition);
|
||||
oNormal = normal.rgb;
|
||||
|
||||
}
|
||||
|
||||
// Fragment program for distorting a texture using a 3D noise texture
|
||||
void main_fp(
|
||||
float3 noiseCoord : TEXCOORD0,
|
||||
float4 projectionCoord : TEXCOORD1,
|
||||
float3 eyeDir : TEXCOORD2,
|
||||
float3 normal : TEXCOORD3,
|
||||
|
||||
out float4 col : COLOR,
|
||||
|
||||
uniform float4 tintColour,
|
||||
uniform float noiseScale,
|
||||
uniform float fresnelBias,
|
||||
uniform float fresnelScale,
|
||||
uniform float fresnelPower,
|
||||
uniform sampler2D waterTex : register(s0),
|
||||
uniform sampler2D noiseMap : register(s1),
|
||||
uniform sampler2D reflectMap : register(s2),
|
||||
uniform sampler2D refractMap : register(s3)
|
||||
)
|
||||
{
|
||||
// Do the tex projection manually so we can distort _after_
|
||||
float2 final = projectionCoord.xy / projectionCoord.w;
|
||||
|
||||
// Noise
|
||||
float3 noiseNormal = (tex2D(noiseMap, (noiseCoord.xy / 5)).rgb - 0.5).rbg * noiseScale;
|
||||
final += noiseNormal.xz;
|
||||
|
||||
// Fresnel
|
||||
//normal = normalize(normal + noiseNormal.xz);
|
||||
float fresnel = fresnelBias + fresnelScale * pow(1 + dot(eyeDir, normal), fresnelPower);
|
||||
|
||||
// Reflection / refraction
|
||||
float4 reflectionColour = tex2D(reflectMap, final);
|
||||
float4 refractionColour = tex2D(refractMap, final) + tintColour;
|
||||
|
||||
// Final colour
|
||||
col = lerp(refractionColour, reflectionColour, fresnel) * tex2D(waterTex, noiseNormal) / 3 ;
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
// Old version to match ATI PS 1.3 implementation
|
||||
void main_vp_old(
|
||||
float4 pos : POSITION,
|
||||
float4 normal : NORMAL,
|
||||
float2 tex : TEXCOORD0,
|
||||
|
||||
out float4 oPos : POSITION,
|
||||
out float fresnel : COLOR,
|
||||
out float3 noiseCoord : TEXCOORD0,
|
||||
out float4 projectionCoord : TEXCOORD1,
|
||||
|
||||
uniform float4x4 worldViewProjMatrix,
|
||||
uniform float3 eyePosition, // object space
|
||||
uniform float fresnelBias,
|
||||
uniform float fresnelScale,
|
||||
uniform float fresnelPower,
|
||||
uniform float timeVal,
|
||||
uniform float scale, // the amount to scale the noise texture by
|
||||
uniform float scroll, // the amount by which to scroll the noise
|
||||
uniform float noise // the noise perturb as a factor of the time
|
||||
)
|
||||
{
|
||||
oPos = mul(worldViewProjMatrix, pos);
|
||||
// Projective texture coordinates, adjust for mapping
|
||||
float4x4 scalemat = float4x4(0.5, 0, 0, 0.5,
|
||||
0,-0.5, 0, 0.5,
|
||||
0, 0, 0.5, 0.5,
|
||||
0, 0, 0, 1);
|
||||
projectionCoord = mul(scalemat, oPos);
|
||||
// Noise map coords
|
||||
noiseCoord.xy = (tex + (timeVal * scroll)) * scale;
|
||||
noiseCoord.z = noise * timeVal;
|
||||
|
||||
// calc fresnel factor (reflection coefficient)
|
||||
float3 eyeDir = normalize(pos.xyz - eyePosition);
|
||||
fresnel = fresnelBias + fresnelScale * pow(1 + dot(eyeDir, normal), fresnelPower);
|
||||
|
||||
}
|
72
files/water/Example_FresnelPS.asm
Normal file
72
files/water/Example_FresnelPS.asm
Normal file
@ -0,0 +1,72 @@
|
||||
ps.1.4
|
||||
// conversion from Cg generated ARB_fragment_program to ps.1.4 by NFZ
|
||||
// command line args: -profile arbfp1 -entry main_fp
|
||||
// program main_fp
|
||||
// c0 : distortionRange
|
||||
// c1 : tintColour
|
||||
// testure 0 : noiseMap
|
||||
// texture 1 : reflectMap
|
||||
// texture 2 : refractMap
|
||||
// v0.x : fresnel
|
||||
// t0.xyz : noiseCoord
|
||||
// t1.xyw : projectionCoord
|
||||
|
||||
def c2, 2, 1, 0, 0
|
||||
|
||||
// Cg: distort.x = tex3D(noiseMap, noiseCoord).x;
|
||||
// arbfp1: TEX R0.x, fragment.texcoord[0], texture[0], 3D;
|
||||
// sample noise map using noiseCoord in TEX unit 0
|
||||
|
||||
texld r0, t0.xyz
|
||||
|
||||
// get projected texture coordinates from TEX coord 1
|
||||
// will be used in phase 2
|
||||
|
||||
texcrd r1.xy, t1_dw.xyw
|
||||
mov r1.z, c2.y
|
||||
|
||||
// Cg: distort.y = tex3D(noiseMap, noiseCoord + yoffset).x;
|
||||
// arbfp1: ADD R1.xyz, fragment.texcoord[0], c1;
|
||||
// arbfp1: TEX R1.x, R1, texture[0], 3D;
|
||||
// arbfp1: MOV R0.y, R1.x;
|
||||
|
||||
// Cg: distort = (distort * 2 - 1) * distortionRange;
|
||||
// arbfp1: MAD R0.xy, R0, c0.x, -c0.y;
|
||||
// arbfp1: MUL R0.xy, R0, u0.x;
|
||||
// (distort * 2 - 1) same as 2*(distort -.5) so use _bx2
|
||||
|
||||
|
||||
// Cg: final = projectionCoord.xy / projectionCoord.w;
|
||||
// Cg: final += distort;
|
||||
// arbfp1: RCP R0.w, fragment.texcoord[1].w;
|
||||
// arbfp1: MAD R0.xy, fragment.texcoord[1], R0.w, R0;
|
||||
// final = (distort * projectionCoord.w) + projectionCoord.xy
|
||||
// for ps.1.4 have to re-arrange things a bit to perturb projected texture coordinates
|
||||
|
||||
mad r0.xyz, r0_bx2, c0.x, r1
|
||||
|
||||
phase
|
||||
|
||||
// do dependant texture reads
|
||||
// Cg: reflectionColour = tex2D(reflectMap, final);
|
||||
// arbfp1: TEX R0, R0, texture[1], 2D;
|
||||
// sampe reflectMap using dependant read : texunit 1
|
||||
|
||||
texld r1, r0.xyz
|
||||
|
||||
// Cg: refractionColour = tex2D(refractMap, final) + tintColour;
|
||||
// arbfp1: TEX R1, R0, texture[2], 2D;
|
||||
// sample refractMap : texunit 2
|
||||
|
||||
texld r2, r0.xyz
|
||||
|
||||
// adding tintColour that is in global c1
|
||||
// arbfp1: ADD R1, R1, u1;
|
||||
|
||||
add r2, r2, c1
|
||||
|
||||
// Cg: col = lerp(refractionColour, reflectionColour, fresnel);
|
||||
// arbfp1: ADD R0, R0, -R1;
|
||||
// arbfp1: MAD result.color, fragment.color.primary.x, R0, R1;
|
||||
|
||||
lrp r0, v0.x, r1, r2
|
149
files/water/Examples-Water.material
Normal file
149
files/water/Examples-Water.material
Normal file
@ -0,0 +1,149 @@
|
||||
|
||||
vertex_program Water/GlassVP cg
|
||||
{
|
||||
source GlassVP.cg
|
||||
entry_point glass_vp
|
||||
profiles vs_1_1 arbvp1
|
||||
|
||||
default_params
|
||||
{
|
||||
param_named_auto worldViewProj worldviewproj_matrix
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
fragment_program Water/GlassFP cg
|
||||
{
|
||||
source GlassFP.cg
|
||||
entry_point main_ps
|
||||
profiles ps_2_0 arbfp1
|
||||
}
|
||||
|
||||
material Water/Compositor
|
||||
{
|
||||
technique
|
||||
{
|
||||
pass
|
||||
{
|
||||
depth_check off
|
||||
vertex_program_ref Water/GlassVP
|
||||
{
|
||||
param_named_auto timeVal time 0.25
|
||||
param_named scale float 0.1
|
||||
}
|
||||
|
||||
fragment_program_ref Water/GlassFP
|
||||
{
|
||||
param_named tintColour float4 0 0.35 0.35 1
|
||||
}
|
||||
|
||||
texture_unit RT
|
||||
{
|
||||
tex_coord_set 0
|
||||
tex_address_mode clamp
|
||||
filtering linear linear linear
|
||||
}
|
||||
|
||||
texture_unit
|
||||
{
|
||||
texture WaterNormal1.tga 2d
|
||||
tex_coord_set 1
|
||||
//tex_address_mode clamp
|
||||
filtering linear linear linear
|
||||
}
|
||||
texture_unit
|
||||
{
|
||||
texture caustic_0.png 2d
|
||||
tex_coord_set 2
|
||||
//tex_address_mode clamp
|
||||
filtering linear linear linear
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
vertex_program Water/RefractReflectVP cg
|
||||
{
|
||||
source Example_Fresnel.cg
|
||||
entry_point main_vp
|
||||
profiles vs_1_1 arbvp1
|
||||
}
|
||||
vertex_program Water/RefractReflectVPold cg
|
||||
{
|
||||
source Example_Fresnel.cg
|
||||
entry_point main_vp_old
|
||||
profiles vs_1_1 arbvp1
|
||||
}
|
||||
|
||||
fragment_program Water/RefractReflectFP cg
|
||||
{
|
||||
source Example_Fresnel.cg
|
||||
entry_point main_fp
|
||||
// sorry, ps_1_1 and fp20 can't do this
|
||||
profiles ps_2_0 arbfp1
|
||||
}
|
||||
|
||||
fragment_program Water/RefractReflectPS asm
|
||||
{
|
||||
source Example_FresnelPS.asm
|
||||
// sorry, only for ps_1_4 :)
|
||||
syntax ps_1_4
|
||||
|
||||
}
|
||||
material Examples/Water0
|
||||
{
|
||||
|
||||
technique
|
||||
{
|
||||
pass
|
||||
{
|
||||
//
|
||||
|
||||
depth_write off
|
||||
vertex_program_ref Water/RefractReflectVP
|
||||
{
|
||||
param_named_auto worldViewProjMatrix worldviewproj_matrix
|
||||
param_named_auto eyePosition camera_position_object_space
|
||||
param_named_auto timeVal time 0.15
|
||||
param_named scroll float 1
|
||||
param_named scale float 1
|
||||
param_named noise float 1
|
||||
// scroll and noisePos will need updating per frame
|
||||
}
|
||||
fragment_program_ref Water/RefractReflectFP
|
||||
{
|
||||
param_named fresnelBias float -0.1
|
||||
param_named fresnelScale float 0.8
|
||||
param_named fresnelPower float 20
|
||||
param_named tintColour float4 1 1 1 1
|
||||
param_named noiseScale float 0.05
|
||||
}
|
||||
// Water
|
||||
scene_blend alpha_blend
|
||||
texture_unit
|
||||
{
|
||||
|
||||
// Water texture
|
||||
texture Water02.jpg
|
||||
// min / mag filtering, no mip
|
||||
filtering linear linear none
|
||||
alpha_op_ex source1 src_manual src_current 0.9
|
||||
|
||||
}
|
||||
// Noise
|
||||
texture_unit
|
||||
{
|
||||
alpha_op_ex source1 src_manual src_current 0.9
|
||||
// Perlin noise volume
|
||||
texture waves2.dds
|
||||
// min / mag filtering, no mip
|
||||
filtering linear linear none
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
15
files/water/GlassFP.cg
Normal file
15
files/water/GlassFP.cg
Normal file
@ -0,0 +1,15 @@
|
||||
sampler RT : register(s0);
|
||||
sampler NormalMap : register(s1);
|
||||
sampler CausticMap : register(s2);
|
||||
|
||||
float4 main_ps(float2 iTexCoord : TEXCOORD0,
|
||||
float3 noiseCoord : TEXCOORD1,
|
||||
uniform float4 tintColour) : COLOR
|
||||
{
|
||||
float4 normal = tex2D(NormalMap, noiseCoord);
|
||||
|
||||
|
||||
return tex2D(RT, iTexCoord + normal.xy * 0.05) +
|
||||
(tex2D(CausticMap, noiseCoord) / 5) +
|
||||
tintColour ;
|
||||
}
|
24
files/water/GlassVP.cg
Normal file
24
files/water/GlassVP.cg
Normal file
@ -0,0 +1,24 @@
|
||||
void glass_vp
|
||||
(
|
||||
in float4 inPos : POSITION,
|
||||
|
||||
out float4 pos : POSITION,
|
||||
out float2 uv0 : TEXCOORD0,
|
||||
out float4 noiseCoord : TEXCOORD1,
|
||||
|
||||
uniform float4x4 worldViewProj,
|
||||
uniform float timeVal,
|
||||
uniform float scale
|
||||
)
|
||||
{
|
||||
// Use standardise transform, so work accord with render system specific (RS depth, requires texture flipping, etc)
|
||||
pos = mul(worldViewProj, inPos);
|
||||
|
||||
// The input positions adjusted by texel offsets, so clean up inaccuracies
|
||||
inPos.xy = sign(inPos.xy);
|
||||
|
||||
// Convert to image-space
|
||||
uv0 = (float2(inPos.x, -inPos.y) + 1.0f) * 0.5f;
|
||||
noiseCoord = (pos + timeVal) * scale;
|
||||
}
|
||||
|
BIN
files/water/Water02.jpg
Normal file
BIN
files/water/Water02.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 182 KiB |
BIN
files/water/WaterNormal1.tga
Normal file
BIN
files/water/WaterNormal1.tga
Normal file
Binary file not shown.
After Width: | Height: | Size: 192 KiB |
BIN
files/water/caustic_0.png
Normal file
BIN
files/water/caustic_0.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 34 KiB |
BIN
files/water/perlinvolume.dds
Normal file
BIN
files/water/perlinvolume.dds
Normal file
Binary file not shown.
21
files/water/water.compositor
Normal file
21
files/water/water.compositor
Normal file
@ -0,0 +1,21 @@
|
||||
compositor Water
|
||||
{
|
||||
technique
|
||||
{
|
||||
texture rt0 target_width target_height PF_R8G8B8
|
||||
|
||||
target rt0 { input previous }
|
||||
|
||||
target_output
|
||||
{
|
||||
// Start with clear output
|
||||
input none
|
||||
|
||||
pass render_quad
|
||||
{
|
||||
material Water/Compositor
|
||||
input 0 rt0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
BIN
files/water/waves2.dds
Normal file
BIN
files/water/waves2.dds
Normal file
Binary file not shown.
Loading…
x
Reference in New Issue
Block a user