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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-30 12:32:36 +00:00

638 Commits

Author SHA1 Message Date
uramer
1afc7ecd58 Test Lua widgets for text inputs correctly 2024-01-10 23:13:27 +01:00
uramer
a6e2ceebb8 Don't clear menu UI on game load 2024-01-07 23:29:20 +01:00
uramer
d1268acf95 Merge branch 'master' into menuscripts 2024-01-07 23:15:21 +01:00
Alexei Kotov
7310418984 Downgrade Settings GUI mode to a modal (bug #6758) 2024-01-02 22:32:52 +03:00
Evil Eye
da9b0c5119 Use MyGUI::UString's new string_view support 2023-11-22 22:02:06 +01:00
Zackhasacat
6fb6c7a32f Merge branch 'misisng_plugins' into 'master'
Display missing plugins upon savegame loading

Closes #7608

See merge request OpenMW/openmw!3594
2023-11-20 00:19:43 +00:00
Andrei Kortunov
9bbb89e268 Allow to set default focus for interactive messagebox 2023-11-18 18:00:40 +04:00
Andrei Kortunov
ff418f16f2 Do not wait one frame for blocking messageboxes 2023-11-18 16:47:06 +04:00
elsid
1fa5d2ca98
Use settings values for GUI tags 2023-11-12 16:33:48 +01:00
elsid
01316f15b8
Avoid redundant conversion to string 2023-11-12 16:33:38 +01:00
Petr Mikheev
1dd7a15255 Draft: add new type of Lua scripts - menu scripts 2023-10-31 10:29:24 +01:00
elsid
dcd81d026f
Use settings values for Video settings
* Convert window mode, vsync mode into enums, screenshot type into a struct.
* Add missing doc for screenshot type.
2023-10-27 14:31:23 +02:00
psi29a
6a87ba8f33 Merge branch 'mygui343_fix' into 'master'
Fix MyGUI 3.4.3 issues [#7528]

See merge request OpenMW/openmw!3319
2023-10-25 12:35:13 +00:00
Zackhasacat
ac9cfc782a Add functions to lua ui library to toggle HUD visibility, and check current status. 2023-10-25 12:34:56 +00:00
Cody Glassman
5fc46b166a track debug window size and dimensions between sessions 2023-10-18 09:04:57 -07:00
Evil Eye
97009f1e23 Merge Assumeru/mystringvui 2023-10-17 23:53:04 +02:00
Bret Curtis
43a931d3c4 [#7528] Fix MyGUI 3.4.3 issues 2023-10-17 23:53:04 +02:00
Petr Mikheev
23a7661d0b Control UI pause from Lua 2023-09-03 03:41:13 +02:00
Petr Mikheev
c5ba289bc7 Handle UI modes open/close sounds in Lua 2023-08-20 17:49:56 +02:00
Petr Mikheev
36d22cff1c Improve GUI mode validation 2023-08-20 17:49:56 +02:00
Petr Mikheev
87eacf774a Control GUI modes from Lua 2023-08-20 17:49:56 +02:00
Andrei Kortunov
d8ec78d732 Fix some Coverity warnings 2023-07-28 20:58:18 +04:00
elsid
fac1927f5e
Use settings values for HUD settings 2023-07-19 22:53:35 +02:00
elsid
d113f0fc44
Use settings values for GUI settings 2023-07-16 20:46:54 +02:00
elsid
6e8dcc16c6
Use settings values for Game settings 2023-07-01 00:59:35 +02:00
Evil Eye
e9bcad4e05 Autocalculate enchantment costs and charges 2023-06-17 22:25:47 +02:00
Evil Eye
492e336c0c Use string_view in more UI code 2023-05-21 18:14:12 +02:00
Evil Eye
5491512905 Use string_view in more places and reduce the number of empty string literals 2023-05-21 16:39:32 +02:00
elsid
6de335dd77
Pass path to startup script as std::filesystem::path 2023-05-06 13:58:39 +02:00
elsid
62362fc0ef
Use typed settings storage for windows
Group window settings into structs. Include rect sizes in regular and maximized
state and maximized flag. Use them instead of manipulations with string names.
2023-04-12 00:54:00 +02:00
Andrei Kortunov
4ff9e1956f Localize messagebox about disabled postprocessor 2023-04-01 11:42:49 +04:00
Petr Mikheev
618b912a20 Dehardcode non-game-specific localization GMSTs; Update l10n files. 2023-03-26 13:43:44 +02:00
Andrei Kortunov
be488649c3 Add support for non-adaptive VSync (feature 7129) 2023-02-26 15:19:19 +04:00
elsid
b5ec584be2
Replace ESM::RefId::sEmpty by default constructed RefId where possible
Static const is only required to provide a reference or a pointer when it is not
possible with default constructed temporary.
2023-02-18 01:07:15 +01:00
elsid
6d261d38dd
Add functions to read and write ESM::RefId and use them
To be later changed with another implementation.
2023-02-13 22:07:58 +01:00
psi29a
886600a1dd Merge branch 'consoledisposal' into 'master'
Check if the console's selected object is available (bug #5870)

Closes #5870

See merge request OpenMW/openmw!2713
2023-02-10 17:26:54 +00:00
Alexei Kotov
f356d0a2fc Check if the console's selected object is available (bug #5870) 2023-02-10 16:08:38 +03:00
psi29a
b385f27f86 Merge branch 'console_history' into 'master'
Remembering console commands between sessions

Closes #7125

See merge request OpenMW/openmw!2603
2023-02-10 11:54:45 +00:00
Kindi
044d82a842 Remembering console commands between sessions 2023-02-10 11:54:45 +00:00
elsid
f09789002a
Define hardcoded global variable names as constants 2023-02-07 00:47:34 +01:00
florent.teppe
216ca71149 Applied review comments
getEditorName => getNameId
restored cosntructor in CoordinateConverter
2023-01-28 12:14:00 +01:00
florent.teppe
531e55e04c Better handling of the esm3 vs esm4 cell problem
Common attribute are in one structure that has two constructors, one for ESM3 vs ESM4 Cell
Mood part of MWWorld::Cell
2023-01-27 13:39:39 +01:00
florent.teppe
562e129bd0 encapsulations of esm3 cell and esm4 cells. 2023-01-26 22:37:31 +01:00
florent.teppe
3780033837 Reverts Cell name to a string 2023-01-21 18:39:42 +01:00
Petr Mikheev
1869aeae5c Move some of player controls logic from C++ to Lua 2022-12-28 22:04:19 +01:00
florent.teppe
dc21df97c8 Fixed issue with getSummonedCreature( that returned a reference to a non const static value
Fix compile, and apply review comment

Fixed greater vs more typo.

getCellname is back to a string view.

Because in most cases was used as a strong not a refId.
and there was a fundamental issue with region names used as a cellname
2022-12-27 19:16:22 +01:00
florent.teppe
1ef1de974d script blacklist => RefId
Applies changes from review

Fixed clang format

Clang format + review.
2022-12-27 19:16:21 +01:00
florent.teppe
2c30575b3b CellName is now a RefId, makes more sense that way. 2022-12-27 19:16:21 +01:00
florent.teppe
0f3499f504 Renamed string => Id, makes more sense considering the new underlying type
Fixes unnecessary copies, and issues with case sensitive comparisons.

fixed modification that wasn't necessary

Fixed type mismatch, and unecessary copy
2022-12-27 19:15:57 +01:00
florent.teppe
65cdd489fb create a specific esm reader function for RefID to avoid allocation for string and then again for RefId
Fixed some types

removed useless header

applied clang format

fixed compile tests

fixed clang tidy, and closer to logic before this MR

Removed hardcoded refids

unless there is a returned value we don't use static RefIds
can use == between RefId and hardcoded string

Fix clang format

Fixed a few instances where std::string was used, when only const std::string& was needed

removed unused variable
2022-12-27 19:15:57 +01:00