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Check if the console's selected object is available (bug #5870)
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@ -9,6 +9,7 @@
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Bug #5371: Keyframe animation tracks are used for any file that begins with an X
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Bug #5714: Touch spells cast using ExplodeSpell don't always explode
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Bug #5849: Paralysis breaks landing
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Bug #5870: Disposing of actors who were selected in the console doesn't deselect them like vanilla
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Bug #5883: Immobile creatures don't cause water ripples
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Bug #5977: Fatigueless NPCs' corpse underwater changes animation on game load
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Bug #6313: Followers with high Fight can turn hostile
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@ -58,6 +58,7 @@ namespace MWGui
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void updateSelectedObjectPtr(const MWWorld::Ptr& currentPtr, const MWWorld::Ptr& newPtr);
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void onFrame(float dt) override { checkReferenceAvailable(); }
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void clear() override;
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void resetReference() override;
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@ -895,6 +895,9 @@ namespace MWGui
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mDebugWindow->onFrame(frameDuration);
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if (isConsoleMode())
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mConsole->onFrame(frameDuration);
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if (!gameRunning)
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return;
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