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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-26 18:35:20 +00:00

651 Commits

Author SHA1 Message Date
Evil Eye
027d49cf28 Set thread priority and start thread on fallback usage 2023-03-03 18:00:02 +01:00
Evil Eye
e020af8b4a Switch to new default device if default device changes 2023-03-03 17:31:09 +01:00
Evil Eye
b762807dfb Reopen audio device on disconnect 2023-03-02 22:58:07 +01:00
Evil Eye
754dac6103 Copy alext.h from OpenAL Soft 1.23 2023-03-02 22:57:00 +01:00
psi29a
4032c447e9 Merge branch 'load-ESM4-Cell' into 'master'
Can load and coc into an interrior oblivion cell

See merge request OpenMW/openmw!2647
2023-02-06 08:56:23 +00:00
florent.teppe
084207af64 Avoids a lot a special cases for ESM3 vs ESM4 cells. 2023-02-04 23:25:06 +01:00
elsid
f1dbd9b959
Fix -Wduplicated-branches warnings 2023-02-04 00:10:30 +01:00
florent.teppe
531e55e04c Better handling of the esm3 vs esm4 cell problem
Common attribute are in one structure that has two constructors, one for ESM3 vs ESM4 Cell
Mood part of MWWorld::Cell
2023-01-27 13:39:39 +01:00
florent.teppe
c896a2ca48 Crashfix on launch 2023-01-26 22:37:32 +01:00
florent.teppe
0018bcf7de Should make cellvariant safer to use.
Hopefully clang tidy agrees.
2023-01-26 22:37:32 +01:00
florent.teppe
562e129bd0 encapsulations of esm3 cell and esm4 cells. 2023-01-26 22:37:31 +01:00
Alexei Kotov
fd6e96576a Rework music playback (bug #7172) 2023-01-21 05:56:12 +03:00
florent.teppe
65cdd489fb create a specific esm reader function for RefID to avoid allocation for string and then again for RefId
Fixed some types

removed useless header

applied clang format

fixed compile tests

fixed clang tidy, and closer to logic before this MR

Removed hardcoded refids

unless there is a returned value we don't use static RefIds
can use == between RefId and hardcoded string

Fix clang format

Fixed a few instances where std::string was used, when only const std::string& was needed

removed unused variable
2022-12-27 19:15:57 +01:00
fteppe
125b21de20 Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
The strong type is actually just a string underneath, but this will help in the future to have a distinction so it's easier to search and replace when we use an integer ID

Slowly going through all the changes to make, still hundreds of errors

a lot of functions/structures use std::string or stringview to designate an ID. So it takes time

Continues slowly replacing ids. There are technically more and more compilation errors

I have good hope that there is a point where the amount of errors will dramatically go down as all the main functions use the ESM::RefId type

Continue moving forward, changes to the stores

slowly moving along

Starting to see the fruit of those changes.

still many many error, but more and more Irun into a situation where a function is sandwiched between two functions that use the RefId type.

More replacements. Things are starting to get easier

I can see more and more often the issue is that the function is awaiting a RefId, but is given a string
there is less need to go down functions and to fix a long list of them.

Still moving forward, and for the first time error count is going down!

Good pace, not sure about topics though, mId and mName are actually the same thing and are used interchangeably

Cells are back to using string for the name, haven't fixed everything yet. Many other changes

Under the bar of 400 compilation errors.

more good progress <100 compile errors!

More progress

Game settings store can use string for find, it was a bit absurd how every use of it required to create refId from string

some more progress on other fronts

Mostly game settings clean

one error opened a lot of other errors. Down to 18, but more will prbably appear

only link errors left??

Fixed link errors

OpenMW compiles, and launches, with some issues, but still!
2022-12-27 19:15:54 +01:00
elsid
843753da14
Remove unused includes 2022-10-09 16:44:18 +02:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base 2022-09-22 21:35:26 +03:00
florent.teppe
0dd529ab1d With the records include removed from store.hpp, need to include the relevant files accross the codebase.Lots of touched files, but very little done 2022-09-06 13:26:13 +02:00
Evil Eye
2222b47e3d Make Settings::Manager::getString return a reference 2022-08-28 16:38:11 +02:00
Evil Eye
19bd2f3c3d Use more string_view and const string& 2022-08-27 13:07:59 +02:00
Alexei Kotov
2126cedb7d Prevent Movies_Morrowind_Logo video from pausing sounds (bug #6049)
Fix custom decoder tracks update (bug #6109)
2022-08-01 05:55:09 +03:00
elsid
6c8ed4d19c
Move Files::IStreamPtr alias to a separate header
To avoid transitive include of Windows.h all over the engine.
2022-07-17 11:35:39 +02:00
elsid
bef15edf0b
Remove redundant ostream, istream, iostream and sstream includes
* Replace by std::to_string and operator+ where possible.
* Move the code requiring to include <sstream> from .hpp to .cpp files.
2022-07-05 01:41:28 +02:00
Cody Glassman
051832d7ae [Lua] Set simulation time scale 2022-07-03 12:51:28 +00:00
psi29a
436db8c0e5 Merge branch 'ffmpeg5' into 'master'
fix hang with ffmpeg5 (ffmpeg_decoder: signal EOF/errors on readPacket)

Closes #6631

See merge request OpenMW/openmw!1941
2022-06-09 20:45:50 +00:00
Dominique Martinet
c5cdb0c277 ffmpeg_decoder: signal EOF/errors on readPacket
openmw with ffmpeg 5 would hang in an infinite loop trying to read at end of
files in avformat_open_input()
avio_read() apparently now no longer handlers 0 as a return value to signal
EOF and we need ot explicitly return AVERROR_EOF; their documentation
explicitely states "For stream protocols, must never return 0 but rather
a proper AVERROR code." for avio_alloc_context's read_context.

Also fix the exception case to return AVERROR_UNKNOWN -- I assume we'd
otherwise get stuck there too, but I don't know what would trigger this
case.

Fixes #6631
2022-06-08 12:33:25 +09:00
Evil Eye
3c83117e99 Replace new with make_unique in openmw 2022-05-29 13:24:48 +02:00
psi29a
f17d7fc00b Merge branch 'string_view' into 'master'
Make getStringLiteral return a string_view

See merge request OpenMW/openmw!1896
2022-05-22 20:50:04 +00:00
Evil Eye
c6ca0e78c9 Make getStringLiteral return a string_view 2022-05-21 01:21:55 +02:00
elsid
24712e2cb1
Avoid changing map when updating ptr
This is not necessary and has overhead.
2022-05-21 00:12:33 +02:00
elsid
2dc6e755b2
Remove redundant update virtual functions 2022-05-06 23:44:04 +02:00
psi29a
9275b3c08f Merge branch 'make_shared' into 'master'
Use std::make_shared instead of new

See merge request OpenMW/openmw!1753
2022-04-08 21:35:55 +00:00
elsid
4509b05bc8
Use std::make_shared instead of new
make_shared allocates single storage for ref counter and the object.
std::shared_ptr<T>(new T) allocates 2 storages.
2022-04-08 22:50:09 +02:00
elsid
df092b558b
Replace shared_ptr by unique_ptr 2022-04-08 22:42:22 +02:00
Bret Curtis
74e7cfc023 remove unused includes: part1
remove unused imports: part2

revert one tidy we will keep for c++20
2022-01-23 17:30:25 +01:00
Bret Curtis
d1fb854521 move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
esm typo

esm typo
2022-01-23 17:04:48 +01:00
Cédric Mocquillon
512d64e514 Extract correctSoundPath method to avoid code duplication. Add unit test for the new method 2021-11-10 23:06:35 +01:00
psi29a
295ebbebbd Merge branch 'astoecke-fix-6354-sfx-distance-attenuation' into 'master'
Fade sounds when performing distance-based culling (Fixes #6354)

Closes #6354

See merge request OpenMW/openmw!1341
2021-11-09 14:33:52 +00:00
Alexei Dobrohotov
7a0c13fcf8 Make better use of std::clamp 2021-11-06 08:47:32 +03:00
Andreas Stöckel
3ee4aadd88 Heuristic for fading environment sounds in 2021-11-04 16:05:31 -04:00
Andreas Stöckel
1cafef7bdb Fade water sounds more softly 2021-11-04 16:05:31 -04:00
Andreas Stöckel
9cfa2eeab8 Remove hard maximum distance in the OpenAL driver
Hard sound source culling is now handled by the SoundManager.
2021-11-04 16:05:31 -04:00
Andreas Stöckel
6f2e311c58 Fade out sound sources that are no longer close
* Handle culling of all sound sources in a separate function cull3DSound
* Add two new settings Sound::sfx fade in duration and Sound::sfx fade out duration
2021-11-04 16:05:31 -04:00
Andreas Stöckel
1583252dd8 Improve sound fading
* Implement a more general SoundBase::setFade that can be used to fade to any desired
volume and not just fading out
* Implement SoundBase::setFadeout by using SoundBase::setFade
* Implement an exponential fade mode
2021-11-04 16:05:31 -04:00
Evil Eye
4a6464ea67 Stop trying to play non-existent music files started by scripts 2021-10-13 22:40:07 +02:00
Cédric Mocquillon
c2df0949e2 Change normalizeFilename signature 2021-09-14 18:09:55 +02:00
Cédric Mocquillon
d4e26746a3 Use recurse subdirectory iterator to iterate over the VFS without exposing internal details 2021-09-14 18:09:54 +02:00
jvoisin
5840279f16 Use default instead of empty constructors/destructors
See https://pvs-studio.com/en/docs/warnings/v832/ for details
2021-06-24 00:26:15 +02:00
Dan Church
70a0229010
Fix future FFMpeg API changes
avcodec_find_decoder now returns const AVCodec*.
2021-06-01 10:56:48 -05:00
Andrei Kortunov
963e1b8b3f Fix MSVC's C4244 warnings 2021-05-12 10:34:40 +04:00
fredzio
efb241f1de Use override instead of virtual 2021-04-11 14:46:51 +02:00