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50 Commits

Author SHA1 Message Date
Elias Howell
bf8fafa79a fixed some typos and spelling errors 2023-05-09 20:07:08 -04:00
florent.teppe
3780033837 Reverts Cell name to a string 2023-01-21 18:39:42 +01:00
florent.teppe
65cdd489fb create a specific esm reader function for RefID to avoid allocation for string and then again for RefId
Fixed some types

removed useless header

applied clang format

fixed compile tests

fixed clang tidy, and closer to logic before this MR

Removed hardcoded refids

unless there is a returned value we don't use static RefIds
can use == between RefId and hardcoded string

Fix clang format

Fixed a few instances where std::string was used, when only const std::string& was needed

removed unused variable
2022-12-27 19:15:57 +01:00
fteppe
125b21de20 Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
The strong type is actually just a string underneath, but this will help in the future to have a distinction so it's easier to search and replace when we use an integer ID

Slowly going through all the changes to make, still hundreds of errors

a lot of functions/structures use std::string or stringview to designate an ID. So it takes time

Continues slowly replacing ids. There are technically more and more compilation errors

I have good hope that there is a point where the amount of errors will dramatically go down as all the main functions use the ESM::RefId type

Continue moving forward, changes to the stores

slowly moving along

Starting to see the fruit of those changes.

still many many error, but more and more Irun into a situation where a function is sandwiched between two functions that use the RefId type.

More replacements. Things are starting to get easier

I can see more and more often the issue is that the function is awaiting a RefId, but is given a string
there is less need to go down functions and to fix a long list of them.

Still moving forward, and for the first time error count is going down!

Good pace, not sure about topics though, mId and mName are actually the same thing and are used interchangeably

Cells are back to using string for the name, haven't fixed everything yet. Many other changes

Under the bar of 400 compilation errors.

more good progress <100 compile errors!

More progress

Game settings store can use string for find, it was a bit absurd how every use of it required to create refId from string

some more progress on other fronts

Mostly game settings clean

one error opened a lot of other errors. Down to 18, but more will prbably appear

only link errors left??

Fixed link errors

OpenMW compiles, and launches, with some issues, but still!
2022-12-27 19:15:54 +01:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base 2022-09-22 21:35:26 +03:00
elsid
f5c2e09df9
Move AiTemporaryBase to a separate header 2022-07-16 17:13:16 +02:00
elsid
45db56b382
Rework fixed string
* Avoid inheritance.
* Define equality operators out of the class definition.
* Replace toString with toStringView where it doesn't make sense to create a string.
2022-01-28 18:39:09 +01:00
Bret Curtis
74e7cfc023 remove unused includes: part1
remove unused imports: part2

revert one tidy we will keep for c++20
2022-01-23 17:30:25 +01:00
Evil Eye
231da19aa4 Load repeat flag and use reset argument 2021-11-20 11:02:58 +01:00
jvoisin
ee2446d5c4 Trim even more 2021-04-30 20:11:41 +02:00
Bret Curtis
5a824d0333 components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
elsid
82893c30f4
Store package type id as enum except ESM 2020-06-11 21:02:27 +02:00
elsid
5b34ef224b
Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
elsid
da8ea9d8c7
Mark not changing AiPackages fields as const 2020-06-04 23:12:23 +02:00
elsid
8e0934cbd8
Single AI package clone definition 2020-05-20 20:15:29 +02:00
elsid
103188b61d
Derive all AI package classes from template to support CRTP features 2020-05-20 20:15:29 +02:00
elsid
f566ab03ab
Mark overriden AiPackage methods as final 2020-05-17 22:19:50 +02:00
Capostrophic
013953ec7f Support Wander movement deceleration 2020-02-11 13:50:53 +03:00
Andrei Kortunov
61ab7f3c1e Implement actors movement deceleration (feature #4544) 2019-10-31 14:41:12 +04:00
Andrei Kortunov
ee45f54b53 Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
Andrei Kortunov
fed10e87aa Store integer actor ID in AI packages (bug #4036) 2018-06-08 19:57:41 +04:00
Allofich
2322ab3125 Don't make Command spells cancel AI packages
(Fixes #3649)
2017-01-12 00:07:22 +09:00
Allofich
b1be3596dc Cleanup of #include statements 2016-06-18 10:56:28 +09:00
Allofich
3bebbab78e Duration fixes for Follow and Escort 2016-06-15 02:11:30 +09:00
scrawl
c4d38bb42d Fix clang analyzer warnings 2016-02-16 19:17:04 +01:00
scrawl
53f4b92426 AiEscort do not follow target through doors
Testing revealed a problem where the guard on the prison ship would incorrectly follow the player outside. Upon further investigation in vanilla MW, it appears that with AiEscort the actor only follows the target through doors once the AiEscort package has completed, *and* no new AI package is running yet.
2015-12-19 15:15:44 +01:00
scrawl
965bea45c0 AiEscort makes the actor side with target in fights (Bug #2697)
Also will follow the player through teleport doors.
2015-12-06 23:38:51 +01:00
scrawl
59db9664ba Pass the CharacterController to AiPackage::execute 2015-06-26 17:47:04 +02:00
scrawl
e0c6f84546 AiFollow: target has to be seen in order to start following (Fixes #1637) 2014-12-09 22:25:28 +01:00
scrawl
109a3f78a1 Adjust AiFollow distance for groups of multiple followers (Fixes #1637) 2014-12-09 16:06:04 +01:00
terrorfisch
0871d45790 Draft how to move temporary package state to CharacterController.
Example for a few values shown in AiWander.
2014-10-08 10:58:52 +02:00
scrawl
d649c19790 Cache ActorId in AiFollow::getTarget (Fixes #1804) 2014-08-13 16:00:32 +02:00
scrawl
22d7d8a466 Implement Command creature/humanoid magic effects (Fixes #1120) 2014-08-07 17:21:07 +02:00
scrawl
d81e9cfefd Implement actors fighting for the actor they are following (Fixes #1141) 2014-07-27 20:33:45 +02:00
scrawl
a54ac579a5 Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
scrawl
36d9ae17cc Revert "Change all AI packages (except AiActivate) to use ActorIds"
Causes potential infinite loops (AiSequence::fill -> AiPackage() -> getCreatureStats -> ensureCustomData -> ..)

This reverts commit 2e9985c1a371b0e5970f3791cc6d8298a624380a.
2014-05-16 12:11:34 +02:00
scrawl
2e9985c1a3 Change all AI packages (except AiActivate) to use ActorIds
More robust in case the target changes cell or there are multiple targets with the same RefId
2014-05-15 09:54:10 +02:00
Thomas
ee36ace00b Undid some code clean up changes, and changed how some includes work 2014-05-13 13:43:50 -04:00
Thomas
cbfa282f8d Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
Notes - When the door hits them while it's about to finish closing they will try to walk through the door.
      - Considerably more works is needed in making the NPC work out troublesome areas where they get stuck
2014-05-13 03:58:32 -04:00
Thomas
2c74ea381e Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue 2014-05-12 21:05:32 -04:00
Thomas
10a5bb9464 Made code a bit more standardized and added a good bit of documentation. 2014-04-29 23:40:59 -04:00
gus
f4879dacd5 add AIfollow to summoned creatures 2014-03-05 11:24:39 +01:00
gus
1ae62665d6 get all actors following a given actor 2014-01-12 14:02:40 +01:00
gus
ccf07f9406 Bugfix 2014-01-11 12:07:10 +01:00
gus
2d66b2c4fa AiFollow. Npc get stuck often (no stuck dtection yet) 2014-01-11 12:06:36 +01:00
gus
650a112e2e better timer 2013-10-30 20:42:50 +01:00
rpopovici
7079b9062f add AI script functions 2012-11-30 02:16:16 +02:00
Marc Zinnschlag
a092deaee8 various fixes 2012-11-16 20:28:20 +01:00
marcin
51027c541e Feature #391 Dummy AI package classes 2012-11-16 18:38:15 +01:00
marcin
99ddc63e2c Feature #391 Dummy AI package classes 2012-11-15 22:32:15 +01:00