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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-26 18:35:20 +00:00

13720 Commits

Author SHA1 Message Date
elsid
01c712d5f1
Split navigator settings into subtypes
Mostly to distinguish settings that affect properties of the generated navmesh.
2021-12-10 23:55:03 +01:00
elsid
5a6b39f8e0
Store mesh source data in recast mesh 2021-12-10 23:55:02 +01:00
psi29a
4883cbf590 Merge branch 'detain-hash-selectively-reluctant' into 'master'
Get rid of EscapeHashX classes option 5 (attempt 2): Use boost::filesystem::path rules if the path starts with ", and consume the whole thing verbatim otherwise

Closes #5804

See merge request OpenMW/openmw!1436
2021-12-10 08:38:06 +00:00
psi29a
3baf966219 Merge branch 'msvc-only-precompile' into 'master'
Only precompile headers with MSVC

See merge request OpenMW/openmw!1467
2021-12-09 18:10:47 +00:00
AnyOldName3
8fc09f8c51 Merge remote-tracking branch 'upstream/master' into detain-hash-selectively-reluctant
Merge conflicts included:
* One setting being removed (branch had changed its type).
* One setting's description being changed (branch had changed its type).
* List of files in components/files was changed both upstream and on the
  branch.
* Upstream had changed something in a file the branch deletes.
2021-12-09 17:09:52 +00:00
AnyOldName3
221e425fe6 Only precompile headers with MSVC 2021-12-09 14:59:17 +00:00
Evil Eye
4b67fe5351 Actually remove effects before proclaiming they've been removed 2021-12-08 17:18:08 +01:00
psi29a
ad492c5735 Merge branch 'mac_mac_great_again_lua_edition' into 'master'
modified builtin_scripts to be macOS aware; simplified things as the SHADER...

Closes #6459

See merge request OpenMW/openmw!1463
2021-12-08 15:10:23 +00:00
psi29a
e04e139f37 Merge branch 'navmesh_raw' into 'master'
Add to navigator unmodified water and heightfield data

See merge request OpenMW/openmw!1373
2021-12-08 13:36:17 +00:00
Bret Curtis
9336626927 use OPENMW_RESOURCES_ROOT instead 2021-12-08 14:33:49 +01:00
Bret Curtis
a9bf53d4ed modified builtin_scripts to be macOS aware; simplified things as the SHADER and MYGUI dir were just pointing to the OpenMW_BINARY_DIR anyway, so removing the code duplication 2021-12-08 14:28:56 +01:00
psi29a
694f697f61 Merge branch 'it_isnt_theft_if_they_were_dead_when_you_started' into 'master'
Force the loot UI open if it was open while resurrecting the lootee

Closes #6453

See merge request OpenMW/openmw!1452
2021-12-06 14:49:01 +00:00
psi29a
c844e5d045 Merge branch 'racer_recursion_limited' into 'master'
Check if a leveled creature is in an unloaded cell before deciding it doesn't exist

Closes #4376

See merge request OpenMW/openmw!1420

(cherry picked from commit 782371cb2e7f6653d72305090033557b53bbcf3a)

6d945da7 Check if a leveled creature is in an unloaded cell before deciding it doesn't exist
2021-12-06 13:58:35 +00:00
Evil Eye
99bfe024ef Cap temp disposition change properly 2021-12-05 18:36:35 +01:00
Petr Mikheev
c5e10dfa85 Merge branch 'refactor_sdlmappings' into 'master'
Move SDL-MyGUI input mappings to components, map both ways

See merge request OpenMW/openmw!1444
2021-12-04 12:16:38 +00:00
uramer
15c7bddd57 Move SDL-MyGUI input mappings to components, map both ways 2021-12-04 12:16:38 +00:00
Petr Mikheev
d3df3efaf1 Precompile sol.hpp in order to reduce compilation time. 2021-12-04 11:32:39 +00:00
Evil Eye
4d346fefd6 Merge branch 'regionnotfound' into 'master'
Raise a warning when entering non-existent region

Closes #6358

See merge request OpenMW/openmw!1454
2021-12-03 16:05:18 +00:00
Kindi
47ff6a87a3 Raise a warning when entering non-existent region 2021-12-03 16:05:18 +00:00
Petr Mikheev
620748480b Merge branch 'lua_missing_key_codes' into 'master'
Lua binding for SDL_GetKeyName, two missing scan codes

See merge request OpenMW/openmw!1450

(cherry picked from commit d86e7d4c9a28bc96af0a5638b26879fa49b8a847)

9a073baa Add Apostrophe and Period scan codes
d66f3a35 Add getKeyName to Lua input API
ed64add9 Replace mentions of KeyEvent with KEY
2021-12-03 13:35:57 +00:00
elsid
7dcb219ecf
Add raw heightfield data to navigator 2021-12-03 01:16:15 +01:00
elsid
8571c317d8
Add raw water data to navigator 2021-12-03 01:16:15 +01:00
Evil Eye
58b888a38e Preserve inventories when resurrecting actors while looting them 2021-12-02 20:36:42 +01:00
Evil Eye
b35cb038d0 Merge branch 'drowningbar' into 'master'
Bug #5434: Pinned windows shouldn't cover breath progress bar

Closes #5434

See merge request OpenMW/openmw!1448
2021-12-02 17:01:40 +00:00
andrew-app
13400b2c5f Bug #5434: Pinned windows shouldn't cover breath progress bar 2021-12-02 17:01:40 +00:00
psi29a
7256654f29 Merge branch 'navmesh_render' into 'master'
Rework navmesh render (#6187)

See merge request OpenMW/openmw!1338
2021-12-02 10:34:41 +00:00
psi29a
1654bebfc8 Merge branch 'master' into 'master'
#6419 Topic shouldn't be greyed out if they can produce another topic reference.

See merge request OpenMW/openmw!1442
2021-12-02 08:04:32 +00:00
Ivan Beloborodov
ead0cb5ce0 #6419 Topic shouldn't be greyed out if they can produce another topic reference. 2021-12-02 08:04:29 +00:00
Evil Eye
dca0fa0a41 Remove teleportation effects after they've been applied 2021-12-01 21:39:53 +00:00
Evil Eye
893d569529 Force the loot UI open if it was open while resurrecting the lootee 2021-12-01 18:21:21 +01:00
psi29a
a9008d224a Merge branch 'light_refactors' into 'master'
LightManager consolidation

Closes #6389

See merge request OpenMW/openmw!1400
2021-11-30 16:02:28 +00:00
psi29a
e221013692 Merge branch 'recalculate-projection-matrix-on-window-resize' into 'master'
Recalculate the Projection Matrix every time the window is resized.

See merge request OpenMW/openmw!1382
2021-11-30 16:00:31 +00:00
OnlyForF1
c5b33185b5 Recalculate the Projection Matrix every time the window is resized. 2021-11-30 16:00:30 +00:00
psi29a
7f2c0df3fd Merge branch 'follow_the_path_of_peace' into 'master'
Remove allies from combat when stopping combat

Closes #1930

See merge request OpenMW/openmw!1441
2021-11-30 15:59:06 +00:00
psi29a
12167291a3 Merge branch 'plz_no_particles' into 'master'
Hopefully fix #6353 once and for all

Closes #6353

See merge request OpenMW/openmw!1433
2021-11-30 15:57:38 +00:00
elsid
c4cd2f36c3
Move convertMagicEffects into separate file
As completely unrelated to EsmLoader.
2021-11-29 22:45:35 +01:00
elsid
47219b4def
Avoid base class call antipattern in classes derived from ContentLoader 2021-11-29 22:45:08 +01:00
Bret Curtis
246912f73a
Merge pull request #3206 from akortunov/groundcover_loading
Use a separate storage for groundcover data
2021-11-29 20:09:21 +01:00
kuyondo
01a9eaf4a8 fix#6451 2021-11-29 19:04:34 +08:00
Frederic Chardon
9d7a53b701 Merge branch 'fix_physics_deadlock' into 'master'
Fix deadlock in physics system (#6414)

Closes #6414

See merge request OpenMW/openmw!1440
2021-11-27 19:56:37 +00:00
Evil Eye
d6f06fbf9a Remove allies from combat when stopping combat 2021-11-25 22:00:52 +01:00
Evil Eye
a231037449 Merge branch 'accumroot' into 'master'
Use the anim source to find mAccumRoot (bug #6417)

Closes #6417

See merge request OpenMW/openmw!1431
2021-11-25 19:13:21 +00:00
elsid
6b43ce0662
Fix deadlock in physics system
1. Reorder unlock and notify_all calls to avoid notifying when not all worker
   threads are waiting.
2. Make sure main thread does not attempt to exclusively lock mSimulationMutex
   while not all workers are done with previous frame.
3. Replace mNewFrame flag by counter to avoid modification from multiple
   threads.
2021-11-25 19:28:31 +01:00
Evil Eye
90f94caaaf Merge branch 'quickkeyvalidation' into 'master'
Validate Quick Keys

Closes #6433

See merge request OpenMW/openmw!1428
2021-11-23 19:06:26 +00:00
kuyondo
60a345f5cc Better indentation 2021-11-24 01:44:14 +08:00
Evil Eye
fb4c611570 Merge branch 'sunglare_fix' into 'master'
Fix sunglare in sky shaders

See merge request OpenMW/openmw!1430
2021-11-23 16:47:08 +00:00
Evil Eye
f18b8adfea Truncate instead of rounding to deal with negative values 2021-11-23 17:00:53 +01:00
kuyondo
d55682f833 remove debug code 2021-11-23 15:14:59 +08:00
kuyondo
503f0e62e7 Validate Argument is Index instead of Player 2021-11-23 14:55:50 +08:00
Alexei Dobrohotov
fd58e5ba77 Use the anim source to find mAccumRoot (bug #6417) 2021-11-23 04:53:03 +03:00