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https://gitlab.com/OpenMW/openmw.git
synced 2025-02-16 03:40:16 +00:00
modified builtin_scripts to be macOS aware; simplified things as the SHADER and MYGUI dir were just pointing to the OpenMW_BINARY_DIR anyway, so removing the code duplication
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48573b1278
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@ -445,9 +445,8 @@ if (APPLE)
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"${APP_BUNDLE_DIR}/Contents/Resources/OpenMW.icns" COPYONLY)
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endif (APPLE)
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if (NOT APPLE)
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set(OPENMW_MYGUI_FILES_ROOT ${OpenMW_BINARY_DIR})
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set(OPENMW_SHADERS_ROOT ${OpenMW_BINARY_DIR})
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if (NOT APPLE) # this is modified for macOS use later in "apps/open[mw|cs]/CMakeLists.txt"
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set(OPENMW_BINARY_ROOT ${OpenMW_BINARY_DIR})
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endif ()
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add_subdirectory(files/)
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@ -183,8 +183,7 @@ if(APPLE)
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set(OPENCS_BUNDLE_NAME "OpenMW-CS")
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set(OPENCS_BUNDLE_RESOURCES_DIR "${OpenMW_BINARY_DIR}/${OPENCS_BUNDLE_NAME}.app/Contents/Resources")
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set(OPENMW_MYGUI_FILES_ROOT ${OPENCS_BUNDLE_RESOURCES_DIR})
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set(OPENMW_SHADERS_ROOT ${OPENCS_BUNDLE_RESOURCES_DIR})
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set(OPENMW_BINARY_ROOT ${OPENCS_BUNDLE_RESOURCES_DIR})
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add_subdirectory(../../files/ ${CMAKE_CURRENT_BINARY_DIR}/files)
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@ -179,8 +179,7 @@ endif()
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if(APPLE)
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set(BUNDLE_RESOURCES_DIR "${APP_BUNDLE_DIR}/Contents/Resources")
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set(OPENMW_MYGUI_FILES_ROOT ${BUNDLE_RESOURCES_DIR})
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set(OPENMW_SHADERS_ROOT ${BUNDLE_RESOURCES_DIR})
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set(OPENMW_BINARY_ROOT ${BUNDLE_RESOURCES_DIR})
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add_subdirectory(../../files/ ${CMAKE_CURRENT_BINARY_DIR}/files)
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@ -1,8 +1,20 @@
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file(GLOB_RECURSE BUILTIN_SCRIPTS LIST_DIRECTORIES false RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} CONFIGURE_DEPENDS "*")
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if (NOT DEFINED OPENMW_BINARY_ROOT)
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return()
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endif()
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foreach (f ${BUILTIN_SCRIPTS})
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if (NOT ("CMakeLists.txt" STREQUAL "${f}"))
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copy_resource_file("${CMAKE_CURRENT_SOURCE_DIR}/${f}" "${OpenMW_BINARY_DIR}" "resources/vfs/${f}")
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endif()
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endforeach (f)
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# Copy resource files into the build directory
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set(SDIR ${CMAKE_CURRENT_SOURCE_DIR})
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set(DDIRRELATIVE resources/vfs)
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copy_all_resource_files(${CMAKE_CURRENT_SOURCE_DIR} ${OPENMW_BINARY_ROOT} ${DDIRRELATIVE} "builtin.omwscripts")
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set(DDIRRELATIVE resources/vfs/openmw_aux)
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copy_all_resource_files(${CMAKE_CURRENT_SOURCE_DIR} ${OPENMW_BINARY_ROOT} ${DDIRRELATIVE} "openmw_aux/util.lua")
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set(LUA_SCRIPTS_FILES
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scripts/omw/camera.lua
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scripts/omw/head_bobbing.lua
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scripts/omw/third_person.lua
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)
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set(DDIRRELATIVE resources/vfs/scripts/omw)
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copy_all_resource_files(${CMAKE_CURRENT_SOURCE_DIR} ${OPENMW_BINARY_ROOT} ${DDIRRELATIVE} "${LUA_SCRIPTS_FILES}")
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@ -1,4 +1,4 @@
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if (NOT DEFINED OPENMW_MYGUI_FILES_ROOT)
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if (NOT DEFINED OPENMW_BINARY_ROOT)
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return()
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endif()
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@ -97,4 +97,4 @@ set(MYGUI_FILES
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)
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copy_all_resource_files(${CMAKE_CURRENT_SOURCE_DIR} ${OPENMW_MYGUI_FILES_ROOT} ${DDIRRELATIVE} "${MYGUI_FILES}")
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copy_all_resource_files(${CMAKE_CURRENT_SOURCE_DIR} ${OPENMW_BINARY_ROOT} ${DDIRRELATIVE} "${MYGUI_FILES}")
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@ -1,4 +1,4 @@
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if (NOT DEFINED OPENMW_SHADERS_ROOT)
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if (NOT DEFINED OPENMW_BINARY_ROOT)
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return()
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endif()
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@ -42,4 +42,4 @@ set(SHADER_FILES
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softparticles.glsl
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)
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copy_all_resource_files(${CMAKE_CURRENT_SOURCE_DIR} ${OPENMW_SHADERS_ROOT} ${DDIRRELATIVE} "${SHADER_FILES}")
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copy_all_resource_files(${CMAKE_CURRENT_SOURCE_DIR} ${OPENMW_BINARY_ROOT} ${DDIRRELATIVE} "${SHADER_FILES}")
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@ -1,4 +1,4 @@
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if (NOT DEFINED OPENMW_MYGUI_FILES_ROOT)
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if (NOT DEFINED OPENMW_BINARY_ROOT)
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return()
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endif()
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@ -15,4 +15,4 @@ set(TEXTURE_FILES
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textures/omw_menu_scroll_center_v.dds
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)
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copy_all_resource_files(${CMAKE_CURRENT_SOURCE_DIR} ${OPENMW_MYGUI_FILES_ROOT} ${DDIRRELATIVE} "${TEXTURE_FILES}")
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copy_all_resource_files(${CMAKE_CURRENT_SOURCE_DIR} ${OPENMW_BINARY_ROOT} ${DDIRRELATIVE} "${TEXTURE_FILES}")
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