Chris Robinson
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c072babd17
|
Better handle bad OpenAL source counts
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2012-03-28 04:56:40 -07:00 |
|
Chris Robinson
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089c340935
|
Switch the map so the SoundPtr is used as a key
|
2012-03-28 04:37:00 -07:00 |
|
Nikolay Kasyanov
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66b31d3d43
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Bug #229 (Fixed): On OS X Launcher cannot launch game if path to binary contains spaces
|
2012-03-28 12:04:42 +04:00 |
|
scrawl
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72ff7ec030
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Merge branch 'next' into occlusionquery
Conflicts:
apps/openmw/mwrender/sky.cpp
|
2012-03-27 23:46:48 +02:00 |
|
Lukasz Gromanowski
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fa4c4b8f21
|
Issue #225: Initialize members in class constructor.
|
2012-03-27 23:07:25 +02:00 |
|
scrawl
|
43b1f896f4
|
fix object pickup when player is very close to object
|
2012-03-27 22:36:02 +02:00 |
|
scrawl
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8f6d10f229
|
fix uninitalised stuff
|
2012-03-27 20:59:58 +02:00 |
|
scrawl
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7900f2ac34
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Merge pull request #1 from Yacoby/terrain18
Terrain18
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2012-03-27 11:27:54 -07:00 |
|
Marc Zinnschlag
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6c8be7205a
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build fix
|
2012-03-27 20:13:48 +02:00 |
|
Marc Zinnschlag
|
a996cfed71
|
Merge remote branch 'ace/win-fixes' into next
|
2012-03-27 20:11:46 +02:00 |
|
Chris Robinson
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c6c06f1140
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Return SoundPtr objects from the playSound and streamSound methods
|
2012-03-27 05:59:09 -07:00 |
|
Jacob Essex
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ec21ff21cc
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Removed memory leak, allocated more on the stack
|
2012-03-27 13:58:12 +01:00 |
|
scrawl
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e398c51f8a
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remove unneeded render queue workaround
|
2012-03-27 13:13:28 +02:00 |
|
Chris Robinson
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f0db2ab82f
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Split stopSound3D into separate functions to deal with stopping all sounds on an object
|
2012-03-27 03:20:50 -07:00 |
|
Chris Robinson
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033faba9c4
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Make a function parameter const
|
2012-03-27 03:00:04 -07:00 |
|
Chris Robinson
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c2611d035c
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Use a pair to match the MWWorld::Ptr object and sound ID, instead of nested maps
|
2012-03-27 02:50:45 -07:00 |
|
Marc Zinnschlag
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9863195f09
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Merge remote branch 'lgro/valgrind' into next
|
2012-03-27 11:14:09 +02:00 |
|
Marc Zinnschlag
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e56731d25e
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Merge remote branch 'scrawl/deletefix' into next
|
2012-03-27 11:10:15 +02:00 |
|
Jacob Essex
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b76b62e5e4
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Fixed a crash when there were cells with no data, refactored to remove non mutable data from CellStore
|
2012-03-27 09:20:22 +01:00 |
|
scrawl
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bb09c2189a
|
lower rendering distance for small objects (reduce batch count)
|
2012-03-27 00:45:25 +02:00 |
|
Alexander "Ace" Olofsson
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55f1053b4f
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Windows fixes for compiling and linking
|
2012-03-27 00:36:53 +02:00 |
|
Lukasz Gromanowski
|
be94da1527
|
Issue #225: Initialize class members in constructor.
|
2012-03-27 00:34:06 +02:00 |
|
Lukasz Gromanowski
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6d6ed909bf
|
Issue #225: Deallocate memory used by actors animations.
|
2012-03-27 00:31:15 +02:00 |
|
scrawl
|
bf421d2873
|
use vector instead of array
|
2012-03-27 00:18:09 +02:00 |
|
Lukasz Gromanowski
|
f8afc22f04
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Issue #225: Corrected wrong delete operator introduced by one of previous commit.
|
2012-03-26 23:16:59 +02:00 |
|
scrawl
|
18c2b5eb0a
|
Merge branch 'next' into occlusionquery
|
2012-03-26 22:09:41 +02:00 |
|
scrawl
|
bb3f3ce1db
|
bugfix
|
2012-03-26 21:52:38 +02:00 |
|
Nikolay Kasyanov
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362e6cb9ed
|
Removed predefined SDK path. Found that it's generally not good idea to force it. Also -Wno-unused-but-set-parameter only set for gcc 4.6 or newer
openmw-0.13.0
|
2012-03-26 23:21:51 +04:00 |
|
Marc Zinnschlag
|
2362d0a029
|
possible EOL problem
|
2012-03-26 20:40:04 +02:00 |
|
scrawl
|
28dfba55e0
|
delete fix
|
2012-03-26 20:29:07 +02:00 |
|
Lukasz Gromanowski
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2b9845a5b6
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Issue #225: Free memory allocated for sending into HardwareVertexBuffer.
Free memory allocated for sending into HardwareVertexBuffer in NIFLoader class.
|
2012-03-26 19:09:55 +02:00 |
|
Lukasz Gromanowski
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5185a28b60
|
Issue #225: Initialize all class members in constructor.
|
2012-03-26 19:09:55 +02:00 |
|
Lukasz Gromanowski
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d3b88b9e34
|
Issue #225: Added cleanup of allocated memory in BulletNifLoader and BulletShapeLoader.
|
2012-03-26 19:09:55 +02:00 |
|
Lukasz Gromanowski
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a7ac0e526e
|
Issue #225: Added cleanup of parts of PhysicEngine.
Added cleanup of CMotionState inserted to RigidBody,
and btSortedOverlappingPairCache inserted to btDbvtBroadphase
in PhysicEngine.
|
2012-03-26 19:09:55 +02:00 |
|
Lukasz Gromanowski
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633e80cded
|
Issue #225: Added cleanup of maps used in PhysicEngine.
|
2012-03-26 19:09:55 +02:00 |
|
Chris Robinson
|
0d552c10bc
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Use an empty MWWorld::Ptr object for non-3D sounds
|
2012-03-26 04:10:47 -07:00 |
|
Chris Robinson
|
7b3ecc290e
|
Fix compilation with older OpenAL headers
|
2012-03-26 01:12:06 -07:00 |
|
Chris Robinson
|
f8f749dbec
|
Merge remote branch 'zini/next' into sound-rewrite
|
2012-03-26 00:02:21 -07:00 |
|
scrawl
|
4ee03cd61f
|
handle timeout
|
2012-03-26 00:31:03 +02:00 |
|
scrawl
|
98a33a7fc6
|
fix
|
2012-03-25 23:28:51 +02:00 |
|
scrawl
|
382fa6ac68
|
fixes
|
2012-03-25 22:53:00 +02:00 |
|
scrawl
|
53d4be5cf6
|
object pickup should work everywhere
|
2012-03-25 20:52:56 +02:00 |
|
scrawl
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17a4adfe88
|
add raycast method that returns _all_ objects that were hit
|
2012-03-25 12:26:44 +02:00 |
|
Marc Zinnschlag
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d993766ee1
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Merge remote branch 'pvdk/garamond' into next
|
2012-03-25 11:05:41 +02:00 |
|
Chris Robinson
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3e98e28059
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Use a better method to get a more even randomization
|
2012-03-24 21:05:03 -07:00 |
|
Chris Robinson
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2bc81a778b
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Merge remote branch 'zini/next' into sound-rewrite
|
2012-03-24 17:27:10 -07:00 |
|
scrawl
|
f959a5cbeb
|
auto adjust size of map window title bar
|
2012-03-24 23:24:19 +01:00 |
|
Nikolay Kasyanov
|
8e76451cda
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Fix launcher style installation on OS X again
|
2012-03-25 02:00:49 +04:00 |
|
Pieter van der Kloet
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426c278505
|
Changed the OpenMW default font from Comic sans to EB Garamond
|
2012-03-24 22:02:55 +01:00 |
|
Pieter van der Kloet
|
155cd76f37
|
Changed Launcher font to EB Garamond and added license info
|
2012-03-24 20:43:35 +01:00 |
|