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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-26 18:35:20 +00:00

2567 Commits

Author SHA1 Message Date
Chris Robinson
c072babd17 Better handle bad OpenAL source counts 2012-03-28 04:56:40 -07:00
Chris Robinson
089c340935 Switch the map so the SoundPtr is used as a key 2012-03-28 04:37:00 -07:00
Nikolay Kasyanov
66b31d3d43 Bug #229 (Fixed): On OS X Launcher cannot launch game if path to binary contains spaces 2012-03-28 12:04:42 +04:00
scrawl
72ff7ec030 Merge branch 'next' into occlusionquery
Conflicts:
	apps/openmw/mwrender/sky.cpp
2012-03-27 23:46:48 +02:00
Lukasz Gromanowski
fa4c4b8f21 Issue #225: Initialize members in class constructor. 2012-03-27 23:07:25 +02:00
scrawl
43b1f896f4 fix object pickup when player is very close to object 2012-03-27 22:36:02 +02:00
scrawl
8f6d10f229 fix uninitalised stuff 2012-03-27 20:59:58 +02:00
scrawl
7900f2ac34 Merge pull request #1 from Yacoby/terrain18
Terrain18
2012-03-27 11:27:54 -07:00
Marc Zinnschlag
6c8be7205a build fix 2012-03-27 20:13:48 +02:00
Marc Zinnschlag
a996cfed71 Merge remote branch 'ace/win-fixes' into next 2012-03-27 20:11:46 +02:00
Chris Robinson
c6c06f1140 Return SoundPtr objects from the playSound and streamSound methods 2012-03-27 05:59:09 -07:00
Jacob Essex
ec21ff21cc Removed memory leak, allocated more on the stack 2012-03-27 13:58:12 +01:00
scrawl
e398c51f8a remove unneeded render queue workaround 2012-03-27 13:13:28 +02:00
Chris Robinson
f0db2ab82f Split stopSound3D into separate functions to deal with stopping all sounds on an object 2012-03-27 03:20:50 -07:00
Chris Robinson
033faba9c4 Make a function parameter const 2012-03-27 03:00:04 -07:00
Chris Robinson
c2611d035c Use a pair to match the MWWorld::Ptr object and sound ID, instead of nested maps 2012-03-27 02:50:45 -07:00
Marc Zinnschlag
9863195f09 Merge remote branch 'lgro/valgrind' into next 2012-03-27 11:14:09 +02:00
Marc Zinnschlag
e56731d25e Merge remote branch 'scrawl/deletefix' into next 2012-03-27 11:10:15 +02:00
Jacob Essex
b76b62e5e4 Fixed a crash when there were cells with no data, refactored to remove non mutable data from CellStore 2012-03-27 09:20:22 +01:00
scrawl
bb09c2189a lower rendering distance for small objects (reduce batch count) 2012-03-27 00:45:25 +02:00
Alexander "Ace" Olofsson
55f1053b4f Windows fixes for compiling and linking 2012-03-27 00:36:53 +02:00
Lukasz Gromanowski
be94da1527 Issue #225: Initialize class members in constructor. 2012-03-27 00:34:06 +02:00
Lukasz Gromanowski
6d6ed909bf Issue #225: Deallocate memory used by actors animations. 2012-03-27 00:31:15 +02:00
scrawl
bf421d2873 use vector instead of array 2012-03-27 00:18:09 +02:00
Lukasz Gromanowski
f8afc22f04 Issue #225: Corrected wrong delete operator introduced by one of previous commit. 2012-03-26 23:16:59 +02:00
scrawl
18c2b5eb0a Merge branch 'next' into occlusionquery 2012-03-26 22:09:41 +02:00
scrawl
bb3f3ce1db bugfix 2012-03-26 21:52:38 +02:00
Nikolay Kasyanov
362e6cb9ed Removed predefined SDK path. Found that it's generally not good idea to force it. Also -Wno-unused-but-set-parameter only set for gcc 4.6 or newer openmw-0.13.0 2012-03-26 23:21:51 +04:00
Marc Zinnschlag
2362d0a029 possible EOL problem 2012-03-26 20:40:04 +02:00
scrawl
28dfba55e0 delete fix 2012-03-26 20:29:07 +02:00
Lukasz Gromanowski
2b9845a5b6 Issue #225: Free memory allocated for sending into HardwareVertexBuffer.
Free memory allocated for sending into HardwareVertexBuffer in NIFLoader class.
2012-03-26 19:09:55 +02:00
Lukasz Gromanowski
5185a28b60 Issue #225: Initialize all class members in constructor. 2012-03-26 19:09:55 +02:00
Lukasz Gromanowski
d3b88b9e34 Issue #225: Added cleanup of allocated memory in BulletNifLoader and BulletShapeLoader. 2012-03-26 19:09:55 +02:00
Lukasz Gromanowski
a7ac0e526e Issue #225: Added cleanup of parts of PhysicEngine.
Added cleanup of CMotionState inserted to RigidBody,
and btSortedOverlappingPairCache inserted to btDbvtBroadphase
in PhysicEngine.
2012-03-26 19:09:55 +02:00
Lukasz Gromanowski
633e80cded Issue #225: Added cleanup of maps used in PhysicEngine. 2012-03-26 19:09:55 +02:00
Chris Robinson
0d552c10bc Use an empty MWWorld::Ptr object for non-3D sounds 2012-03-26 04:10:47 -07:00
Chris Robinson
7b3ecc290e Fix compilation with older OpenAL headers 2012-03-26 01:12:06 -07:00
Chris Robinson
f8f749dbec Merge remote branch 'zini/next' into sound-rewrite 2012-03-26 00:02:21 -07:00
scrawl
4ee03cd61f handle timeout 2012-03-26 00:31:03 +02:00
scrawl
98a33a7fc6 fix 2012-03-25 23:28:51 +02:00
scrawl
382fa6ac68 fixes 2012-03-25 22:53:00 +02:00
scrawl
53d4be5cf6 object pickup should work everywhere 2012-03-25 20:52:56 +02:00
scrawl
17a4adfe88 add raycast method that returns _all_ objects that were hit 2012-03-25 12:26:44 +02:00
Marc Zinnschlag
d993766ee1 Merge remote branch 'pvdk/garamond' into next 2012-03-25 11:05:41 +02:00
Chris Robinson
3e98e28059 Use a better method to get a more even randomization 2012-03-24 21:05:03 -07:00
Chris Robinson
2bc81a778b Merge remote branch 'zini/next' into sound-rewrite 2012-03-24 17:27:10 -07:00
scrawl
f959a5cbeb auto adjust size of map window title bar 2012-03-24 23:24:19 +01:00
Nikolay Kasyanov
8e76451cda Fix launcher style installation on OS X again 2012-03-25 02:00:49 +04:00
Pieter van der Kloet
426c278505 Changed the OpenMW default font from Comic sans to EB Garamond 2012-03-24 22:02:55 +01:00
Pieter van der Kloet
155cd76f37 Changed Launcher font to EB Garamond and added license info 2012-03-24 20:43:35 +01:00