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fix uninitalised stuff
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@ -11,7 +11,7 @@ using namespace Ogre;
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OcclusionQuery::OcclusionQuery(OEngine::Render::OgreRenderer* renderer, SceneNode* sunNode) :
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mSunTotalAreaQuery(0), mSunVisibleAreaQuery(0), mSingleObjectQuery(0), mActiveQuery(0),
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mDoQuery(0), mSunVisibility(0), mQuerySingleObjectStarted(false),
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mDoQuery(0), mSunVisibility(0), mQuerySingleObjectStarted(false), mTestResult(false),
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mQuerySingleObjectRequested(false), mResponding(true), mDelay(0), mWasVisible(false), mObjectWasVisible(false)
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{
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mRendering = renderer;
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@ -211,7 +211,7 @@ void OcclusionQuery::update(float duration)
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mDoQuery = true;
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}
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if (!mSingleObjectQuery->isStillOutstanding() && mQuerySingleObjectStarted)
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if (mQuerySingleObjectStarted && !mSingleObjectQuery->isStillOutstanding())
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{
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mDelay = 0;
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mResponding = true;
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@ -157,7 +157,8 @@ namespace MWWorld
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const std::string& master, const boost::filesystem::path& resDir,
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bool newGame, Environment& environment, const std::string& encoding)
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: mPlayer (0), mLocalScripts (mStore), mGlobalVariables (0),
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mSky (true), mEnvironment (environment), mNextDynamicRecord (0), mCells (mStore, mEsm, *this)
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mSky (true), mEnvironment (environment), mNextDynamicRecord (0), mCells (mStore, mEsm, *this),
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mNumFacing(0)
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{
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mPhysics = new PhysicsSystem(renderer);
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mPhysEngine = mPhysics->getEngine();
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