Lukasz Gromanowski
|
5185a28b60
|
Issue #225: Initialize all class members in constructor.
|
2012-03-26 19:09:55 +02:00 |
|
scrawl
|
4ee03cd61f
|
handle timeout
|
2012-03-26 00:31:03 +02:00 |
|
scrawl
|
98a33a7fc6
|
fix
|
2012-03-25 23:28:51 +02:00 |
|
scrawl
|
382fa6ac68
|
fixes
|
2012-03-25 22:53:00 +02:00 |
|
scrawl
|
53d4be5cf6
|
object pickup should work everywhere
|
2012-03-25 20:52:56 +02:00 |
|
Jason Hooks
|
18a139cd66
|
adding up and down move buttons
|
2012-03-24 22:03:08 -04:00 |
|
scrawl
|
9d30a139cc
|
added api
|
2012-03-24 20:41:23 +01:00 |
|
scrawl
|
e212a32350
|
bugfix
|
2012-03-24 18:38:58 +01:00 |
|
scrawl
|
743ea0c9be
|
use hardware occlusion query for sun glare effect
|
2012-03-24 17:59:26 +01:00 |
|
scrawl
|
5fba52c238
|
Merge branch 'terrain18' into occlusionquery
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.hpp
|
2012-03-24 15:14:33 +01:00 |
|
scrawl
|
99b2b6b648
|
ogre 1.8 fixes
|
2012-03-24 14:46:48 +01:00 |
|
scrawl
|
f2a7acb102
|
Merge branch 'next' into terrain
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.cpp
|
2012-03-24 13:19:17 +01:00 |
|
scrawl
|
f4898539e9
|
added some code that doesn't do anything yet, waiting for ogre 1.8
|
2012-03-24 13:06:01 +01:00 |
|
Marc Zinnschlag
|
9ec1e55aaf
|
Merge remote branch 'scrawl/minimap' into next
|
2012-03-24 10:31:42 +01:00 |
|
scrawl
|
a6259a1b0d
|
bugfixes
|
2012-03-23 17:37:56 +01:00 |
|
scrawl
|
06fa310e29
|
player arrow rotated correctly
|
2012-03-23 15:00:48 +01:00 |
|
scrawl
|
b8f962a68d
|
Merge branch 'next' into shaders
|
2012-03-23 10:26:20 +01:00 |
|
scrawl
|
9c3e1f48f0
|
player arrow
|
2012-03-23 09:00:00 +01:00 |
|
scrawl
|
2dd329938a
|
automatically zoom in on the player while moving
|
2012-03-23 08:16:04 +01:00 |
|
scrawl
|
9076401892
|
Merge branch 'next' into terrain
Conflicts:
CMakeLists.txt
apps/openmw/CMakeLists.txt
|
2012-03-22 22:31:49 +01:00 |
|
scrawl
|
ab9aa1ba74
|
Merge branch 'next' into minimap
Conflicts:
files/mygui/openmw_map_window_layout.xml
|
2012-03-22 19:36:37 +01:00 |
|
Jason Hooks
|
fe9e6a732c
|
Some cleanup
|
2012-03-18 22:32:46 -04:00 |
|
Jason Hooks
|
51fb9e67cd
|
Merge
|
2012-03-18 21:31:31 -04:00 |
|
scrawl
|
1907e21207
|
removed preprocessor constants
|
2012-03-18 20:44:56 +01:00 |
|
scrawl
|
c2329b7027
|
removed preprocessor constants
|
2012-03-18 20:32:50 +01:00 |
|
scrawl
|
5e939e4818
|
map window now works for interiors
|
2012-03-17 13:59:51 +01:00 |
|
scrawl
|
3e4cf64a77
|
Merge branch 'master' into shaders
|
2012-03-16 20:46:18 +01:00 |
|
scrawl
|
5ea2122f79
|
sun gradually disappears
|
2012-03-16 20:39:58 +01:00 |
|
scrawl
|
a67cc8e73b
|
more fixes
|
2012-03-16 19:02:33 +01:00 |
|
scrawl
|
c885ec1bd1
|
Merge branch 'master' into minimap
|
2012-03-16 17:10:27 +01:00 |
|
scrawl
|
91d2031eb7
|
first attempt at map window
|
2012-03-16 17:09:31 +01:00 |
|
scrawl
|
877cb2aca7
|
much better looking moons
|
2012-03-15 20:35:23 +01:00 |
|
scrawl
|
e354203c21
|
stars rotation
|
2012-03-15 19:49:15 +01:00 |
|
Alexander "Ace" Olofsson
|
e8eea03b4c
|
Fixed a few more non-virtual destructor warnings
|
2012-03-15 17:40:42 +01:00 |
|
Nikolay Kasyanov
|
65fc141b62
|
Merge branch 'master' into pgrd-rendering
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
|
2012-03-15 20:38:21 +04:00 |
|
Marc Zinnschlag
|
5b378e820d
|
warning level adjustments and some related fixes
|
2012-03-15 16:01:41 +01:00 |
|
scrawl
|
2edd7e59f4
|
some fixes and facilities for saving the fog of war to disk
|
2012-03-14 20:44:06 +01:00 |
|
scrawl
|
5a46d58da5
|
fully working fog of war
|
2012-03-14 17:44:19 +01:00 |
|
scrawl
|
583a25f634
|
fog of war rendering (incomplete)
|
2012-03-14 14:51:58 +01:00 |
|
Nikolay Kasyanov
|
a8e25bc32c
|
Feature #37 (In Progress) Render Path Grid
improved path grid point mesh (closer to vanilla MW)
|
2012-03-14 15:03:04 +04:00 |
|
Marc Zinnschlag
|
81abd97753
|
Merge remote branch 'scrawl/weather'
|
2012-03-14 09:40:22 +01:00 |
|
Nikolay Kasyanov
|
3a705baa29
|
Feature #37 (In Progress) Render Path Grid
added simple pathgrid edges
|
2012-03-14 03:06:56 +04:00 |
|
scrawl
|
e8267c7363
|
adjusted fog distance, prevents objects suddenly popping up on cell load
|
2012-03-13 22:14:35 +01:00 |
|
scrawl
|
8421fd2670
|
fixed a visual issue with the stars
|
2012-03-13 19:57:33 +01:00 |
|
scrawl
|
118250171d
|
Merge branch 'master' of https://github.com/zinnschlag/openmw into shaders
Conflicts:
apps/openmw/mwrender/objects.cpp
|
2012-03-13 17:31:10 +01:00 |
|
Nikolay Kasyanov
|
f292a5a7ca
|
Feature #37 (In Progress) Render Path Grid
now using mwRoot instead of ogre's root, so no more messing with coordinates.
|
2012-03-12 02:37:07 +04:00 |
|
Nikolay Kasyanov
|
4659076129
|
Feature #37 (In Progress) Render Path Grid
workaround for strange ESMStore bug
|
2012-03-10 20:45:55 +04:00 |
|
Nikolay Kasyanov
|
11f957a64d
|
Feature #37 (In Progress) Render Path Grid
cubes for path grid points
strange crash when trying to get path grids from Debugging
|
2012-03-10 20:03:00 +04:00 |
|
scrawl
|
5b38b17baf
|
local map rendering (nothing to see yet, as it is not displayed in GUI)
|
2012-03-10 15:28:18 +01:00 |
|
scrawl
|
8be661c802
|
Merge branch 'master' of https://github.com/zinnschlag/openmw into terrain_next
Conflicts:
CMakeLists.txt
|
2012-03-07 13:29:59 +01:00 |
|