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Feature #37 (In Progress) Render Path Grid
improved path grid point mesh (closer to vanilla MW)
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@ -4,6 +4,8 @@
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#include <OgreNode.h>
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#include <OgreSceneManager.h>
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#include <OgreMaterial.h>
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#include <OgreMaterialManager.h>
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#include "../mwworld/world.hpp" // these includes can be removed once the static-hack is gone
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#include "../mwworld/environment.hpp"
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@ -18,12 +20,15 @@ using namespace Ogre;
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namespace MWRender
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{
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static const std::string PATHGRID_POINT_MATERIAL = "pathgridPointMaterial";
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static const std::string PATHGRID_LINE_MATERIAL = "pathgridLineMaterial";
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static const std::string DEBUGGING_GROUP = "debugging";
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static const int POINT_MESH_BASE = 80;
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ManualObject *createPathgridLine(SceneManager* sceneMgr, const Vector3& from, const Vector3& to)
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void Debugging::createGridMaterials()
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{
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ManualObject *line = sceneMgr->createManualObject();
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if (mGridMatsCreated) return;
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if (MaterialManager::getSingleton().getByName(PATHGRID_LINE_MATERIAL, DEBUGGING_GROUP).isNull())
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{
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MaterialPtr lineMatPtr = MaterialManager::getSingleton().create(PATHGRID_LINE_MATERIAL, DEBUGGING_GROUP);
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@ -34,6 +39,31 @@ ManualObject *createPathgridLine(SceneManager* sceneMgr, const Vector3& from, co
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lineMatPtr->getTechnique(0)->getPass(0)->setSelfIllumination(1,1,0);
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}
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if (MaterialManager::getSingleton().getByName(PATHGRID_POINT_MATERIAL, DEBUGGING_GROUP).isNull())
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{
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MaterialPtr pointMatPtr = MaterialManager::getSingleton().create(PATHGRID_POINT_MATERIAL, DEBUGGING_GROUP);
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pointMatPtr->setReceiveShadows(false);
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pointMatPtr->getTechnique(0)->setLightingEnabled(true);
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pointMatPtr->getTechnique(0)->getPass(0)->setDiffuse(1,0,0,0);
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pointMatPtr->getTechnique(0)->getPass(0)->setAmbient(1,0,0);
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pointMatPtr->getTechnique(0)->getPass(0)->setSelfIllumination(1,0,0);
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}
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mGridMatsCreated = true;
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}
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void Debugging::destroyGridMaterials()
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{
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if (mGridMatsCreated)
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{
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MaterialManager::getSingleton().remove(PATHGRID_POINT_MATERIAL);
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MaterialManager::getSingleton().remove(PATHGRID_LINE_MATERIAL);
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mGridMatsCreated = false;
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}
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}
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MovableObject *Debugging::createPathgridLine(const Vector3& from, const Vector3& to)
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{
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ManualObject *line = mSceneMgr->createManualObject();
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line->begin(PATHGRID_LINE_MATERIAL, Ogre::RenderOperation::OT_LINE_LIST);
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line->position(from);
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line->position(to);
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@ -42,21 +72,47 @@ ManualObject *createPathgridLine(SceneManager* sceneMgr, const Vector3& from, co
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return line;
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}
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ManualObject *createPathgridPoint(SceneManager* sceneMgr, const Vector3& pos)
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MovableObject *Debugging::createPathgridPoint()
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{
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ManualObject *point = mSceneMgr->createManualObject();
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point->begin(PATHGRID_POINT_MATERIAL, Ogre::RenderOperation::OT_TRIANGLE_FAN);
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float height = POINT_MESH_BASE /*/ sqrtf(2)*/;
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point->position(0, 0, height);
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point->position(-POINT_MESH_BASE, -POINT_MESH_BASE, 0);
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point->position(POINT_MESH_BASE, -POINT_MESH_BASE, 0);
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point->position(POINT_MESH_BASE, POINT_MESH_BASE, 0);
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point->position(-POINT_MESH_BASE, POINT_MESH_BASE, 0);
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point->position(-POINT_MESH_BASE, -POINT_MESH_BASE, 0);
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point->end();
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point->begin(PATHGRID_POINT_MATERIAL, Ogre::RenderOperation::OT_TRIANGLE_FAN);
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point->position(0, 0, -height);
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point->position(-POINT_MESH_BASE, -POINT_MESH_BASE, 0);
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point->position(-POINT_MESH_BASE, POINT_MESH_BASE, 0);
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point->position(POINT_MESH_BASE, POINT_MESH_BASE, 0);
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point->position(POINT_MESH_BASE, -POINT_MESH_BASE, 0);
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point->position(-POINT_MESH_BASE, -POINT_MESH_BASE, 0);
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point->end();
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return point;
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}
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Debugging::Debugging(SceneNode *mwRoot, MWWorld::Environment &env, OEngine::Physic::PhysicEngine *engine) :
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mMwRoot(mwRoot), mEnvironment(env), mEngine(engine),
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mSceneMgr(mwRoot->getCreator()),
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pathgridEnabled(false),
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mInteriorPathgridNode(NULL), mPathGridRoot(NULL)
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mPathgridEnabled(false),
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mInteriorPathgridNode(NULL), mPathGridRoot(NULL),
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mGridMatsCreated(false)
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{
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ResourceGroupManager::getSingleton().createResourceGroup(DEBUGGING_GROUP);
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}
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Debugging::~Debugging()
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{
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if (mPathgridEnabled)
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{
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togglePathgrid();
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}
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ResourceGroupManager::getSingleton().destroyResourceGroup(DEBUGGING_GROUP);
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}
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@ -72,7 +128,7 @@ bool Debugging::toggleRenderMode (int mode){
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return mEngine->isDebugCreated;
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case MWWorld::World::Render_Pathgrid:
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togglePathgrid();
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return pathgridEnabled;
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return mPathgridEnabled;
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}
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return false;
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@ -82,7 +138,7 @@ void Debugging::cellAdded(MWWorld::Ptr::CellStore *store)
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{
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std::cout << "Cell added to debugging" << std::endl;
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mActiveCells.push_back(store);
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if (pathgridEnabled)
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if (mPathgridEnabled)
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enableCellPathgrid(store);
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}
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@ -90,15 +146,17 @@ void Debugging::cellRemoved(MWWorld::Ptr::CellStore *store)
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{
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mActiveCells.erase(std::remove(mActiveCells.begin(), mActiveCells.end(), store), mActiveCells.end());
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std::cout << "Cell removed from debugging, active cells count: " << mActiveCells.size() << std::endl;
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if (pathgridEnabled)
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if (mPathgridEnabled)
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disableCellPathgrid(store);
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}
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void Debugging::togglePathgrid()
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{
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pathgridEnabled = !pathgridEnabled;
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if (pathgridEnabled)
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mPathgridEnabled = !mPathgridEnabled;
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if (mPathgridEnabled)
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{
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createGridMaterials();
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// add path grid meshes to already loaded cells
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mPathGridRoot = mMwRoot->createChildSceneNode();
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for(CellList::iterator it = mActiveCells.begin(); it != mActiveCells.end(); it++)
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@ -106,7 +164,8 @@ void Debugging::togglePathgrid()
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enableCellPathgrid(*it);
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}
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}
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else {
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else
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{
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// remove path grid meshes from already loaded cells
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for(CellList::iterator it = mActiveCells.begin(); it != mActiveCells.end(); it++)
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{
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@ -115,16 +174,14 @@ void Debugging::togglePathgrid()
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mPathGridRoot->removeAndDestroyAllChildren();
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mSceneMgr->destroySceneNode(mPathGridRoot);
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mPathGridRoot = NULL;
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destroyGridMaterials();
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}
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}
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void Debugging::enableCellPathgrid(MWWorld::Ptr::CellStore *store)
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{
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ESM::Pathgrid *pathgrid = mEnvironment.mWorld->getStore().pathgrids.search(*store->cell);
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if (!pathgrid)
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{
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return;
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}
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if (!pathgrid) return;
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Vector3 cellPathGridPos;
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/// \todo replace tests like this with isExterior method of ESM::Cell after merging with terrain branch
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@ -141,8 +198,7 @@ void Debugging::enableCellPathgrid(MWWorld::Ptr::CellStore *store)
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Vector3 position(it->x, it->y, it->z);
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SceneNode* pointNode = cellPathGrid->createChildSceneNode(position);
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pointNode->setScale(0.5, 0.5, 0.5);
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Entity *pointMesh = mSceneMgr->createEntity(SceneManager::PT_CUBE);
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pointNode->attachObject(pointMesh);
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pointNode->attachObject(createPathgridPoint());
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}
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ESM::Pathgrid::EdgeList edges = pathgrid->edges;
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@ -151,8 +207,7 @@ void Debugging::enableCellPathgrid(MWWorld::Ptr::CellStore *store)
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{
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ESM::Pathgrid::Edge edge = *it;
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ESM::Pathgrid::Point p1 = points[edge.v0], p2 = points[edge.v1];
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cellPathGrid->attachObject(createPathgridLine(cellPathGrid->getCreator(),
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Vector3(p1.x, p1.y, p1.z),
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cellPathGrid->attachObject(createPathgridLine(Vector3(p1.x, p1.y, p1.z),
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Vector3(p2.x, p2.y, p2.z)));
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}
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@ -193,7 +248,6 @@ void Debugging::destroyCellPathgridNode(SceneNode *node)
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{
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mPathGridRoot->removeChild(node);
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/// \todo should object be killed by hand or removeAndDestroyAllChildren is sufficient?
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SceneNode::ChildNodeIterator childIt = node->getChildIterator();
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while (childIt.hasMoreElements())
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{
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@ -211,7 +265,7 @@ void Debugging::destroyAttachedObjects(SceneNode *node)
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while (objIt.hasMoreElements())
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{
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MovableObject *mesh = static_cast<MovableObject *>(objIt.getNext());
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node->getCreator()->destroyMovableObject(mesh);
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mSceneMgr->destroyMovableObject(mesh);
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}
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}
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@ -37,20 +37,20 @@ namespace MWRender
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MWWorld::Environment& mEnvironment;
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// Path grid stuff
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bool pathgridEnabled;
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bool mPathgridEnabled;
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void togglePathgrid();
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typedef std::vector<MWWorld::Ptr::CellStore *> CellList;
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CellList mActiveCells;
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Ogre::SceneNode *mMwRoot;
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Ogre::SceneNode *mPathGridRoot;
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Ogre::SceneNode *mInteriorPathgridNode;
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typedef std::map<std::pair<int,int>, Ogre::SceneNode *> ExteriorPathgridNodes;
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ExteriorPathgridNodes mExteriorPathgridNodes;
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Ogre::SceneNode *mInteriorPathgridNode;
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void enableCellPathgrid(MWWorld::Ptr::CellStore *store);
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void disableCellPathgrid(MWWorld::Ptr::CellStore *store);
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@ -59,6 +59,14 @@ namespace MWRender
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void destroyCellPathgridNode(Ogre::SceneNode *node);
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void destroyAttachedObjects(Ogre::SceneNode *node);
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// materials
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bool mGridMatsCreated;
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void createGridMaterials();
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void destroyGridMaterials();
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// path grid meshes
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Ogre::MovableObject* createPathgridLine(const Ogre::Vector3& from, const Ogre::Vector3& to);
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Ogre::MovableObject* createPathgridPoint();
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public:
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Debugging(Ogre::SceneNode* mwRoot, MWWorld::Environment &env, OEngine::Physic::PhysicEngine *engine);
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~Debugging();
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