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stars rotation
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@ -59,7 +59,8 @@ void BillboardObject::setPosition(const Vector3& pPosition)
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Vector3 BillboardObject::getPosition() const
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{
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return mNode->getPosition();
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Vector3 p = mNode->_getDerivedPosition() - mNode->getParentSceneNode()->_getDerivedPosition();
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return Vector3(p.x, -p.z, p.y);
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}
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void BillboardObject::setColour(const ColourValue& pColour)
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@ -582,6 +583,9 @@ void SkyManager::update(float duration)
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mSun->setVisible(mSunEnabled);
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mMasser->setVisible(mMasserEnabled);
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mSecunda->setVisible(mSecundaEnabled);
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// rotate the whole sky by 360 degrees every 4 days
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mRootNode->roll(Degree(mHourDiff*360/96.f));
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}
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void SkyManager::enable()
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@ -759,6 +763,9 @@ void SkyManager::setSecundaFade(const float fade)
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void SkyManager::setHour(double hour)
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{
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mHourDiff = mHour - hour;
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if (mHourDiff > 0) mHourDiff -= 24;
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mHour = hour;
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}
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@ -166,7 +166,9 @@ namespace MWRender
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float mHour;
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int mDay;
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int mMonth;
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float mHourDiff;
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BillboardObject* mSun;
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BillboardObject* mSunGlare;
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Moon* mMasser;
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