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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-26 18:35:20 +00:00

5752 Commits

Author SHA1 Message Date
Jordan Ayers
6ab7002908 MagicEffect: Put magnitude type into ESM::MagicEffect helper. 2013-10-07 22:28:55 -05:00
Jordan Ayers
065f435225 Format fix: remove extra spaces from ranged TimesINT formatting. 2013-10-07 20:02:20 -05:00
Marc Zinnschlag
74cee66273 consolidated magic numbers for button size 2013-10-07 11:24:53 +02:00
Marc Zinnschlag
4d6c3cdf09 removed more garbage 2013-10-07 08:55:04 +02:00
Jordan Ayers
6303e56ce4 Magic Effect Display cleanup: Don't put spaces in percentages. 2013-10-06 20:35:59 -05:00
Jordan Ayers
707f45aa8e Magic Effect Display improvement.
Related to Bug #794.
Always show one decimal point precision for Fortify Max. Magicka effect.
2013-10-06 20:26:39 -05:00
Jordan Ayers
6983a55a16 Magic effect display improvement.
Related to Bug #794.
Show the "x INT" notation for Fortify Max. Magicka.
Show "%" notation for weakness / resistance effects.
2013-10-06 19:32:40 -05:00
Emanuel Guevel
2abe5c1c9a Acrobatics: do not apply fall damages when slowfalling spell effect is active
If spell effect ends up in mid-air, calculate fall height from then.
2013-10-02 23:34:25 +02:00
Emanuel Guevel
4265dddc40 Add MWWorld::isSlowFalling(Ptr) 2013-10-02 23:34:25 +02:00
Emanuel Guevel
6e09a5fb4a Acrobatics: reinit fall height at current height rather than zero
To prevent problems.
2013-10-02 23:34:25 +02:00
Emanuel Guevel
2b992ef3b5 Acrobatics: use calculated fatigueTerm 2013-10-02 23:34:24 +02:00
Emanuel Guevel
4c151e59a2 Acrobatics: do not touch modified stats 2013-10-02 23:34:24 +02:00
Emanuel Guevel
4860514865 Acrobatics: cosmetic changes 2013-10-02 23:34:24 +02:00
mckibbenta
857deb3723 Merge branch 'master' into tgm 2013-10-02 13:54:03 -04:00
mckibbenta
073f64c8bb stop weapon condition degredation (for the player) with tgm on 2013-10-02 13:46:33 -04:00
Emanuel Guevel
496f786c2a Implement Disable/EnableLevitation script functions
Totally copied on Disable/EnableTeleporting implementation.
Thanks KittyCat!
2013-10-02 15:33:20 +02:00
Alex "rainChu" Haddad
f1b4c2e400 Fixed first person offset to use world transform
It slipped my mind that some necks might not be perfectly vertical.
2013-10-02 07:03:39 -04:00
Alex "rainChu" Haddad
ed0c31b485 Refactored, moved logic out of NpcAnimation
The logic is now handled by RenderingManager, and Camera sets its
animation's first person offset height. Due to how NpcAnimation seems to
be updated, it has to be the one to actually set its own nodes, in the
case of the hands. Otherwise, the hands would not move without a messier
hack.
2013-10-02 05:16:52 -04:00
Emanuel Guevel
b8c60dabb3 Reintroduce Acrobatics changes made by Glorf
Advance Acrobatics skill on jump and on landing,
apply fall damage on landing.
2013-10-01 23:35:34 +02:00
Alex "rainChu" Haddad
0ddb5097fc Revert "Bug #840, First Person Sneaking Camera Height"
This reverts commit 296abfd48faec66aa77490f58d6f0e868bb4f17f.
2013-10-01 11:44:45 -04:00
Alex "rainChu" Haddad
296abfd48f Bug #840, First Person Sneaking Camera Height
Also, added comments to existing code in the area.
2013-10-01 10:48:34 -04:00
Alex "rainChu" Haddad
4496244b14 Tabs to spaces
My own code uses only tabs - I forgot to change the setting on my IDE,
sorry!
2013-10-01 05:36:13 -04:00
Alex "rainChu" Haddad
eae02ea00d Cleaned up my hackish code for WinMain 2013-09-30 03:33:31 -04:00
Alex "rainChu" Haddad
00a776a1a8 Fixed compilation failure on my machine
Fixed shared records not being populated before the player record is
moved.
2013-09-30 02:54:20 -04:00
greye
4cdb57e388 workaround segfault on --new-game switch 2013-09-30 10:30:40 +04:00
Alex "rainChu" Haddad
bffbfff41c My own fix to make it hackily compile 2013-09-30 00:32:06 -04:00
Tom Mason
dd0a416249 cleaned up bloodmoon_fix_ini 2013-09-29 16:59:52 +01:00
Tom Mason
fd169c2399 fixed issue with cds where subfolders of Data Files were contained outside the Data Files folder 2013-09-29 15:49:47 +01:00
Marc Zinnschlag
7be1f1afc2 implemented SceneToolMode as a horizontal panel with radiobutton-type buttons 2013-09-28 13:10:42 +02:00
Marc Zinnschlag
0c5f07a65a added SceneToolMode class 2013-09-28 11:27:24 +02:00
Marc Zinnschlag
84cadc10f4 added scene toolbar buttons (still not doing anything) 2013-09-28 11:06:56 +02:00
Marc Zinnschlag
9ea092927f added basic scene subview (no functionality yet) 2013-09-28 09:25:54 +02:00
Marc Zinnschlag
1363e86828 made verifier ignore deleted records 2013-09-27 10:08:09 +02:00
Marek Kochanowicz
ae5e8b95ff Solving Issue912 2013-09-23 20:12:04 +02:00
Marc Zinnschlag
0f1c4cb00e cleanup 2013-09-23 15:34:52 +02:00
Berulacks
91d7291c0c Switched to using proper enums as opposed to ints. 2013-09-23 08:31:36 -04:00
Berulacks
0c518fb047 Replaced tabs with spaces. 2013-09-23 07:36:50 -04:00
Berulacks
c423479f20 Fixed bug #887 2013-09-23 07:31:14 -04:00
Marc Zinnschlag
a6ea670255 use IdTypeDelegate in report table 2013-09-22 13:54:01 +02:00
Marc Zinnschlag
1c4a4b4f26 generalised RefIdTypeDelegate into IdTypeDelegate 2013-09-22 13:39:44 +02:00
Marc Zinnschlag
f2875e234c added missing position columns to reference table 2013-09-22 10:43:09 +02:00
Marc Zinnschlag
94bb97e766 replacing tabs with spaces 2013-09-21 08:40:00 +02:00
Marc Zinnschlag
96b181bb54 Merge remote-tracking branch 'xethik/master' 2013-09-21 08:07:00 +02:00
Xethik
094e4d93b7 Generally speaking, you should never compare iterators from two different compilers
http://stackoverflow.com/questions/4657513/comparing-iterators-from-different-containers
It seems like this was just an overlook that happened to work on most systems. I was not able to thoroughly test this change, but it fixed an issue I was having in VC10.
It's possible the prev.end() was a copy paste error that was meant to be new.end() anyways.
2013-09-20 21:38:10 -04:00
Xethik
58bb0b8773 Bug #907
Added a check to make sure playerview is allowed when attempting to scroll, locking out zooming before character creation.
2013-09-20 21:26:12 -04:00
Marc Zinnschlag
99fe6e68c7 Merge remote-tracking branch 'mckibbenta/tgm' 2013-09-19 15:14:35 +02:00
Marc Zinnschlag
8d4f4e395f update syntax highlighting when ID list changes 2013-09-19 14:26:09 +02:00
Marc Zinnschlag
ba5e2a0330 changed ID listing to include deleted records by default 2013-09-19 13:42:19 +02:00
Marc Zinnschlag
9c751ae370 separate highlight colour for IDs 2013-09-19 12:30:42 +02:00
Marc Zinnschlag
3d2281fe80 added signals and functions to Data for handling ID list changes 2013-09-19 12:11:27 +02:00