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Don't apply race height to NPC collision shape (Fixes #1487)
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@ -719,7 +719,10 @@ namespace MWWorld
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}
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if (OEngine::Physic::PhysicActor* act = mEngine->getCharacter(handle))
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act->setScale(node->getScale().x);
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{
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// NOTE: Ignoring Npc::adjustScale (race height) on purpose. This is a bug in MW and must be replicated for compatibility reasons
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act->setScale(ptr.getCellRef().getScale());
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}
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}
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bool PhysicsSystem::toggleCollisionMode()
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