Petr Mikheev
6a97a21fbd
[Lua] Fix stupid bug in tostring for ESM::Weapon and ESM::Door
2022-05-08 13:09:02 +02:00
psi29a
408540517a
Merge branch 'refactor/fCombatInvisoMult' into 'master'
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Avoid looking up settings from gmst each frame
See merge request OpenMW/openmw!1771
2022-05-08 10:43:08 +00:00
psi29a
49487a17e6
Merge branch 'environment' into 'master'
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Make Environment a storage of referencing pointers instead of owned
See merge request OpenMW/openmw!1830
2022-05-08 08:47:34 +00:00
psi29a
71e4e5ceec
Merge branch 'lua_activate' into 'master'
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[Lua] Fix the bug that object:activate() doesn't trigger mwscripts
See merge request OpenMW/openmw!1834
2022-05-08 08:30:50 +00:00
Petr Mikheev
2d1d7e644c
[Lua] Fix the bug the object:activate() doesn't trigger mwscripts
2022-05-06 23:46:36 +02:00
elsid
2dc6e755b2
Remove redundant update virtual functions
2022-05-06 23:44:04 +02:00
elsid
79676aee15
Make Environment a storage of referencing pointers instead of owned
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Engine controls lifetime of managers therefore it should own them. Environment
is only access provider.
This allows to avoid redundant virtual calls and also some functions from
managers base classes can be removed if they are used only by Engine.
2022-05-06 23:44:01 +02:00
Petr Mikheev
70c7f1880d
[Lua] pairs and ipairs for ObjectList ( resolves #6732 )
2022-05-06 23:11:47 +02:00
Evil Eye
bc5e43ab60
Fix copy paste error
2022-05-05 21:53:20 +02:00
Alexei Kotov
6aaf2c33bf
Merge branch 'refactor/5336-1' into 'master'
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#5336 (1): Refactor World::updatePlayer in to Player::update
See merge request OpenMW/openmw!1828
2022-05-05 06:46:28 +00:00
Alexei Kotov
6857f4f7ff
Merge branch 'empty_and_clear' into 'master'
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Replace empty std::string assignments
See merge request OpenMW/openmw!1827
2022-05-05 06:43:30 +00:00
ζeh Matt
2bbd0ba976
#5336 : Refactor World::updatePlayer in to Player::update
2022-05-05 00:57:15 +03:00
Evil Eye
a64979e25d
Replace empty std::string assignments
2022-05-04 22:33:39 +02:00
Evil Eye
55d32432b9
Don't mark idle animations as bad when blocking them
2022-05-04 21:15:08 +02:00
Alexei Kotov
bbec296891
Merge branch 'we-are-anonymous-we-are-quivers-apparently' into 'master'
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Don't return a random anonymous node from getArrowBone when the current weapon doesn't fire arrows.
Closes #6718
See merge request OpenMW/openmw!1822
2022-05-04 03:00:57 +00:00
uramer
03659bef86
MWUI interface (resolve https://gitlab.com/OpenMW/openmw/-/issues/6594 )
2022-05-03 17:36:49 +00:00
AnyOldName3
a6c9c9d1f8
Don't return a random anonymous node from getArrowBone when the current weapon doesn't fire arrows.
2022-05-02 20:11:01 +01:00
psi29a
dccbd3e980
Merge branch 'try_and_hit_me' into 'master'
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Bring HitAttemptOnMe in line with HitOnMe
See merge request OpenMW/openmw!1816
2022-04-30 18:26:30 +00:00
psi29a
265fa51128
Merge branch 'respect_water_filtering' into 'master'
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Simple water should respect filter settings (#5989 )
Closes #5989
See merge request OpenMW/openmw!1813
2022-04-30 17:02:32 +00:00
psi29a
828f394200
Merge branch 'stacked_up' into 'master'
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Make stack manipulation unconditional
Closes #6717
See merge request OpenMW/openmw!1815
2022-04-30 16:58:57 +00:00
psi29a
275bebb066
Merge branch 'Stereo-MR' into 'master'
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Stereo
See merge request OpenMW/openmw!1757
2022-04-30 16:40:09 +00:00
unknown
1bc24d5120
Bring HitAttemptOnMe in line with HitOnMe
2022-04-30 18:32:10 +02:00
Evil Eye
db19700599
Make stack manipulation unconditional
2022-04-30 16:45:45 +02:00
cody glassman
ed6cd487ee
allow updating filtering at runtime
2022-04-29 17:26:09 -07:00
cody glassman
13a05dbd63
simple water should respect filter settings
2022-04-29 17:01:28 -07:00
madsbuvi
79577f37de
Rebase artifacts + cleaned up the remaining unnecessary exposures of stereo awareness.
2022-04-29 17:35:24 +02:00
psi29a
51024a8208
Merge branch 'issue-6706-save-the-size-of-the-options-window' into 'master'
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Issue-6706 Save the size of the Options window
Closes #6706
See merge request OpenMW/openmw!1798
2022-04-29 09:56:09 +00:00
Eris Caffee
de291b0ec4
Issue-6706 Save the size of the Options window
2022-04-29 09:56:08 +00:00
Mads Buvik Sandvei
606a795a54
multiview linker-method
2022-04-28 21:09:06 +02:00
madsbuvi
dd5901d351
Initial commit
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Multiview shaders.
Refactor Frustum management
Rewrite shared shadow map
cull mask should respect stereo
Stereo savegame screencap
LocalMap refactoring
use the vertex buffer hint instead of the display list patch to enable/disable display lists
Character preview fixes
2022-04-28 21:05:34 +02:00
Petr Mikheev
c7ab67c2c1
Allow relative paths in openmw.cfg; support --replace=config.
2022-04-28 00:39:41 +02:00
psi29a
c930aabf17
Merge branch 'fix_windows_build' into 'master'
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Fix build on Windows
See merge request OpenMW/openmw!1796
2022-04-25 06:38:33 +00:00
elsid
0dcb1f5aac
Fix build on Windows
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Use wrapper header over Windows.h to undefine far and near in a single place.
2022-04-25 00:25:46 +02:00
psi29a
eceb7406aa
Merge branch 'lua_storage' into 'master'
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[Lua] Update openmw.storage
See merge request OpenMW/openmw!1795
2022-04-24 20:13:59 +00:00
jvoisin
3621b9a759
Merge branch 'clean' into 'master'
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Appease some clang warnings
See merge request OpenMW/openmw!1794
2022-04-24 11:34:29 +00:00
Petr Mikheev
eae1e87081
[Lua] Update openmw.storage
2022-04-23 18:55:12 +02:00
psi29a
cfcc88f64c
Merge branch 'istream_unique_ptr' into 'master'
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Use unique_ptr to store istream
See merge request OpenMW/openmw!1793
2022-04-23 11:19:27 +00:00
fredzio
5a1a987f6c
Remove write-only variable.
2022-04-23 09:13:22 +02:00
elsid
94c1d0cced
Use unique_ptr to store istream
2022-04-22 18:27:17 +02:00
Petr Mikheev
88d09c336c
Lua console
2022-04-21 21:57:07 +02:00
Alexei Kotov
6d794cf9ca
Merge branch 'fix-savegamerecords' into 'master'
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Include random state record in count of saved records
See merge request OpenMW/openmw!1790
2022-04-21 10:38:49 +00:00
ζeh Matt
51a84aaef8
Include random state record in count of saved records
2022-04-21 11:51:10 +03:00
elsid
a2d596dbc7
Prepare navmesh scene asynchronously
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It is expensive operation to generate new osg::Group for updated navmesh tile
which noticeably slows down main thread primarily because of
SceneManager::recreateShaders call. Move it to the preload work queue that is
used by RenderingManager. Leave to main thread only manipulations on the root
node.
Also move deallocation of no more needed data to the work queue. It's also
quite expensive operation because SceneManager::recreateShaders allocates a
new state set for each osg::Geometry. Deallocating them takes time.
Avoid creating another work item if there is existing one that is not started
yet.
Make sure results are accepted in the proper serialized order by selecting
completed work item with maximum {id, version}.
2022-04-20 23:14:31 +02:00
psi29a
c14796fc57
Merge branch 'ncc' into 'master'
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#6496 Handle NCC flag in Nif files
See merge request OpenMW/openmw!1516
2022-04-17 20:29:41 +00:00
psi29a
4e723cad59
Merge branch 'issue-6667-pressing_escape_during_wait_causes_black_screen' into 'master'
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issue-6667 pressing escape during wait causes black screen
See merge request OpenMW/openmw!1783
2022-04-17 20:26:23 +00:00
Eris Caffee
627656ace0
issue-6667 pressing escape during wait causes black screen
2022-04-17 20:26:23 +00:00
psi29a
58f77ab3ef
Merge branch 'issue-5279-console_stops_scrolling_properly_after_selection' into 'master'
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issue-5279 console stops scrolling properly after selection
See merge request OpenMW/openmw!1781
2022-04-17 20:25:10 +00:00
Eris Caffee
b2c6c49999
issue-5279 console stops scrolling properly after selection
2022-04-17 20:25:09 +00:00
fredzio
d05a2facf3
Handle NCC flag in Nif files. Objects with this flag will collide only with camera.
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Expose objects with NC flag to be used by Lua mods.
2022-04-17 20:03:00 +02:00
psi29a
c17b6de787
Merge branch 'refactor/cache-target' into 'master'
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Cache the target for ai packages instead of looking for it every frame
See merge request OpenMW/openmw!1772
2022-04-17 17:15:01 +00:00