Petr Mikheev
9d09ecf8ca
Add mwlua/actions
2021-07-09 20:24:56 +02:00
Petr Mikheev
f5722f9ba0
Inventory bindings
2021-07-09 20:24:56 +02:00
Petr Mikheev
bdccf161c4
Add lua package 'openmw.query'
2021-07-09 20:24:56 +02:00
Petr Mikheev
32218f6dd5
More Lua bindings
2021-07-09 20:24:56 +02:00
Petr Mikheev
87b5afb9bf
Control active Lua scripts from openmw.cfg
2021-07-09 20:24:56 +02:00
Petr Mikheev
8c6d303730
Saving/loading for Lua scripts (saves format is changed)
2021-07-09 20:24:56 +02:00
Petr Mikheev
914e604e06
Interactions between LuaManager and other parts of OpenMW
2021-07-09 20:24:56 +02:00
Petr Mikheev
f2d0a702e9
Add Lua timers
2021-07-09 20:24:51 +02:00
Petr Mikheev
3d7e306064
Add apps/openmw/mwlua
2021-07-09 20:03:27 +02:00
Petr Mikheev
7df500c385
Put RefData move constructor to cpp file
2021-07-09 20:03:27 +02:00
Petr Mikheev
6db2450c90
Initial support of generated RefNums with negative mContentFile.
2021-07-09 20:03:27 +02:00
Petr Mikheev
9e168fd9cc
Add Lua/LuaJit and sol3 to openmw
2021-07-09 19:27:00 +02:00
psi29a
c94339f248
Merge branch 'OpenMW_Bug6067_take3' into 'master'
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Make Object Paging to ignore moved references. (Issue #6139 )
See merge request OpenMW/openmw!1001
2021-07-09 16:05:53 +00:00
psi29a
d8bed73ada
Merge branch 'local_crache' into 'master'
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Cache failed compilation when getting locals
Closes #6123
See merge request OpenMW/openmw!988
2021-07-08 22:16:15 +00:00
elsid
d8cd5b361a
Hide message boxes when HUD is hidden
2021-07-08 21:14:01 +02:00
elsid
4259f7f230
Add setting to enable/disabled notification for saved screenshots
2021-07-08 21:14:01 +02:00
elsid
5103120eef
Notify about saved screenshot
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Show message about saved screenshot via schedule message box. Since screenshot
saving happens not in the main thread calling messageBox directly is unsafe.
WindowManager::scheduleMessageBox delays message box showing until next update
in the main thread.
2021-07-08 21:14:01 +02:00
elsid
f7a6be053d
Stop engine work queue before destructing environment
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To avoid access to null and dangling pointers from active work items on
quitting.
2021-07-08 21:14:01 +02:00
elsid
f8e02000ec
Write screenshots to file asynchronously
2021-07-08 21:13:57 +02:00
elsid
33aa4d0822
Move WriteScreenshotToFileOperation to components
2021-07-08 20:27:19 +02:00
elsid
8d2d24ce65
Store screen capture operation as osg::ref_ptr
2021-07-08 20:27:19 +02:00
Evil Eye
eced6f2126
Implement the help command
2021-07-07 18:48:25 +02:00
cc9cii
16e1398819
Quick solution to add logic to getNextRef() calls so that moved references are ignored. Currently it is assumed that MVRF records have been all read before the ESM reader context was saved, which is false assumption. Should resolve Issue #6139 .
2021-07-07 08:18:38 +10:00
Evil Eye
1196e0cfe6
Change disposition to work like vanilla
2021-07-06 17:03:56 +02:00
psi29a
3c0a0ba9e1
Merge branch 'master' into 'touch_my_crank'
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# Conflicts:
# CHANGELOG.md
2021-07-06 09:18:12 +00:00
psi29a
c372c239a6
Merge branch 'master' into 'OpenCS_Bug6017'
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# Conflicts:
# CHANGELOG.md
2021-07-06 07:52:49 +00:00
psi29a
cda0c7ed44
Merge branch 'ghd' into 'master'
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Great House Dagoth
See merge request OpenMW/openmw!638
2021-07-06 07:22:29 +00:00
cc9cii
f68c81e631
Merge branch 'master' into 'OpenCS_Bug6017'
2021-07-06 03:10:46 +00:00
cc9cii
4b3de46bfa
Use enums in place of magic numbers. Ensure Creature and NPC cell references are always saved as persistent.
2021-07-06 12:37:02 +10:00
cc9cii
1f5b20ef7d
test fix for missing refs
2021-07-06 11:43:30 +10:00
Evil Eye
796617fa0c
Allow activators to be activated using telekinesis
2021-07-05 22:00:43 +02:00
Evil Eye
18f297a4e0
Allow a missing implicit argument for GetDistance
2021-07-05 18:34:09 +02:00
Evil Eye
0a15d7740a
Delay physics for objects created by scripts
2021-07-05 18:34:06 +02:00
psi29a
7cc4e5afa1
Merge branch 'more_magical_stamina' into 'master'
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Make fatigue and magicka recalculation behave the same way
Closes #6107
See merge request OpenMW/openmw!968
2021-07-05 13:24:09 +00:00
elsid
7498a86abe
Remove redundant semicolons
2021-07-05 13:11:54 +02:00
psi29a
3588bfcb17
Merge branch 'OpenMW_Bug6067' into 'master'
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Support moved references records in any order. (Issue #6067 )
See merge request OpenMW/openmw!982
2021-07-05 08:20:37 +00:00
psi29a
6a4eeeb39b
Merge branch 'fix_door_freeze' into 'master'
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Fix slow AiPackage::getTarget calls (#6136 )
Closes #6136
See merge request OpenMW/openmw!990
2021-07-05 08:17:46 +00:00
elsid
c7c0d11cab
Trigger navmesh update when any navigator object has been updated
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Set World::mShouldUpdateNavigator to true when this happens. Previously
assignment to true was missing for object rotation and moving.
2021-07-05 00:20:57 +02:00
elsid
8d1eb7e2e6
Fix slow AiPackage::getTarget calls
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Assume there are no cell refs with empty ref id.
2021-07-04 14:09:11 +02:00
Evil Eye
9a7c07173d
Cache failed compilation when getting locals
2021-07-04 10:58:12 +02:00
Andreas Stöckel
b1fa0e9560
Fix Avatar Preview Coordinate Transformations in the Inventory (Issues #6129 , #6131 )
2021-07-04 08:36:59 +00:00
NeveHanter
6bb030aa55
Ignore actors siding with player in awarness check to allow training the sneaking or knowing whether player is detected by other actors in the siding actor line of sight
2021-07-03 13:40:36 +02:00
Evil Eye
5e4beb217a
Make fatigue and magicka recalculation behave the same way
2021-07-03 10:47:26 +02:00
Dobrohotov Alexei
3cab69c389
Fix ShowMap partial match filtering (bug #6115 )
2021-07-03 01:04:22 +03:00
jvoisin
2cb9482893
Use a std::vector instead of a std::list in hypertextparser.cpp
2021-07-01 23:09:08 +00:00
elsid
5624fe1911
Consider path not found when there is navmesh query error
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Fix a specific case when the guard at the start of the game fails to find path
due to failed getPolyHeight call that results into a partial path to the
target.
2021-06-30 20:13:27 +02:00
cc9cii
6575b95448
Support moved references (i.e. with MVRF sub-records) that do not occur at the beginning of the cell references block.
2021-06-30 15:34:40 +10:00
cc9cii
f2a301653c
Remove redundant mPersistent member from ESM::NPC and ESM::Creature, replaced by mRecordFlags. Fixed the editing of the persistence flag value.
2021-06-30 08:20:29 +10:00
Evil Eye
4f264af5a9
Merge branch 'staticsload' into 'master'
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Loads statics before actors II (#5379 )
See merge request OpenMW/openmw!588
2021-06-28 20:25:51 +00:00
fredzio
c795e0bce6
Some actors are supposed to spawn on an object that belongs to an adjacent cell.
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Since actors can be active in 3x3 grid around the player, we need to
first load all objects in a 5x5 grid around the player.
Split load and unloading in 2 phases. Add an mInactiveCells set into the
scene, which contains all cells inside the aforementioned 5x5 grid.
These cells contains only heightfields and non-animated physics objects.
Animated objects are tied to the scene graph, which doesn't exists yet
in these cells, so we skip them.
2021-06-28 09:36:04 +02:00