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Allow activators to be activated using telekinesis
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@ -15,6 +15,7 @@
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Bug #6129: Player avatar not displayed correctly for large window sizes when GUI scaling active
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Bug #6131: Item selection in the avatar window not working correctly for large window sizes
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Bug #6133: Cannot reliably sneak or steal in the sight of the NPCs siding with player
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Feature #5489: MCP: Telekinesis fix for activators
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0.47.0
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------
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@ -92,10 +92,6 @@ namespace MWClass
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return !getName(ptr).empty();
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}
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bool Activator::allowTelekinesis(const MWWorld::ConstPtr &ptr) const {
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return false;
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}
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MWGui::ToolTipInfo Activator::getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const
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{
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const MWWorld::LiveCellRef<ESM::Activator> *ref = ptr.get<ESM::Activator>();
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@ -25,9 +25,6 @@ namespace MWClass
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bool hasToolTip (const MWWorld::ConstPtr& ptr) const override;
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///< @return true if this object has a tooltip when focused (default implementation: true)
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bool allowTelekinesis(const MWWorld::ConstPtr& ptr) const override;
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///< Return whether this class of object can be activated with telekinesis
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MWGui::ToolTipInfo getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const override;
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///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip.
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