1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-20 15:40:32 +00:00

Stop engine work queue before destructing environment

To avoid access to null and dangling pointers from active work items on
quitting.
This commit is contained in:
elsid 2021-05-25 13:44:40 +02:00
parent f8e02000ec
commit f7a6be053d
No known key found for this signature in database
GPG Key ID: B845CB9FEE18AB40
3 changed files with 21 additions and 4 deletions

View File

@ -407,6 +407,8 @@ OMW::Engine::Engine(Files::ConfigurationManager& configurationManager)
OMW::Engine::~Engine()
{
mWorkQueue->stop();
mEnvironment.cleanup();
delete mScriptContext;

View File

@ -33,14 +33,25 @@ bool WorkItem::isDone() const
return mDone;
}
WorkQueue::WorkQueue(int workerThreads)
WorkQueue::WorkQueue(std::size_t workerThreads)
: mIsReleased(false)
{
for (int i=0; i<workerThreads; ++i)
mThreads.emplace_back(std::make_unique<WorkThread>(*this));
start(workerThreads);
}
WorkQueue::~WorkQueue()
{
stop();
}
void WorkQueue::start(std::size_t workerThreads)
{
while (mThreads.size() < workerThreads)
mThreads.emplace_back(std::make_unique<WorkThread>(*this));
mIsReleased = false;
}
void WorkQueue::stop()
{
{
std::unique_lock<std::mutex> lock(mMutex);

View File

@ -44,9 +44,13 @@ namespace SceneUtil
class WorkQueue : public osg::Referenced
{
public:
WorkQueue(int numWorkerThreads=1);
WorkQueue(std::size_t workerThreads);
~WorkQueue();
void start(std::size_t workerThreads);
void stop();
/// Add a new work item to the back of the queue.
/// @par The work item's waitTillDone() method may be used by the caller to wait until the work is complete.
/// @param front If true, add item to the front of the queue. If false (default), add to the back.