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Put RefData move constructor to cpp file
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@ -130,6 +130,9 @@ namespace MWWorld
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{}
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}
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RefData::RefData(RefData&& other) noexcept = default;
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RefData& RefData::operator=(RefData&& other) noexcept = default;
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void RefData::setBaseNode(SceneUtil::PositionAttitudeTransform *base)
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{
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mBaseNode = base;
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@ -72,7 +72,7 @@ namespace MWWorld
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/// perform these operations).
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RefData (const RefData& refData);
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RefData (RefData&& other) noexcept = default;
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RefData (RefData&& other) noexcept;
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~RefData();
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@ -81,7 +81,7 @@ namespace MWWorld
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/// perform this operations).
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RefData& operator= (const RefData& refData);
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RefData& operator= (RefData&& other) noexcept = default;
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RefData& operator= (RefData&& other) noexcept;
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/// Return base node (can be a null pointer).
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SceneUtil::PositionAttitudeTransform* getBaseNode();
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