psi29a
4aaffa72e5
Merge branch 'more_coverity_fixes' into 'master'
...
More coverity fixes
See merge request OpenMW/openmw!3304
2023-08-03 07:15:34 +00:00
psi29a
5160fbc2a0
Merge branch 'fixedtimestamp' into 'master'
...
Move TimeStamp to ESM3 and remove sized reads
See merge request OpenMW/openmw!3295
2023-08-02 08:11:33 +00:00
psi29a
b643e58e71
Merge branch 'esm4_cell_description' into 'master'
...
Always log something for loading and unloading ESM4 cell
See merge request OpenMW/openmw!3298
2023-08-02 08:10:59 +00:00
psi29a
4aafcf5fdc
Merge branch 'rm_path_to_next_path_point' into 'master'
...
Do not build path to next path point via navmesh
See merge request OpenMW/openmw!3306
2023-08-02 07:53:01 +00:00
elsid
22981af2ea
Make sure ESM4 cell description is not empty
...
To avoid logging empty cell descriptions on loading and unloading. Not all cells
have editor id but every has id and coordinates. Add world to distinguish cell
coordinates in different worldspaces.
2023-08-01 14:42:53 +02:00
psi29a
c86eecb2ea
Merge branch 'movable_objects' into 'master'
...
Move objects instead of copying where possible
See merge request OpenMW/openmw!3289
2023-08-01 10:43:44 +00:00
elsid
fbeb3ab03a
Do not build path to next path point via navmesh
...
To void a situation when next path point continuously changing making actor go
in circles.
This is unnecessary but also creates problems since pathgrid is used to build
path for AiWander.
2023-07-31 22:02:21 +02:00
Andrei Kortunov
35561450f1
Do not copy osg::ref_ptr when possible
2023-07-31 20:43:46 +04:00
Andrei Kortunov
d3d7a663c6
Move some objects instead of copying
2023-07-31 20:43:46 +04:00
Andrei Kortunov
dee9ebd05e
Fix operations order
2023-07-31 20:15:30 +04:00
Andrei Kortunov
b1c8a968ae
Do not use invalid iterators
2023-07-31 17:53:33 +04:00
Andrei Kortunov
deba5b4d47
Catch unhandled exceptions
2023-07-31 16:35:31 +04:00
Andrei Kortunov
da06cd005e
Init variables
2023-07-31 16:35:31 +04:00
psi29a
4990f786eb
Merge branch 'fix_esm4_exterior_cell' into 'master'
...
Treat ESM4 exterior cells as exterior
See merge request OpenMW/openmw!3282
2023-07-31 10:49:54 +00:00
psi29a
b2f669ca48
Merge branch 'fix_async_load' into 'master'
...
Fix crash related to async content loading (#7508 )
Closes #7508
See merge request OpenMW/openmw!3290
2023-07-31 10:49:33 +00:00
Petr Mikheev
3814830e9f
Fix build (missing include)
2023-07-31 09:32:52 +02:00
Petr Mikheev
0487bf95d1
Merge branch 'coverity49' into 'master'
...
Fix some Coverity warnings
See merge request OpenMW/openmw!3286
2023-07-31 00:09:14 +00:00
Petr Mikheev
e077ca5aa3
Merge branch 'clean_includes_4' into 'master'
...
Cleanup includes
See merge request OpenMW/openmw!3288
2023-07-31 00:04:18 +00:00
Petr Mikheev
abde92e207
Merge branch 'active-spells-rework' into 'master'
...
Lua: active spell params and active spell effects
See merge request OpenMW/openmw!3179
2023-07-31 00:02:05 +00:00
Mads Buvik Sandvei
c18a7801ed
Lua: active spell params and active spell effects
2023-07-31 00:02:05 +00:00
Mads Buvik Sandvei
edb7081ea6
Lua: String overload for effects store index.
2023-07-30 23:55:19 +00:00
elsid
385dab3df3
Cache cell description
...
It should not change over time and it's relatively small enough to trade some
CPU time for some memory.
2023-07-30 17:13:50 +02:00
elsid
d59a993351
Treat ESM4 exterior cells as exterior
...
Prevent adding exterior cells to WorldModel::mInteriors. Otherwise CellStore
might be created twice because it's not present in mExteriors but present in
mCells. This happens on teleport to a cell using its name (e.g. --start
"AnvilMainGate" flag).
2023-07-30 16:50:50 +02:00
Evil Eye
79b3855c5b
Move TimeStamp to ESM3 and remove sized reads
2023-07-30 11:37:32 +02:00
Petr Mikheev
2b601eea6d
Fix crash related to async content loading ( #7508 )
2023-07-29 21:13:57 +02:00
elsid
dd54857610
Add missing array include
2023-07-29 00:29:03 +02:00
elsid
c9c32d9a0d
Cleanup includes
2023-07-29 00:16:43 +02:00
Andrei Kortunov
d8ec78d732
Fix some Coverity warnings
2023-07-28 20:58:18 +04:00
psi29a
e76ce6b696
Merge branch 'fix_find_path' into 'master'
...
Remove stepping from findSmoothPath and other tweaks (#7241 , #7485 )
Closes #7485 and #7241
See merge request OpenMW/openmw!3264
2023-07-27 09:34:50 +00:00
psi29a
3e16ef7445
Merge branch 'esm4_achr' into 'master'
...
Load ESM4 actors (no rendering yet)
See merge request OpenMW/openmw!3278
2023-07-27 09:34:28 +00:00
psi29a
f5677aa352
Merge branch 'settings_values_input' into 'master'
...
Use settings values for Input settings (#6876 )
See merge request OpenMW/openmw!3265
2023-07-27 09:33:14 +00:00
psi29a
e073eab05e
Merge branch 'more_evade_directions' into 'master'
...
Use more evade directions and filter by supporting animation (#7450 )
Closes #7450
See merge request OpenMW/openmw!3210
2023-07-27 09:32:39 +00:00
psi29a
3032b340a2
Merge branch 'teleporting' into 'master'
...
A few Lua changes related to teleporting
See merge request OpenMW/openmw!3246
2023-07-27 09:32:28 +00:00
psi29a
cf8af70764
Merge branch 'fix_remove_from_inventory' into 'master'
...
[Lua] Fix removing from inventory
See merge request OpenMW/openmw!3229
2023-07-27 09:32:08 +00:00
Petr Mikheev
bc1d412aaa
Merge branch 'fix-7503' into 'master'
...
[#7503 ]: pass full count of coins to createGold() in moveToCell()
See merge request OpenMW/openmw!3279
2023-07-27 09:31:24 +00:00
Petr Mikheev
9b511fdf7a
Load ESM4 actors
2023-07-26 11:47:50 +02:00
Petr Mikheev
f99582e671
[Lua] Fix removing from inventory
2023-07-25 23:34:25 +02:00
psi29a
488657d9b4
Merge branch 'refnum-for-items-in-spellcast' into 'master'
...
Use refnum instead of slot for items during spellcast
Closes #4508
See merge request OpenMW/openmw!3244
2023-07-25 21:23:59 +00:00
Mads Buvik Sandvei
364f2a98e9
Use refnum instead of slot for items during spellcast
2023-07-25 21:23:59 +00:00
psi29a
94d8c50df2
Merge branch 'lua_activation' into 'master'
...
Lua scripts can handle activation of mwscripted objects
See merge request OpenMW/openmw!3263
2023-07-25 21:23:20 +00:00
jvoisin
090f823c17
Fix a coverity warning
2023-07-25 14:39:03 +02:00
Mads Buvik Sandvei
1162323e96
Do not redundantly take and set count in moveToCell(). moveToCell() should always be moving the full stack.
2023-07-25 14:22:00 +02:00
Mads Buvik Sandvei
8867e76fd7
pass full count of coins to createGold() in moveToCell()
2023-07-25 13:38:14 +02:00
psi29a
b9460afdfd
Merge branch 'save-game-string-view' into 'master'
...
Refactor saveGame to use string_view
See merge request OpenMW/openmw!3271
2023-07-25 11:14:51 +00:00
psi29a
baf7ef2525
Merge branch 'copying' into 'master'
...
Avoid unnecessary LiveCellRef copying; Fix potential use-after-free in WorldModel
See merge request OpenMW/openmw!3276
2023-07-25 08:21:17 +00:00
AnyOldName3
6246b479ea
Merge branch 'async_content_load' into 'master'
...
Speedup loading - load content files during logo video playing
See merge request OpenMW/openmw!3249
2023-07-24 23:42:46 +00:00
Petr Mikheev
4d004e4730
Avoid unnecessary LiveCellRef copying in a couple of places; change initialization order in WorldModel;
2023-07-24 23:36:24 +02:00
Christian Bouwense
4b5d64f9e5
inline asUTF8() instead of constructing a whole new string_view
2023-07-24 14:41:17 -04:00
psi29a
f9cb752b25
Merge branch 'resistanceisnotfutile' into 'master'
...
Resist failed normal weapon hits (bug #7284 )
Closes #7284
See merge request OpenMW/openmw!3220
2023-07-24 11:24:14 +00:00
psi29a
7ead12e103
Merge branch 'dropit' into 'master'
...
Drop empty stacks that aren't overriding anything
See merge request OpenMW/openmw!3268
2023-07-24 09:11:08 +00:00