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Treat ESM4 exterior cells as exterior
Prevent adding exterior cells to WorldModel::mInteriors. Otherwise CellStore might be created twice because it's not present in mExteriors but present in mCells. This happens on teleport to a cell using its name (e.g. --start "AnvilMainGate" flag).
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488657d9b4
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@ -38,6 +38,19 @@ namespace MWWorld
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return it->second;
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}
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CellStore* emplaceInteriorCellStore(std::string_view name, ESMStore& store, ESM::ReadersCache& readers,
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std::unordered_map<ESM::RefId, CellStore>& cells)
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{
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if (const ESM::Cell* cell = store.get<ESM::Cell>().search(name))
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return &emplaceCellStore(cell->mId, *cell, store, readers, cells);
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if (const ESM4::Cell* cell = store.get<ESM4::Cell>().searchCellName(name);
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cell != nullptr && !cell->isExterior())
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{
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return &emplaceCellStore(cell->mId, *cell, store, readers, cells);
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}
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return nullptr;
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}
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const ESM::Cell* createEsmCell(ESM::ExteriorCellLocation location, ESMStore& store)
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{
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ESM::Cell record;
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@ -199,12 +212,9 @@ namespace MWWorld
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if (it == mInteriors.end())
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{
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if (const ESM::Cell* cell = mStore.get<ESM::Cell>().search(name))
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cellStore = &emplaceCellStore(cell->mId, *cell, mStore, mReaders, mCells);
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else if (const ESM4::Cell* cell4 = mStore.get<ESM4::Cell>().searchCellName(name))
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cellStore = &emplaceCellStore(cell4->mId, *cell4, mStore, mReaders, mCells);
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else
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return nullptr;
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cellStore = emplaceInteriorCellStore(name, mStore, mReaders, mCells);
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if (cellStore == nullptr)
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return cellStore;
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mInteriors.emplace(name, cellStore);
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}
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else
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@ -309,11 +319,18 @@ namespace MWWorld
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cell = mStore.get<ESM::Cell>().searchExtByRegion(region->mId);
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}
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if (cell == nullptr)
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return nullptr;
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if (cell != nullptr)
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return &getExterior(
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ESM::ExteriorCellLocation(cell->getGridX(), cell->getGridY(), ESM::Cell::sDefaultWorldspaceId),
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forceLoad);
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return &getExterior(
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ESM::ExteriorCellLocation(cell->getGridX(), cell->getGridY(), ESM::Cell::sDefaultWorldspaceId), forceLoad);
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if (const ESM4::Cell* cell4 = mStore.get<ESM4::Cell>().searchCellName(name);
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cell4 != nullptr && cell4->isExterior())
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{
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return &getExterior(cell4->getExteriorCellLocation(), forceLoad);
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}
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return nullptr;
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}
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CellStore& WorldModel::getCell(std::string_view name, bool forceLoad) const
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