elsid
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2ef5a8486d
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Use normalized path in ObjectPaging::createChunk
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2024-09-19 01:05:10 +02:00 |
|
elsid
|
7e453d491a
|
Remove redundant toNormalized
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2024-09-19 00:53:27 +02:00 |
|
elsid
|
320d376b95
|
Remove unused virtual specifier
|
2024-09-19 00:17:44 +02:00 |
|
elsid
|
8ba4ff9946
|
Remove redundant bool argument from ActorAnimation::attachMesh
|
2024-09-19 00:13:41 +02:00 |
|
elsid
|
d7e99f988b
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Use normalized path in ActorAnimation::attachMesh
|
2024-09-19 00:07:36 +02:00 |
|
elsid
|
f1533c215d
|
Use normalized path in ActorAnimation::attach
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2024-09-19 00:03:18 +02:00 |
|
elsid
|
1fd6ac6438
|
Use normalized path in ImageManager
|
2024-09-17 00:49:57 +02:00 |
|
elsid
|
d8189a5aa1
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Use normalized path in SceneManager
|
2024-09-13 14:21:49 +02:00 |
|
AnyOldName3
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0f74e0cca8
|
Merge branch 'add_frame_number' into 'master'
Add frame number to available postprocess uniforms
See merge request OpenMW/openmw!4355
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2024-09-10 16:58:27 +00:00 |
|
Cody Glassman
|
b346a4a858
|
Add frame number to available postprocess uniforms
|
2024-09-10 16:58:27 +00:00 |
|
Cody Glassman
|
f849b0c90f
|
update render targets during update instead of draw thread -- fixes a bug with <1 size ratios
|
2024-09-06 09:52:56 -07:00 |
|
psi29a
|
4c28731f6a
|
Merge branch 'optionallightfadeout' into 'master'
Make light attenuation fade optional
See merge request OpenMW/openmw!4267
|
2024-09-05 07:29:48 +00:00 |
|
elsid
|
9e36b3fc0b
|
Use normalized path for models settings
|
2024-08-30 20:50:59 +02:00 |
|
Alexei Kotov
|
176dec45a7
|
Make light attenuation fade optional
This also makes Force Per Pixel Lighting caption shorter to provide more space for the new button
|
2024-08-30 10:03:37 +03:00 |
|
psi29a
|
e7fc20d279
|
Merge branch 'fix/render-raycast-doesnt-hit-terrain' into 'master'
Fix: castRenderingRay doesnt hit terrain
Closes #7912
See merge request OpenMW/openmw!4286
|
2024-08-07 13:17:07 +00:00 |
|
psi29a
|
6cc2b8de27
|
Merge branch 'distortion_clear' into 'master'
distortion - make sure color mask is enabled for clear to have an effect (#8082)
See merge request OpenMW/openmw!4294
|
2024-08-04 08:48:40 +00:00 |
|
Jared Davenport
|
6946d22505
|
fix sourcetype
|
2024-08-03 16:54:08 +00:00 |
|
Cody Glassman
|
24452e2c3a
|
distortion - make sure color mask is enabled for clear to have an effect
|
2024-08-02 11:33:46 -07:00 |
|
Dave Corley
|
a4f1e7d918
|
FIX(rotatecontroller): Actually accounting for scale breaks biped creatures
|
2024-07-31 05:02:52 -05:00 |
|
Sam Hellawell
|
1b3509d0ad
|
Use nodeMask... lets ignore the previous attempt
|
2024-07-31 00:30:06 +01:00 |
|
Sam Hellawell
|
dd77c81557
|
Fix: castRenderingRay doesnt hit terrain
|
2024-07-30 23:21:10 +01:00 |
|
Cody Glassman
|
77eeb5bd92
|
Merge branch 'master' into 'master'
HALF_FLOAT and normals changes
See merge request OpenMW/openmw!4240
|
2024-07-27 15:21:45 +00:00 |
|
Jared Davenport
|
349931b5cd
|
HALF_FLOAT and normals changes
|
2024-07-27 15:21:44 +00:00 |
|
Alexei Kotov
|
03091f8ce0
|
Make Coverity happy about animation blending
|
2024-07-25 02:28:07 +03:00 |
|
Alexei Kotov
|
1f4ab3b668
|
Merge branch 'animationblending' into 'master'
Animation blending implementation. Flexible and moddable through .yaml blending config files.
See merge request OpenMW/openmw!3497
|
2024-07-22 13:16:06 +00:00 |
|
psi29a
|
376e8a6e1f
|
Merge branch 'bounding_box' into 'master'
lua - use loaded node when possible when calculating bounding box (#7580)
Closes #7580
See merge request OpenMW/openmw!4073
|
2024-07-21 09:31:22 +00:00 |
|
Sam Hellawell
|
b9a7bdc0c7
|
Dont use NormalizedView for yamlpath, use changeExtension, add setting to tests script
|
2024-07-20 20:15:17 +01:00 |
|
Sam Hellawell
|
a7a105dfdd
|
Copy by ref, fix unable to find rules warning garbage
|
2024-07-20 03:10:05 +01:00 |
|
Cody Glassman
|
8105c62a02
|
handle potentially empty ptrs
|
2024-07-19 16:10:36 -07:00 |
|
Sam Hellawell
|
4bd078a6db
|
Return offset/angle by reference
|
2024-07-19 01:29:24 +01:00 |
|
Sam Hellawell
|
ecb5616b36
|
Use std::sin/std::cos, clarify floating point types, update comment
|
2024-07-19 01:29:15 +01:00 |
|
Sam Hellawell
|
380d357d02
|
Fix compilation after master merge
|
2024-07-19 00:06:01 +01:00 |
|
Sam Hellawell
|
0bcd872561
|
Clang format
|
2024-07-19 00:05:35 +01:00 |
|
Sam Hellawell
|
ddbd87e2a1
|
Fix blending with additional offsets (sneaking issue)
|
2024-07-19 00:05:31 +01:00 |
|
Sam Hellawell
|
9beb380c7d
|
Remove M_PI, documenation cleanup
|
2024-07-19 00:05:16 +01:00 |
|
Sam Hellawell
|
5deacb82ff
|
Use M_PI as osg::PIf is not constant
|
2024-07-19 00:05:16 +01:00 |
|
Sam Hellawell
|
1317434ac0
|
CI fix
|
2024-07-19 00:05:03 +01:00 |
|
Sam Hellawell
|
bce97f49b4
|
spring function clarification
|
2024-07-19 00:04:16 +01:00 |
|
Sam Hellawell
|
014cba807b
|
Refactor easings, serialize per-line items, constexpr path
|
2024-07-19 00:04:16 +01:00 |
|
Sam Hellawell
|
72c95a51df
|
Default mEasingFn in constructor
|
2024-07-19 00:04:16 +01:00 |
|
Sam Hellawell
|
eb290bebbb
|
Refactor AnimBlendControllers
|
2024-07-19 00:04:16 +01:00 |
|
Sam Hellawell
|
4040bd9231
|
FIx GCC debug build error
|
2024-07-19 00:04:16 +01:00 |
|
Sam Hellawell
|
00a7d0281f
|
Cleanup, refactor, rename AnimBlendControllerBase -> AnimBlendController
|
2024-07-19 00:04:16 +01:00 |
|
Sam Hellawell
|
42406ed0af
|
Use META_Object, ignore for serialize
|
2024-07-19 00:04:16 +01:00 |
|
Sam Hellawell
|
13e1df3bf0
|
Grammar cleanup, code cleanup, reduce logging, revert mRotation change
|
2024-07-19 00:04:16 +01:00 |
|
Sam Hellawell
|
22229dd674
|
Cleanup, use string_view comparison
|
2024-07-19 00:04:16 +01:00 |
|
Max Yari
|
55ffb6d7d2
|
Animation blending implementation for NIF and osgAnimation through YAML files
Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
|
2024-07-19 00:04:15 +01:00 |
|
psi29a
|
e8c422697f
|
Merge branch 'first_person_mesh_distortion' into 'master'
Fix distortion breaking in first person meshes
See merge request OpenMW/openmw!4231
|
2024-07-06 07:46:35 +00:00 |
|
Cody Glassman
|
4d7e9bae73
|
ensure distortion is only rendered once
|
2024-07-04 21:07:40 -07:00 |
|
Dave Corley
|
fc65643224
|
FIX: Actually set the transform so first person camera works again
|
2024-07-03 23:02:20 -05:00 |
|