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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-03-23 19:20:56 +00:00

3591 Commits

Author SHA1 Message Date
elsid
2ef5a8486d
Use normalized path in ObjectPaging::createChunk 2024-09-19 01:05:10 +02:00
elsid
7e453d491a
Remove redundant toNormalized 2024-09-19 00:53:27 +02:00
elsid
320d376b95
Remove unused virtual specifier 2024-09-19 00:17:44 +02:00
elsid
8ba4ff9946
Remove redundant bool argument from ActorAnimation::attachMesh 2024-09-19 00:13:41 +02:00
elsid
d7e99f988b
Use normalized path in ActorAnimation::attachMesh 2024-09-19 00:07:36 +02:00
elsid
f1533c215d
Use normalized path in ActorAnimation::attach 2024-09-19 00:03:18 +02:00
elsid
1fd6ac6438
Use normalized path in ImageManager 2024-09-17 00:49:57 +02:00
elsid
d8189a5aa1
Use normalized path in SceneManager 2024-09-13 14:21:49 +02:00
AnyOldName3
0f74e0cca8 Merge branch 'add_frame_number' into 'master'
Add frame number to available postprocess uniforms

See merge request OpenMW/openmw!4355
2024-09-10 16:58:27 +00:00
Cody Glassman
b346a4a858 Add frame number to available postprocess uniforms 2024-09-10 16:58:27 +00:00
Cody Glassman
f849b0c90f update render targets during update instead of draw thread -- fixes a bug with <1 size ratios 2024-09-06 09:52:56 -07:00
psi29a
4c28731f6a Merge branch 'optionallightfadeout' into 'master'
Make light attenuation fade optional

See merge request OpenMW/openmw!4267
2024-09-05 07:29:48 +00:00
elsid
9e36b3fc0b
Use normalized path for models settings 2024-08-30 20:50:59 +02:00
Alexei Kotov
176dec45a7 Make light attenuation fade optional
This also makes Force Per Pixel Lighting caption shorter to provide more space for the new button
2024-08-30 10:03:37 +03:00
psi29a
e7fc20d279 Merge branch 'fix/render-raycast-doesnt-hit-terrain' into 'master'
Fix: castRenderingRay doesnt hit terrain

Closes #7912

See merge request OpenMW/openmw!4286
2024-08-07 13:17:07 +00:00
psi29a
6cc2b8de27 Merge branch 'distortion_clear' into 'master'
distortion - make sure color mask is enabled for clear to have an effect (#8082)

See merge request OpenMW/openmw!4294
2024-08-04 08:48:40 +00:00
Jared Davenport
6946d22505 fix sourcetype 2024-08-03 16:54:08 +00:00
Cody Glassman
24452e2c3a distortion - make sure color mask is enabled for clear to have an effect 2024-08-02 11:33:46 -07:00
Dave Corley
a4f1e7d918 FIX(rotatecontroller): Actually accounting for scale breaks biped creatures 2024-07-31 05:02:52 -05:00
Sam Hellawell
1b3509d0ad Use nodeMask... lets ignore the previous attempt 2024-07-31 00:30:06 +01:00
Sam Hellawell
dd77c81557 Fix: castRenderingRay doesnt hit terrain 2024-07-30 23:21:10 +01:00
Cody Glassman
77eeb5bd92 Merge branch 'master' into 'master'
HALF_FLOAT  and normals changes

See merge request OpenMW/openmw!4240
2024-07-27 15:21:45 +00:00
Jared Davenport
349931b5cd HALF_FLOAT and normals changes 2024-07-27 15:21:44 +00:00
Alexei Kotov
03091f8ce0 Make Coverity happy about animation blending 2024-07-25 02:28:07 +03:00
Alexei Kotov
1f4ab3b668 Merge branch 'animationblending' into 'master'
Animation blending implementation. Flexible and moddable through .yaml blending config files.

See merge request OpenMW/openmw!3497
2024-07-22 13:16:06 +00:00
psi29a
376e8a6e1f Merge branch 'bounding_box' into 'master'
lua - use loaded node when possible when calculating bounding box (#7580)

Closes #7580

See merge request OpenMW/openmw!4073
2024-07-21 09:31:22 +00:00
Sam Hellawell
b9a7bdc0c7 Dont use NormalizedView for yamlpath, use changeExtension, add setting to tests script 2024-07-20 20:15:17 +01:00
Sam Hellawell
a7a105dfdd Copy by ref, fix unable to find rules warning garbage 2024-07-20 03:10:05 +01:00
Cody Glassman
8105c62a02 handle potentially empty ptrs 2024-07-19 16:10:36 -07:00
Sam Hellawell
4bd078a6db Return offset/angle by reference 2024-07-19 01:29:24 +01:00
Sam Hellawell
ecb5616b36 Use std::sin/std::cos, clarify floating point types, update comment 2024-07-19 01:29:15 +01:00
Sam Hellawell
380d357d02 Fix compilation after master merge 2024-07-19 00:06:01 +01:00
Sam Hellawell
0bcd872561 Clang format 2024-07-19 00:05:35 +01:00
Sam Hellawell
ddbd87e2a1 Fix blending with additional offsets (sneaking issue) 2024-07-19 00:05:31 +01:00
Sam Hellawell
9beb380c7d Remove M_PI, documenation cleanup 2024-07-19 00:05:16 +01:00
Sam Hellawell
5deacb82ff Use M_PI as osg::PIf is not constant 2024-07-19 00:05:16 +01:00
Sam Hellawell
1317434ac0 CI fix 2024-07-19 00:05:03 +01:00
Sam Hellawell
bce97f49b4 spring function clarification 2024-07-19 00:04:16 +01:00
Sam Hellawell
014cba807b Refactor easings, serialize per-line items, constexpr path 2024-07-19 00:04:16 +01:00
Sam Hellawell
72c95a51df Default mEasingFn in constructor 2024-07-19 00:04:16 +01:00
Sam Hellawell
eb290bebbb Refactor AnimBlendControllers 2024-07-19 00:04:16 +01:00
Sam Hellawell
4040bd9231 FIx GCC debug build error 2024-07-19 00:04:16 +01:00
Sam Hellawell
00a7d0281f Cleanup, refactor, rename AnimBlendControllerBase -> AnimBlendController 2024-07-19 00:04:16 +01:00
Sam Hellawell
42406ed0af Use META_Object, ignore for serialize 2024-07-19 00:04:16 +01:00
Sam Hellawell
13e1df3bf0 Grammar cleanup, code cleanup, reduce logging, revert mRotation change 2024-07-19 00:04:16 +01:00
Sam Hellawell
22229dd674 Cleanup, use string_view comparison 2024-07-19 00:04:16 +01:00
Max Yari
55ffb6d7d2 Animation blending implementation for NIF and osgAnimation through YAML files
Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
2024-07-19 00:04:15 +01:00
psi29a
e8c422697f Merge branch 'first_person_mesh_distortion' into 'master'
Fix distortion breaking in first person meshes

See merge request OpenMW/openmw!4231
2024-07-06 07:46:35 +00:00
Cody Glassman
4d7e9bae73 ensure distortion is only rendered once 2024-07-04 21:07:40 -07:00
Dave Corley
fc65643224 FIX: Actually set the transform so first person camera works again 2024-07-03 23:02:20 -05:00