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Merge branch 'first_person_mesh_distortion' into 'master'
Fix distortion breaking in first person meshes See merge request OpenMW/openmw!4231
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commit
e8c422697f
@ -2,6 +2,8 @@
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#include <osg/FrameBufferObject>
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#include "postprocessor.hpp"
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namespace MWRender
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{
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void DistortionCallback::drawImplementation(
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@ -10,6 +12,11 @@ namespace MWRender
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osg::State* state = renderInfo.getState();
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size_t frameId = state->getFrameStamp()->getFrameNumber() % 2;
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PostProcessor* postProcessor = dynamic_cast<PostProcessor*>(renderInfo.getCurrentCamera()->getUserData());
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if (!postProcessor || bin->getStage()->getFrameBufferObject() != postProcessor->getPrimaryFbo(frameId))
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return;
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mFBO[frameId]->apply(*state);
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const osg::Texture* tex
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@ -37,7 +37,8 @@ namespace SceneUtil
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osg::StateSet* stateset = node.getOrCreateStateSet();
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stateset->setRenderBinDetails(14, "Distortion", osg::StateSet::OVERRIDE_RENDERBIN_DETAILS);
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stateset->setNestRenderBins(false);
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stateset->setRenderBinDetails(14, "Distortion", osg::StateSet::OVERRIDE_PROTECTED_RENDERBIN_DETAILS);
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stateset->addUniform(new osg::Uniform("distortionStrength", distortionStrength));
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stateset->setAttributeAndModes(depth, osg::StateAttribute::ON);
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