1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-20 15:40:32 +00:00

FIX(rotatecontroller): Actually accounting for scale breaks biped creatures

This commit is contained in:
Dave Corley 2024-07-31 05:02:52 -05:00
parent 51455b24e0
commit a4f1e7d918

View File

@ -37,15 +37,12 @@ namespace MWRender
osg::Matrix matrix = node->getMatrix();
osg::Quat worldOrient;
osg::Vec3d worldScale(1.0, 1.0, 1.0);
osg::NodePathList nodepaths = node->getParentalNodePaths(mRelativeTo);
if (!nodepaths.empty())
{
osg::Matrixf worldMat = osg::computeLocalToWorld(nodepaths[0]);
worldOrient = worldMat.getRotate();
worldScale = worldMat.getScale();
}
osg::Quat worldOrientInverse = worldOrient.inverse();
@ -54,8 +51,6 @@ namespace MWRender
matrix.setRotate(orient);
matrix.setTrans(matrix.getTrans() + worldOrientInverse * mOffset);
matrix *= osg::Matrix::scale(worldScale);
node->setMatrix(matrix);
// If we are linked to a bone we must call setMatrixInSkeletonSpace