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@ -26,13 +26,9 @@ namespace MWRender
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void setOffset(const osg::Vec3f& offset);
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void setRotate(const osg::Quat& rotate);
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const osg::Vec3f getOffset() const {
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return mOffset;
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}
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const osg::Vec3f getOffset() const { return mOffset; }
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const osg::Quat getRotate() const {
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return mRotate;
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}
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const osg::Quat getRotate() const { return mRotate; }
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void operator()(osg::MatrixTransform* node, osg::NodeVisitor* nv);
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