gugus
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21c224af25
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add gravity change to the ToggleCollisionMode function.
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2011-03-18 13:32:42 +01:00 |
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gugus
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102f1ee5dc
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filled the toggleCollisionMode function. It needs the lastest change in OEngine
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2011-03-18 13:23:26 +01:00 |
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gugus
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2aee958789
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Not sure about this commit: the PhysicEngine was initialized twice...
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2011-03-18 13:22:51 +01:00 |
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gugus
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98b27813b7
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change raycasting
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2011-03-17 10:54:38 +01:00 |
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gugus
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0fb2107265
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Merge branch 'master' of git://github.com/zinnschlag/openmw.git into collisions
Conflicts:
apps/openmw/mwclass/npc.cpp
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2011-03-15 13:36:25 +01:00 |
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Marc Zinnschlag
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4100a72e8d
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don't do physics calculations while the GUI is up
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2011-03-13 22:39:44 +01:00 |
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Marc Zinnschlag
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f1bfca7c7c
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player class cleanup
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2011-03-13 22:37:54 +01:00 |
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Marc Zinnschlag
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eb93ef68f1
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fixed collision mode interface and redirected collision mode script instruction from Player class to MWScene class
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2011-03-13 22:33:55 +01:00 |
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Jan-Peter Nilsson
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0f2152903e
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Get rid of deprecated warning for eventWindowChangeCoord
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2011-03-12 13:54:00 +01:00 |
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Jan-Peter Nilsson
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f83c5327f3
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Move eventDone to WindowBase and make it tell which window is done
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2011-03-12 10:56:10 +01:00 |
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Jan-Peter Nilsson
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54fc64cb6a
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Decrease number of classes that need to know about other components
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2011-03-12 10:56:10 +01:00 |
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Jan-Peter Nilsson
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67b4243a7f
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Use one instead of five state variables to keep track of character creation progress
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2011-03-12 10:56:10 +01:00 |
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Jan-Peter Nilsson
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183ccad872
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Move ClassPoint struct definition from source to header file
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2011-03-12 10:56:10 +01:00 |
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Jan-Peter Nilsson
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53b85eaaa9
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Stat setValue, use the enum values all the way through instead of converting enum->string->same enum
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2011-03-12 10:56:10 +01:00 |
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Jan-Peter Nilsson
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0695e8d8b2
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Move HUD implementation out of the header file
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2011-03-12 10:56:10 +01:00 |
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Jan-Peter Nilsson
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2a53afc2bf
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Move StatsWindow class to it's own file.
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2011-03-12 10:56:10 +01:00 |
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Jan-Peter Nilsson
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5342bd77f1
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Use one event with a parameters instead of four events to tell with dialog we want to see
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2011-03-12 10:56:10 +01:00 |
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Jan-Peter Nilsson
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a0ee11c51b
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Don't care about the widget
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2011-03-12 10:56:10 +01:00 |
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Jan-Peter Nilsson
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03158f4b62
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Change indentation to four spaces
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2011-03-12 10:56:10 +01:00 |
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Nikolay Kasyanov
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edcac879d7
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Oops. Used tabs instead of 4 spaces. Fixed.
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2011-03-12 03:00:42 +03:00 |
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Marc Zinnschlag
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a14db99aa8
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Merge remote branch 'gus/collisions' into collision
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2011-03-11 22:09:01 +01:00 |
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gugus
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9b606be4b8
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fix direction bug
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2011-03-11 19:39:45 +01:00 |
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Marc Zinnschlag
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8ed1c59059
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Merge remote branch 'jpn/collision' into collision
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2011-03-09 19:31:18 +01:00 |
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gugus
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00de2e6d98
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correct some stuff with the physic implementation
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2011-03-09 19:09:11 +01:00 |
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gugus
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40193253b0
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fix some time bug
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2011-03-09 18:29:57 +01:00 |
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Nikolay Kasyanov
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768c9bdf07
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On OS X openmw now sets current directory to bundle root, openmw.cfg values is relative to bundle root
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2011-03-09 01:42:04 +03:00 |
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Nikolay Kasyanov
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943eea8104
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.app bundle finally works
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2011-03-08 22:27:57 +03:00 |
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Nikolay Kasyanov
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3d75eea377
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Merge remote-tracking branch 'upstream/master'
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2011-03-08 19:03:20 +03:00 |
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Jan-Peter Nilsson
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12db15d9a2
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Reset arm position changed by commit 27f69d0f5b
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2011-03-07 19:13:24 +01:00 |
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Jan-Peter Nilsson
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d68141d203
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Remove unused variables
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2011-03-07 19:13:24 +01:00 |
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Jan-Peter Nilsson
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6840e2c42f
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Fix mising of signed/unsigned types in WindowManager::showClassQuestionDialog
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2011-03-07 19:13:24 +01:00 |
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Nikolay Kasyanov
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4028600768
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Builds on OS X now
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2011-03-07 05:09:29 +03:00 |
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Jan-Peter Nilsson
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fb2f6f3c02
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Delete mPhysicEngine when we are done with it
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2011-02-27 13:37:17 +01:00 |
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Jan-Peter Nilsson
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1ce77229c0
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Don't create physics before we have initialized ogre
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2011-02-27 00:50:08 +01:00 |
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Marc Zinnschlag
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1e9dc4b435
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de-Windownizing and some build-fixes
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2011-02-26 16:37:47 +01:00 |
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gugus
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33f22fd68b
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fix camera bug
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2011-02-23 12:28:13 +01:00 |
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gugus
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903f39cb50
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change the rayCasting system. It use bullet now. NOT TESTED!
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2011-02-22 20:52:05 +01:00 |
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gugus
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d3c1640723
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add physic support
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2011-02-22 14:11:53 +01:00 |
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gugus
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7386fd0442
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solve error with min/max macro for windows
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2011-02-19 19:21:32 +01:00 |
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gugus
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84dce2eb36
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add physic and solve a problem with window.h macro min/max
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2011-02-19 19:18:03 +01:00 |
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gugus
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ff941b5963
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add physic
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2011-02-19 17:59:40 +01:00 |
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sergoz
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53ac8776ec
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added box for fps counter and changed font colour to white
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2011-02-19 18:55:58 +03:00 |
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gugus
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ee0d73e142
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Merge branch 'bullet' of git://github.com/zinnschlag/openmw.git into collisions
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2011-02-19 15:54:00 +01:00 |
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gugus
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746cf3a45a
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add physic.
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2011-02-19 11:36:57 +01:00 |
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sergoz
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5132531f73
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added fps counter
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2011-02-18 17:46:24 +03:00 |
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Marc Zinnschlag
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ef7a06dea5
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player was not registered at mwscene (for physics)
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2011-02-11 09:51:11 +01:00 |
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Marc Zinnschlag
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9807e7dadc
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simplified actor-related physics interface to mwscene
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2011-02-11 09:24:59 +01:00 |
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Marc Zinnschlag
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5c1aae3e26
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added object movement code in mwscene (will be replaced by physics code later); does not work well, because OpenEngine manipulates camera instead of player node
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2011-02-10 13:32:34 +01:00 |
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Marc Zinnschlag
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9c6bc4975c
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attached camera to a scene node
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2011-02-10 12:56:19 +01:00 |
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Marc Zinnschlag
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151560b882
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added missing run flag for NPCs
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2011-02-10 11:08:25 +01:00 |
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