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add gravity change to the ToggleCollisionMode function.

This commit is contained in:
gugus 2011-03-18 13:32:42 +01:00
parent 102f1ee5dc
commit 21c224af25

View File

@ -207,6 +207,16 @@ void MWScene::toggleCollisionMode()
for(std::map<std::string,OEngine::Physic::PhysicActor*>::iterator it = eng->PhysicActorMap.begin(); it != eng->PhysicActorMap.end();it++)
{
OEngine::Physic::PhysicActor* act = it->second;
act->enableCollisions(!act->getCollisionMode());
bool cmode = act->getCollisionMode();
if(cmode)
{
act->enableCollisions(false);
act->setGravity(0);
}
else
{
act->enableCollisions(true);
act->setGravity(10);
}
}
}