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Remove unused variables
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@ -75,7 +75,6 @@ namespace MWClass
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std::string upperleft[5] = {"", "", "", "", ""};
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std::string upperright[5] = {"", "", "", "", ""};
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std::string neckandup[5] = {"", "", "","",""};
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std::string empty[6] = {"", "", "", "","", ""};
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int numbers = 0;
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int uppernumbers = 0;
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int neckNumbers = 0;
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@ -110,7 +109,6 @@ namespace MWClass
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//std::cout << "RACE" << bodyRaceID << "\n";
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Ogre::Vector3 pos2 = Ogre::Vector3( 0, .5, 75);
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std::string upperarmpath[2] = {npcName + "chest", npcName + "upper arm"};
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if (groin){
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cellRender.insertMesh("meshes\\" + groin->model, pos2, axis, kOgrePi, npcName + "groin", addresses, numbers);
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@ -1016,7 +1016,6 @@ void NIFLoader::loadResource(Resource *resource)
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//if(split== "Skins.NIF")
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// std::cout << "\nSPECIAL PROPS\n";
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resourceName = "";
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MeshManager *m = MeshManager::getSingletonPtr();
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// Check if the resource already exists
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//MeshPtr ptr = m->load(name, "custom");
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//cout << "THISNAME: " << ptr->getName() << "\n";
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