gugus
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84dce2eb36
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add physic and solve a problem with window.h macro min/max
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2011-02-19 19:18:03 +01:00 |
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Marc Zinnschlag
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151560b882
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added missing run flag for NPCs
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2011-02-10 11:08:25 +01:00 |
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Marc Zinnschlag
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9a3158675a
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reworked cell changing mechanism
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2011-02-10 10:38:45 +01:00 |
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Marc Zinnschlag
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8a3445beec
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collect movement vectors from all actors
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2011-02-03 11:43:29 +01:00 |
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Marc Zinnschlag
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4468a2b6a8
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added movement data to MW references; added movement interface to MWWorld::Class
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2011-02-03 11:37:17 +01:00 |
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Marc Zinnschlag
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ca44b3640a
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pasing movement data from mwmechanics to mwscene and fixed a very stupid interface bug
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2011-02-01 10:11:41 +01:00 |
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Marc Zinnschlag
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b48a5084be
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added NPC stances
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2011-01-18 10:45:29 +01:00 |
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Marc Zinnschlag
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4a12be11bf
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moved PlayerPos class from MWRender to MWWorld and renamed it to Player
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2011-01-04 15:58:22 +01:00 |
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Jan Borsodi
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51f26e059a
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Make sure player is updated after birthsign is set.
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2010-10-23 01:28:30 +02:00 |
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Marc Zinnschlag
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6fe6f3d282
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adjust initial magicka based on Fortify Maximum Magicka effect
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2010-09-30 15:58:31 +02:00 |
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Marc Zinnschlag
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98405a5716
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implemented magic effects from abilities (effects are not applied yet)
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2010-09-30 15:42:28 +02:00 |
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Marc Zinnschlag
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eeca39220b
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added spell list to creature stats (for now only type Ability; magic effects not applied yet), generate spell list according to race and birthsign during character creation
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2010-09-30 14:28:01 +02:00 |
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Marc Zinnschlag
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49f68e08bf
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Redemption compatibility fix
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2010-09-26 10:01:30 +02:00 |
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Marc Zinnschlag
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12a15e3fb7
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implemented class effects on player skills
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2010-09-26 09:55:00 +02:00 |
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Marc Zinnschlag
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19fdd48f75
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fixed a bug in class-part of setting initial skills
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2010-09-26 09:36:15 +02:00 |
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Marc Zinnschlag
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283e0df3a0
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send skill updates to GUI sub-system
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2010-09-21 17:42:07 +02:00 |
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Jan Borsodi
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647129c866
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The type used for Stat/DynamicStat templates are now stored as a typedef. Added some convenience constructors for initializing Stat/DynamicStat objects.
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2010-09-20 13:10:15 +02:00 |
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Marc Zinnschlag
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be8f852663
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implemented skill value handling during character creation (untested)
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2010-09-16 10:45:08 +02:00 |
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Marc Zinnschlag
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2527fe92a7
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implemented creature/NPC level
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2010-09-15 15:32:35 +02:00 |
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Marc Zinnschlag
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d910baebe6
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adjust player's attributes according to class boni
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2010-09-15 15:23:38 +02:00 |
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Marc Zinnschlag
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243c9712a6
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set player attributes according to race and gender
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2010-09-15 15:10:13 +02:00 |
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Marc Zinnschlag
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53df82e293
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fixed race name (was using internal ID as display name)
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2010-09-15 15:01:02 +02:00 |
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Marc Zinnschlag
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fff4bc29f4
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store results of character creation and update GUI
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2010-09-15 14:33:02 +02:00 |
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Marc Zinnschlag
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5b0cb097cf
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calculate dynamic stats during character creation
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2010-09-15 13:41:39 +02:00 |
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Marc Zinnschlag
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c0b9424bcf
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added framework for character creation
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2010-09-15 13:31:26 +02:00 |
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Marc Zinnschlag
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9dffa75a15
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handle name change during character creation
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2010-09-15 12:22:06 +02:00 |
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Marc Zinnschlag
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a077e2cb2c
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changed character creation interface to enforce a Redemption-compatible implementation
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2010-09-14 09:34:00 +02:00 |
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Marc Zinnschlag
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e411c6e833
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added callback-interface for character creation
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2010-09-13 22:59:28 +02:00 |
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Marc Zinnschlag
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3b49d6c826
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added NPC stats
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2010-08-19 12:49:13 +02:00 |
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Nicolay Korslund
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38ad2d98f9
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Fixed windows issues + one minor optimization on to_utf8
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2010-08-18 19:50:59 +02:00 |
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Marc Zinnschlag
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8e6a765603
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fixed a stats bug (reducing modified stats via setModified didn't work correctly
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2010-08-05 16:40:21 +02:00 |
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Marc Zinnschlag
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ca842d1b4d
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reimplemented access to creature stats via new class interface
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2010-08-03 11:49:12 +02:00 |
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Marc Zinnschlag
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b584215680
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moved stats label <-> GMST text mapping from mwmechanics to mwgui; added missing stats window labels
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2010-08-01 10:25:50 +02:00 |
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Marc Zinnschlag
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9fafac1ef8
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removed encoding workaround for attribute names
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2010-07-31 19:41:15 +02:00 |
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Marc Zinnschlag
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3b6b343c9b
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added GUI update for health, magicka and fatigue
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2010-07-28 18:48:01 +02:00 |
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Marc Zinnschlag
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455bcf3b01
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added get, set and mod instructions for health, magicka and fatigue
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2010-07-28 18:27:46 +02:00 |
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Marc Zinnschlag
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63f686ffab
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update attribute values in stats window
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2010-07-27 15:59:41 +02:00 |
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Marc Zinnschlag
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335425bb12
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added MechanicsManager::update function (doesn't update anything yet)
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2010-07-27 14:46:05 +02:00 |
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Marc Zinnschlag
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1d9df6cf40
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implemented handling of disabled actors
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2010-07-27 14:43:46 +02:00 |
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Marc Zinnschlag
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3d987f1b7a
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register actors in active cells with MechanicsManager
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2010-07-27 14:05:05 +02:00 |
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Marc Zinnschlag
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77a0215d53
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added get-, set- and mod-instructions for attributes
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2010-07-26 23:09:37 +02:00 |
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Marc Zinnschlag
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04b86f7e1e
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added first set of character and creature stats (attributes)
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2010-07-26 12:52:32 +02:00 |
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Marc Zinnschlag
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ecd05fd15e
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fixed an include guard
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2010-07-26 11:58:49 +02:00 |
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Marc Zinnschlag
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61d09c4768
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read attribute names from GMST instead of using hard-coded names (doesn't fully work yet, because of encoding issues)
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2010-07-26 11:15:38 +02:00 |
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