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changed character creation interface to enforce a Redemption-compatible implementation
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@ -108,9 +108,4 @@ namespace MWMechanics
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{
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}
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void MechanicsManager::finalizePlayer()
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{
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}
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}
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@ -63,10 +63,6 @@ namespace MWMechanics
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void setPlayerClass (const ESM::Class& class_);
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///< Set player class to custom class.
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void finalizePlayer();
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///< Configure player according to previously called setPlayer functions.
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};
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}
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