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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-30 21:32:42 +00:00

15987 Commits

Author SHA1 Message Date
Andrei Kortunov
d9c91ff3d9 Add bindings for ESM::Sound records 2023-08-16 20:26:55 +04:00
Petr Mikheev
e2c5f4e766 Fix #7506 2023-08-16 17:14:08 +02:00
jvoisin
1489376951 Apply 1 suggestion(s) to 1 file(s) 2023-08-15 14:55:13 +00:00
Andrei Kortunov
7ce9fc25c5 Implement Lua bindings for sound system 2023-08-15 10:28:29 +04:00
Zackhasacat
3e8a1cce7c Load ESM4 Terminal objects, add lua bindings for them 2023-08-15 06:23:38 +00:00
jvoisin
4cf80cdac2 Merge branch 'fix_esm4_ai' into 'master'
Fix AI in ESM4 cells

See merge request OpenMW/openmw!3338
2023-08-14 22:00:24 +00:00
Evil Eye
f7edf24356 Use std::stable_sort 2023-08-13 20:26:59 +02:00
Alexei Kotov
995de00f58 Merge branch 'fix_errormsg' into 'master'
Minor fix of error message in LuaManager::DealyedAction::apply

See merge request OpenMW/openmw!3334
2023-08-13 18:24:58 +00:00
Evil Eye
3141cf9e28 Use the correct skills for training again 2023-08-13 16:10:19 +02:00
jvoisin
7d9f5f676a Merge branch 'angrydraugrs' into 'master'
Evaluate the attack early for non-biped attacks with no hit key (#7524)

Closes #7524

See merge request OpenMW/openmw!3331
2023-08-13 13:18:22 +00:00
elsid
eb77fd1813
Add height field to navigator in ESM4 cells 2023-08-13 02:26:45 +02:00
elsid
5abbc56bf2
Use proper cell size for ESM4 cells in CoordinateConverter 2023-08-13 02:24:22 +02:00
Petr Mikheev
efe2dfc056 Minor fix of error message in LuaManager::DealyedAction::apply 2023-08-12 11:08:19 +02:00
Alexei Kotov
04d54517b7 Always enable has water flag for TES3 exterior cells 2023-08-12 00:52:08 +03:00
Alexei Kotov
f2a9ab52db Merge branch 'fix_crach_missing_content_file' into 'master'
Fix crash if content file is not found (was caused by !3249)

See merge request OpenMW/openmw!3323
2023-08-11 18:29:52 +00:00
Alexei Dobrohotov
9723912ee0 Evaluate the attack early for non-biped attacks with no hit key (#7524) 2023-08-11 01:27:55 +03:00
elsid
1c4b6a552f
Always enable fog of war in map window 2023-08-10 20:49:35 +02:00
Andrei Kortunov
e749461d06 More Coverity fixes 2023-08-09 15:50:44 +04:00
Petr Mikheev
b5f4cec725 Fix crash if content file is not found (was caused by !3249) 2023-08-09 10:32:35 +02:00
Petr Mikheev
87912065fd Rename MWLua::WorldView -> MWLua::ObjectLists 2023-08-08 22:57:28 +02:00
Petr Mikheev
6c4e1f4e8f Lua commands world.pause / world.unpause 2023-08-08 22:57:28 +02:00
Petr Mikheev
91c7585c8b Move some time-related function from World and WorldView to DateTimeManager 2023-08-08 22:57:28 +02:00
Petr Mikheev
1a53e9db5d [Lua] Accept GameObject as destination in obj:moveInto. 2023-08-08 22:56:42 +02:00
Petr Mikheev
ac9facabf5 [Lua] Add alias types.Container.inventory = types.Container.content 2023-08-08 22:56:16 +02:00
psi29a
84e71f4977 Merge branch 'hashtagcornyphrase' into 'master'
Don't replace tags when dealing with console input

See merge request OpenMW/openmw!3291
2023-08-08 08:54:23 +00:00
psi29a
7b4f7b7f07 Merge branch 'adjust_refnum' into 'master'
Adjust FormId in FormIdRefId and for items in containers when loading saves

See merge request OpenMW/openmw!3293
2023-08-08 08:54:00 +00:00
Evil Eye
fb10014d6e Remove heal cooldown 2023-08-07 22:44:24 +02:00
Evil Eye
ee92ae7e34 Simplify restore magicka priority 2023-08-07 22:43:39 +02:00
Evil Eye
7c82405c9f Tweak AI rating to reduce healing spam 2023-08-07 22:43:35 +02:00
elsid
2a49919b53
Move esm3terrain to esmterrain 2023-08-06 19:17:44 +02:00
psi29a
fadfffe22c Merge branch 'settings_values_map' into 'master'
Use settings values for Map settings (#6876)

See merge request OpenMW/openmw!3284
2023-08-06 16:14:09 +00:00
psi29a
0c5faf8fbb Merge branch 'save_apply_lua_actions' into 'master'
Apply delayed Lua actions before making a save

See merge request OpenMW/openmw!3294
2023-08-06 16:13:33 +00:00
psi29a
ba4298f36d Merge branch 'refactor_esm4' into 'master'
Refactor components/esm4 to make it easier to load records to ESMStore

See merge request OpenMW/openmw!3301
2023-08-06 16:13:07 +00:00
psi29a
8d1a19a6f4 [#7358] Make MyGui 3.4.2 required for 0.49 2023-08-06 16:05:59 +00:00
Petr Mikheev
957880d515 Add to ESMStore the records that are needed to render ESM4 actors; cleanup usage of records.hpp 2023-08-05 13:18:09 +02:00
Petr Mikheev
5d54ca6fdb Refactor components/esm4 2023-08-05 13:12:24 +02:00
psi29a
e6cffa5494 Merge branch '7248-Extend_console_search_with_regex_and_case_sensitivity' into 'master'
Resolve "Extend searching in the console with regex and toggleable case-sensitivity"

Closes #7248

See merge request OpenMW/openmw!3248
2023-08-05 10:02:08 +00:00
Chris Vigil
996f5fd7ad Resolve "Extend searching in the console with regex and toggleable case-sensitivity" 2023-08-05 10:02:07 +00:00
psi29a
2a4440e5b1 Merge branch 'theprojectileswereswords' into 'master'
Fix price enchantment price calculation to use the correct item count

Closes #7472

See merge request OpenMW/openmw!3227
2023-08-04 09:05:02 +00:00
psi29a
4aaffa72e5 Merge branch 'more_coverity_fixes' into 'master'
More coverity fixes

See merge request OpenMW/openmw!3304
2023-08-03 07:15:34 +00:00
psi29a
5160fbc2a0 Merge branch 'fixedtimestamp' into 'master'
Move TimeStamp to ESM3 and remove sized reads

See merge request OpenMW/openmw!3295
2023-08-02 08:11:33 +00:00
psi29a
b643e58e71 Merge branch 'esm4_cell_description' into 'master'
Always log something for loading and unloading ESM4 cell

See merge request OpenMW/openmw!3298
2023-08-02 08:10:59 +00:00
psi29a
4aafcf5fdc Merge branch 'rm_path_to_next_path_point' into 'master'
Do not build path to next path point via navmesh

See merge request OpenMW/openmw!3306
2023-08-02 07:53:01 +00:00
elsid
22981af2ea
Make sure ESM4 cell description is not empty
To avoid logging empty cell descriptions on loading and unloading. Not all cells
have editor id but every has id and coordinates. Add world to distinguish cell
coordinates in different worldspaces.
2023-08-01 14:42:53 +02:00
psi29a
c86eecb2ea Merge branch 'movable_objects' into 'master'
Move objects instead of copying where possible

See merge request OpenMW/openmw!3289
2023-08-01 10:43:44 +00:00
elsid
fbeb3ab03a
Do not build path to next path point via navmesh
To void a situation when next path point continuously changing making actor go
in circles.

This is unnecessary but also creates problems since pathgrid is used to build
path for AiWander.
2023-07-31 22:02:21 +02:00
Andrei Kortunov
35561450f1 Do not copy osg::ref_ptr when possible 2023-07-31 20:43:46 +04:00
Andrei Kortunov
d3d7a663c6 Move some objects instead of copying 2023-07-31 20:43:46 +04:00
Andrei Kortunov
dee9ebd05e Fix operations order 2023-07-31 20:15:30 +04:00
Andrei Kortunov
b1c8a968ae Do not use invalid iterators 2023-07-31 17:53:33 +04:00