1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-03-28 19:21:04 +00:00

Use the correct skills for training again

This commit is contained in:
Evil Eye 2023-08-13 16:10:19 +02:00
parent 7d9f5f676a
commit 3141cf9e28

View File

@ -65,20 +65,41 @@ namespace MWGui
const MWWorld::Store<ESM::Skill>& skillStore = store->get<ESM::Skill>();
// NPC can train you in his best 3 skills
constexpr size_t maxSkills = 3;
std::vector<std::pair<const ESM::Skill*, float>> skills;
skills.reserve(maxSkills);
MWMechanics::NpcStats const& actorStats(actor.getClass().getNpcStats(actor));
const auto sortSkills = [&]() {
for (size_t i = skills.size() - 1; i > 0; --i)
{
if (skills[i].second > skills[i - 1].second)
std::swap(skills[i], skills[i - 1]);
else
break;
}
};
// Maintain a sorted vector of max maxSkills elements, ordering skills by value and content file order
const MWMechanics::NpcStats& actorStats = actor.getClass().getNpcStats(actor);
for (const ESM::Skill& skill : skillStore)
{
float value = getSkillForTraining(actorStats, skill.mId);
skills.emplace_back(&skill, value);
if (skills.size() < maxSkills)
{
skills.emplace_back(&skill, value);
sortSkills();
}
else
{
auto& lowest = skills[maxSkills - 1];
if (lowest.second < value)
{
lowest.first = &skill;
lowest.second = value;
sortSkills();
}
}
}
std::sort(skills.begin(), skills.end(), [](const auto& left, const auto& right) {
return std::tie(right.second, left.first->mId) < std::tie(left.second, right.first->mId);
});
MyGUI::EnumeratorWidgetPtr widgets = mTrainingOptions->getEnumerator();
MyGUI::Gui::getInstance().destroyWidgets(widgets);
@ -86,7 +107,7 @@ namespace MWGui
const int lineHeight = Settings::gui().mFontSize + 2;
for (int i = 0; i < 3; ++i)
for (size_t i = 0; i < skills.size(); ++i)
{
const ESM::Skill* skill = skills[i].first;
int price = static_cast<int>(