mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-03-23 10:20:48 +00:00
Remove heal cooldown
This commit is contained in:
parent
ee92ae7e34
commit
fb10014d6e
@ -153,7 +153,6 @@ namespace MWMechanics
|
||||
updateFleeing(actor, target, duration, characterController.getSupportedMovementDirections(), storage);
|
||||
}
|
||||
storage.mActionCooldown -= duration;
|
||||
storage.mHealCooldown -= duration;
|
||||
|
||||
if (storage.mReaction.update(duration) == Misc::TimerStatus::Waiting)
|
||||
return false;
|
||||
@ -177,7 +176,6 @@ namespace MWMechanics
|
||||
storage.stopAttack();
|
||||
actor.getClass().getCreatureStats(actor).setAttackingOrSpell(false);
|
||||
storage.mActionCooldown = 0.f;
|
||||
storage.mHealCooldown = 0.f;
|
||||
// Continue combat if target is player or player follower/escorter and an attack has been attempted
|
||||
const auto& playerFollowersAndEscorters
|
||||
= MWBase::Environment::get().getMechanicsManager()->getActorsSidingWith(MWMechanics::getPlayer());
|
||||
@ -198,7 +196,6 @@ namespace MWMechanics
|
||||
actorClass.getCreatureStats(actor).setMovementFlag(CreatureStats::Flag_Run, true);
|
||||
|
||||
float& actionCooldown = storage.mActionCooldown;
|
||||
float& healCooldown = storage.mHealCooldown;
|
||||
std::unique_ptr<Action>& currentAction = storage.mCurrentAction;
|
||||
|
||||
if (!forceFlee)
|
||||
@ -208,16 +205,14 @@ namespace MWMechanics
|
||||
|
||||
if (characterController.readyToPrepareAttack())
|
||||
{
|
||||
currentAction = prepareNextAction(actor, target, healCooldown <= 0.f);
|
||||
currentAction = prepareNextAction(actor, target);
|
||||
actionCooldown = currentAction->getActionCooldown();
|
||||
healCooldown = currentAction->getHealCooldown();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
currentAction = std::make_unique<ActionFlee>();
|
||||
actionCooldown = currentAction->getActionCooldown();
|
||||
healCooldown = currentAction->getHealCooldown();
|
||||
}
|
||||
|
||||
if (!currentAction)
|
||||
@ -322,7 +317,6 @@ namespace MWMechanics
|
||||
actor.getClass().getCreatureStats(actor).setAttackingOrSpell(false);
|
||||
currentAction = std::make_unique<ActionFlee>();
|
||||
actionCooldown = currentAction->getActionCooldown();
|
||||
healCooldown = currentAction->getHealCooldown();
|
||||
storage.startFleeing();
|
||||
MWBase::Environment::get().getDialogueManager()->say(actor, ESM::RefId::stringRefId("flee"));
|
||||
}
|
||||
@ -514,7 +508,6 @@ namespace MWMechanics
|
||||
, mCell(nullptr)
|
||||
, mCurrentAction()
|
||||
, mActionCooldown(0.0f)
|
||||
, mHealCooldown(0.f)
|
||||
, mStrength()
|
||||
, mForceNoShortcut(false)
|
||||
, mShortcutFailPos()
|
||||
|
@ -36,7 +36,6 @@ namespace MWMechanics
|
||||
const MWWorld::CellStore* mCell;
|
||||
std::unique_ptr<Action> mCurrentAction;
|
||||
float mActionCooldown;
|
||||
float mHealCooldown;
|
||||
float mStrength;
|
||||
bool mForceNoShortcut;
|
||||
ESM::Position mShortcutFailPos;
|
||||
|
@ -162,7 +162,7 @@ namespace MWMechanics
|
||||
return mWeapon.get<ESM::Weapon>()->mBase;
|
||||
}
|
||||
|
||||
std::unique_ptr<Action> prepareNextAction(const MWWorld::Ptr& actor, const MWWorld::Ptr& enemy, bool allowHealing)
|
||||
std::unique_ptr<Action> prepareNextAction(const MWWorld::Ptr& actor, const MWWorld::Ptr& enemy)
|
||||
{
|
||||
Spells& spells = actor.getClass().getCreatureStats(actor).getSpells();
|
||||
|
||||
@ -182,24 +182,23 @@ namespace MWMechanics
|
||||
|
||||
for (MWWorld::ContainerStoreIterator it = store.begin(); it != store.end(); ++it)
|
||||
{
|
||||
bool isPureHealing = false;
|
||||
if (it->getType() == ESM::Potion::sRecordId)
|
||||
{
|
||||
float rating = ratePotion(*it, actor, isPureHealing);
|
||||
if (rating > bestActionRating && (!isPureHealing || allowHealing))
|
||||
float rating = ratePotion(*it, actor);
|
||||
if (rating > bestActionRating)
|
||||
{
|
||||
bestActionRating = rating;
|
||||
bestAction = std::make_unique<ActionPotion>(*it, isPureHealing);
|
||||
bestAction = std::make_unique<ActionPotion>(*it);
|
||||
antiFleeRating = std::numeric_limits<float>::max();
|
||||
}
|
||||
}
|
||||
else if (!it->getClass().getEnchantment(*it).empty())
|
||||
{
|
||||
float rating = rateMagicItem(*it, actor, enemy, isPureHealing);
|
||||
if (rating > bestActionRating && (!isPureHealing || allowHealing))
|
||||
float rating = rateMagicItem(*it, actor, enemy);
|
||||
if (rating > bestActionRating)
|
||||
{
|
||||
bestActionRating = rating;
|
||||
bestAction = std::make_unique<ActionEnchantedItem>(it, isPureHealing);
|
||||
bestAction = std::make_unique<ActionEnchantedItem>(it);
|
||||
antiFleeRating = std::numeric_limits<float>::max();
|
||||
}
|
||||
}
|
||||
@ -237,11 +236,8 @@ namespace MWMechanics
|
||||
float rating = rateSpell(spell, actor, enemy);
|
||||
if (rating > bestActionRating)
|
||||
{
|
||||
bool isPureHealingSpell = isPureHealing(spell->mEffects);
|
||||
if (isPureHealingSpell && !allowHealing)
|
||||
continue;
|
||||
bestActionRating = rating;
|
||||
bestAction = std::make_unique<ActionSpell>(spell->mId, isPureHealingSpell);
|
||||
bestAction = std::make_unique<ActionSpell>(spell->mId);
|
||||
antiFleeRating = vanillaRateSpell(spell, actor, enemy);
|
||||
}
|
||||
}
|
||||
@ -270,10 +266,9 @@ namespace MWMechanics
|
||||
{
|
||||
MWWorld::InventoryStore& store = actor.getClass().getInventoryStore(actor);
|
||||
|
||||
bool pureHealing;
|
||||
for (MWWorld::ContainerStoreIterator it = store.begin(); it != store.end(); ++it)
|
||||
{
|
||||
float rating = rateMagicItem(*it, actor, enemy, pureHealing);
|
||||
float rating = rateMagicItem(*it, actor, enemy);
|
||||
if (rating > bestActionRating)
|
||||
{
|
||||
bestActionRating = rating;
|
||||
|
@ -10,18 +10,11 @@ namespace MWMechanics
|
||||
{
|
||||
class Action
|
||||
{
|
||||
float mHealCooldown;
|
||||
|
||||
public:
|
||||
Action(bool healing)
|
||||
: mHealCooldown(healing ? 5.f : 0.f)
|
||||
{
|
||||
}
|
||||
virtual ~Action() {}
|
||||
virtual void prepare(const MWWorld::Ptr& actor) = 0;
|
||||
virtual float getCombatRange(bool& isRanged) const = 0;
|
||||
virtual float getActionCooldown() const { return 0.f; }
|
||||
virtual float getHealCooldown() const { return mHealCooldown; }
|
||||
virtual const ESM::Weapon* getWeapon() const { return nullptr; }
|
||||
virtual bool isAttackingOrSpell() const { return true; }
|
||||
virtual bool isFleeing() const { return false; }
|
||||
@ -30,10 +23,7 @@ namespace MWMechanics
|
||||
class ActionFlee : public Action
|
||||
{
|
||||
public:
|
||||
ActionFlee()
|
||||
: Action(false)
|
||||
{
|
||||
}
|
||||
ActionFlee() {}
|
||||
void prepare(const MWWorld::Ptr& actor) override {}
|
||||
float getCombatRange(bool& isRanged) const override { return 0.0f; }
|
||||
float getActionCooldown() const override { return 3.0f; }
|
||||
@ -44,9 +34,8 @@ namespace MWMechanics
|
||||
class ActionSpell : public Action
|
||||
{
|
||||
public:
|
||||
ActionSpell(const ESM::RefId& spellId, bool healing = false)
|
||||
: Action(healing)
|
||||
, mSpellId(spellId)
|
||||
ActionSpell(const ESM::RefId& spellId)
|
||||
: mSpellId(spellId)
|
||||
{
|
||||
}
|
||||
ESM::RefId mSpellId;
|
||||
@ -59,9 +48,8 @@ namespace MWMechanics
|
||||
class ActionEnchantedItem : public Action
|
||||
{
|
||||
public:
|
||||
ActionEnchantedItem(const MWWorld::ContainerStoreIterator& item, bool healing)
|
||||
: Action(healing)
|
||||
, mItem(item)
|
||||
ActionEnchantedItem(const MWWorld::ContainerStoreIterator& item)
|
||||
: mItem(item)
|
||||
{
|
||||
}
|
||||
MWWorld::ContainerStoreIterator mItem;
|
||||
@ -76,9 +64,8 @@ namespace MWMechanics
|
||||
class ActionPotion : public Action
|
||||
{
|
||||
public:
|
||||
ActionPotion(const MWWorld::Ptr& potion, bool healing)
|
||||
: Action(healing)
|
||||
, mPotion(potion)
|
||||
ActionPotion(const MWWorld::Ptr& potion)
|
||||
: mPotion(potion)
|
||||
{
|
||||
}
|
||||
MWWorld::Ptr mPotion;
|
||||
@ -100,8 +87,7 @@ namespace MWMechanics
|
||||
public:
|
||||
/// \a weapon may be empty for hand-to-hand combat
|
||||
ActionWeapon(const MWWorld::Ptr& weapon, const MWWorld::Ptr& ammo = MWWorld::Ptr())
|
||||
: Action(false)
|
||||
, mAmmunition(ammo)
|
||||
: mAmmunition(ammo)
|
||||
, mWeapon(weapon)
|
||||
{
|
||||
}
|
||||
@ -111,7 +97,7 @@ namespace MWMechanics
|
||||
const ESM::Weapon* getWeapon() const override;
|
||||
};
|
||||
|
||||
std::unique_ptr<Action> prepareNextAction(const MWWorld::Ptr& actor, const MWWorld::Ptr& enemy, bool allowHealing);
|
||||
std::unique_ptr<Action> prepareNextAction(const MWWorld::Ptr& actor, const MWWorld::Ptr& enemy);
|
||||
float getBestActionRating(const MWWorld::Ptr& actor, const MWWorld::Ptr& enemy);
|
||||
|
||||
float getDistanceMinusHalfExtents(const MWWorld::Ptr& actor, const MWWorld::Ptr& enemy, bool minusZDist = false);
|
||||
|
@ -122,13 +122,12 @@ namespace MWMechanics
|
||||
return types;
|
||||
}
|
||||
|
||||
float ratePotion(const MWWorld::Ptr& item, const MWWorld::Ptr& actor, bool& pureHealing)
|
||||
float ratePotion(const MWWorld::Ptr& item, const MWWorld::Ptr& actor)
|
||||
{
|
||||
if (item.getType() != ESM::Potion::sRecordId)
|
||||
return 0.f;
|
||||
|
||||
const ESM::Potion* potion = item.get<ESM::Potion>()->mBase;
|
||||
pureHealing = isPureHealing(potion->mEffects);
|
||||
return rateEffects(potion->mEffects, actor, MWWorld::Ptr());
|
||||
}
|
||||
|
||||
@ -160,15 +159,13 @@ namespace MWMechanics
|
||||
return rateEffects(spell->mEffects, actor, enemy) * (successChance / 100.f);
|
||||
}
|
||||
|
||||
float rateMagicItem(
|
||||
const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor, const MWWorld::Ptr& enemy, bool& pureHealing)
|
||||
float rateMagicItem(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor, const MWWorld::Ptr& enemy)
|
||||
{
|
||||
if (ptr.getClass().getEnchantment(ptr).empty())
|
||||
return 0.f;
|
||||
|
||||
const ESM::Enchantment* enchantment = MWBase::Environment::get().getESMStore()->get<ESM::Enchantment>().find(
|
||||
ptr.getClass().getEnchantment(ptr));
|
||||
pureHealing = isPureHealing(enchantment->mEffects);
|
||||
|
||||
// Spells don't stack, so early out if the spell is still active on the target
|
||||
int types = getRangeTypes(enchantment->mEffects);
|
||||
|
@ -27,9 +27,8 @@ namespace MWMechanics
|
||||
|
||||
float rateSpell(
|
||||
const ESM::Spell* spell, const MWWorld::Ptr& actor, const MWWorld::Ptr& enemy, bool checkMagicka = true);
|
||||
float rateMagicItem(
|
||||
const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor, const MWWorld::Ptr& enemy, bool& pureHealing);
|
||||
float ratePotion(const MWWorld::Ptr& item, const MWWorld::Ptr& actor, bool& pureHealing);
|
||||
float rateMagicItem(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor, const MWWorld::Ptr& enemy);
|
||||
float ratePotion(const MWWorld::Ptr& item, const MWWorld::Ptr& actor);
|
||||
|
||||
/// @note target may be empty
|
||||
float rateEffect(const ESM::ENAMstruct& effect, const MWWorld::Ptr& actor, const MWWorld::Ptr& enemy);
|
||||
|
@ -257,13 +257,4 @@ namespace MWMechanics
|
||||
const auto spell = MWBase::Environment::get().getESMStore()->get<ESM::Spell>().search(spellId);
|
||||
return spell && spellIncreasesSkill(spell);
|
||||
}
|
||||
|
||||
bool isPureHealing(const ESM::EffectList& list)
|
||||
{
|
||||
auto nonHealing = std::find_if(list.mList.begin(), list.mList.end(), [](const auto& effect) {
|
||||
return effect.mEffectID < ESM::MagicEffect::RestoreAttribute
|
||||
|| effect.mEffectID > ESM::MagicEffect::RestoreSkill;
|
||||
});
|
||||
return nonHealing == list.mList.end();
|
||||
}
|
||||
}
|
||||
|
@ -5,7 +5,6 @@
|
||||
|
||||
namespace ESM
|
||||
{
|
||||
struct EffectList;
|
||||
struct ENAMstruct;
|
||||
struct Enchantment;
|
||||
struct MagicEffect;
|
||||
@ -55,8 +54,6 @@ namespace MWMechanics
|
||||
/// Get whether or not the given spell contributes to skill progress.
|
||||
bool spellIncreasesSkill(const ESM::Spell* spell);
|
||||
bool spellIncreasesSkill(const ESM::RefId& spellId);
|
||||
|
||||
bool isPureHealing(const ESM::EffectList& list);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
Loading…
x
Reference in New Issue
Block a user