scrawl
19ae30ee68
Merge branch 'master' into next
...
Conflicts:
apps/openmw/mwbase/inputmanager.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwinput/inputmanagerimp.hpp
apps/openmw/mwinput/mouselookevent.cpp
2012-08-19 22:09:22 +02:00
greye
5b2b378f25
tvm script instruction
2012-08-18 18:05:10 +04:00
Marc Zinnschlag
d1656b2f5d
Merge remote-tracking branch 'greye/player_control'
...
Conflicts:
apps/openmw/mwrender/player.cpp
2012-08-18 13:38:54 +02:00
Marc Zinnschlag
3036b63175
Merge remote-tracking branch 'scrawl/master'
2012-08-18 13:04:30 +02:00
Marc Zinnschlag
98219323b7
Merge remote-tracking branch 'mmd/vsdebugfixes'
2012-08-18 12:56:59 +02:00
greye
3f3972eb3b
no vanity in gui mode (thanks scrawl)
2012-08-17 23:44:28 +04:00
greye
d2b451eb7d
entering vanity mode
2012-08-17 23:25:29 +04:00
greye
b6954a4e8d
use the same height on non-1st person modes
2012-08-17 22:08:16 +04:00
scrawl
8817a9634c
don't switch to vanity mode as a result of idle time when the gui is opened (e.g. when talking to someone)
2012-08-17 16:55:21 +02:00
Michael Mc Donnell
7952d38e6c
Use debug dlls when debugging in vs2010 (try 2)
...
Using the Debug build in vs2010 is not working because the debug dlls are
not loaded when debugging. The reason they are not loaded is that
CMAKE_BUILD_TYPE is not defined when doing multiple builds. This in turns
causes OGRE_PLUGIN_DEBUG_SUFFIX not to be set. This patch makes sure that
OGRE_PLUGIN_DEBUG_SUFFIX is always set but only used when debugging.
It also defines DEBUG to make it easier turn things on and off when
debugging.
There are still other bugs that have broken Debug mode in vs2010 but those
will be addressed in other patches.
2012-08-17 10:47:20 -04:00
Marc Zinnschlag
296b61f476
updated changelog
2012-08-17 15:40:46 +02:00
Marc Zinnschlag
3112bfb54f
incremented version number
2012-08-17 15:37:54 +02:00
Marc Zinnschlag
1da56e2832
removed some unused variables
2012-08-17 15:37:14 +02:00
greye
7303d595dd
resolving conflicts
2012-08-17 15:36:51 +04:00
greye
4f10138a04
using real player sight angles on ray cast
2012-08-17 15:20:57 +04:00
greye
0e6e141fd4
camera control related script instructions
2012-08-17 15:20:57 +04:00
greye
60fb1e8df6
fix sky in preview mode movement
2012-08-17 15:19:44 +04:00
greye
6961830efb
using real player eye direction when moving
2012-08-17 15:19:44 +04:00
greye
e8fc942bef
reverse Z-axis rotation to make doors happy
2012-08-17 15:19:44 +04:00
greye
40c7a850bf
fix pmove BB shape origin
2012-08-17 15:19:44 +04:00
greye
a453a7f035
camera adjustment, fix view mode on start
2012-08-17 15:19:44 +04:00
scrawl
34f796c38e
removed the far clip distance hack which is not needed anymore
2012-08-17 15:19:44 +04:00
scrawl
b97b3d7b71
fix sky position when reflection is enabled, fix delay in sky reflection
2012-08-17 15:19:44 +04:00
greye
575244bd35
fix SkaManager issue
2012-08-17 15:19:44 +04:00
greye
783e81afc3
fix 1st/preview/1st change; 1st invisible model
2012-08-17 15:19:43 +04:00
greye
392e6efcb5
initial player rendering
2012-08-17 15:19:43 +04:00
greye
6f87c0c36d
preview mode, advanced vanity support
2012-08-17 15:19:43 +04:00
greye
fe1a9ac3c5
poor camera with some fixes
2012-08-17 15:19:43 +04:00
greye
db94018865
far better camera movement
2012-08-17 15:19:43 +04:00
greye
a7aeda9a3b
initial vanity mode support
2012-08-17 15:19:43 +04:00
greye
c46eeaa100
initial 3d-person camera support
2012-08-17 15:19:43 +04:00
Marc Zinnschlag
2a11a28e81
Revert "Use debug dlls when debugging in vs2010"
...
This reverts commit ebe131b326
.
2012-08-17 10:05:29 +02:00
Marc Zinnschlag
7610a330ef
Merge remote-tracking branch 'edmondo/master'
2012-08-16 22:07:29 +02:00
Edmondo Tommasina
d576985019
credits.txt: fix name
2012-08-16 20:52:08 +02:00
Marc Zinnschlag
573cc169a1
Merge remote-tracking branch 'mmd/vsdebugfixes'
2012-08-16 20:37:16 +02:00
Michael Mc Donnell
ebe131b326
Use debug dlls when debugging in vs2010
...
Using the Debug build in vs2010 is not working because the debug dlls are
not loaded when debugging. The reason they are not loaded is that
CMAKE_BUILD_TYPE is not defined when doing multiple builds. This in turns
causes OGRE_PLUGIN_DEBUG_SUFFIX not to be set. This patch makes sure that
OGRE_PLUGIN_DEBUG_SUFFIX is always set but only used when debugging.
There are still other bugs that have broken Debug mode in vs2010 but those
will be addressed in other patches.
2012-08-16 11:18:16 -04:00
Marc Zinnschlag
e97d23e626
Issue #361 : reset skill level in race selection stage
2012-08-16 15:42:37 +02:00
scrawl
132da92391
Merge branch 'master' of https://github.com/zinnschlag/openmw into inputsystem
2012-08-16 13:20:53 +02:00
Marc Zinnschlag
f9693ab33a
Merge remote-tracking branch 'scrawl/shadersystem'
2012-08-16 12:03:03 +02:00
Marc Zinnschlag
c015283679
Merge remote-tracking branch 'pvdk/fontfix'
2012-08-16 12:02:24 +02:00
Marc Zinnschlag
0a82185cf7
Merge remote-tracking branch 'pvdk/credits'
2012-08-16 12:02:09 +02:00
scrawl
4ae0a5c02e
fix silhouettes around objects above the water
2012-08-15 19:29:00 +02:00
Pieter van der Kloet
9501e133f5
Updated the EB Garamond font to a higher-resolution version
2012-08-14 03:23:57 +02:00
Pieter van der Kloet
b1bd2aab74
Added font creators and a formulae researcher to credits.txt
2012-08-14 02:24:46 +02:00
scrawl
f9efd543e4
use float for the mouse position tracking, should be more accurate for sensitivity multipliers != 1
2012-08-13 21:33:53 +02:00
Michael Mc Donnell
b373d0ec7b
Correct struct to class in forward declarations
...
Fixes http://bugs.openmw.org/issues/362
2012-08-13 13:58:35 -04:00
scrawl
67577c6192
UI cursor & camera sensitivity sliders
2012-08-13 18:48:50 +02:00
scrawl
c7b8787c32
"reset to defaults" button, invert y axis button
2012-08-13 02:55:22 +02:00
scrawl
bc6e4feedc
hotkey window first version
2012-08-13 01:26:15 +02:00
scrawl
c4fe2e4e2a
Merge branch 'master' of https://github.com/zinnschlag/openmw into inputsystem
2012-08-12 23:01:25 +02:00