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don't switch to vanity mode as a result of idle time when the gui is opened (e.g. when talking to someone)
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@ -5,6 +5,7 @@
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#include <OgreRay.h>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwworld/ptr.hpp"
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@ -119,7 +120,8 @@ namespace MWRender
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void Player::update(float duration)
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{
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if (!mVanity.enabled) {
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bool isGuiMode = MWBase::Environment::get().getWindowManager ()->isGuiMode();
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if (!mVanity.enabled && !isGuiMode) {
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++mUpdates;
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mTimeIdle += duration;
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if (mTimeIdle > 30.f) {
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